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worfbacca Lieutenant Commander
Joined: 31 Oct 2003 Posts: 105
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Posted: Sun Nov 03, 2024 11:27 am Post subject: Y-Wings/X-Wings angle deflectors |
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Why would the Y-Wings/Xwings angle their deflectors double front during the trench run if those large turbolaser batteries would just rip through them? Unfortunately we never see one of the big guns hit the starfighters.. or can they survive a few shots from it? _________________ "That was left handed!" |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14168 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Sun Nov 03, 2024 5:11 pm Post subject: |
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Maybe they felt angling them that way, would possibly bounce off the shots?? _________________ Confucious sayeth, don't wash cat while drunk! |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16281 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sun Nov 03, 2024 9:12 pm Post subject: |
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Technically, they didn’t angle them (the exact quote was “switch your deflectors on, double front"). However, WEG doesn’t really have a mechanism to represent doubling the front shield in a meaningful way. Y-Wings, for example, have 1D+2 in Shields (or 5 pips), so they could conceivably split their Shield Dice four ways: +1 to Left, Right and Rear, then +2 to Front. It’s technically “double front”, but only boosts the Y’s combined soak to 5D. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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Last edited by CRMcNeill on Mon Nov 04, 2024 12:23 am; edited 1 time in total |
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FVBonura Ensign
Joined: 24 Nov 2005 Posts: 43 Location: Central PA
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Posted: Mon Nov 04, 2024 12:07 am Post subject: |
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I rule Double Front as two arcs rotated 45 degrees to cover the forward 180 degrees. My players also use "Double Zenith" when on the ground to form a two-arc dome over the ship. As long as one arc is 25% of an ellipsoid, I don't care about the angle it is projected.
Also when calculating the Shield Die Score, I round up pips as I rule the closer to a sphere the shields are, the less energy it uses to form the shield's shape. _________________ http://deckplans.00sf.com
http://deckplans.00sf.com/Research/Prequel.html |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14168 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Mon Nov 04, 2024 1:38 am Post subject: |
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CRMcNeill wrote: | Technically, they didn’t angle them (the exact quote was “switch your deflectors on, double front"). However, WEG doesn’t really have a mechanism to represent doubling the front shield in a meaningful way. Y-Wings, for example, have 1D+2 in Shields (or 5 pips), so they could conceivably split their Shield Dice four ways: +1 to Left, Right and Rear, then +2 to Front. It’s technically “double front”, but only boosts the Y’s combined soak to 5D. |
I thought the y-wings combined value was 5d+2 (4d hull +1d+2 shield)? May be mistaken as i am on my phone right now.. So can't look the pdf up. _________________ Confucious sayeth, don't wash cat while drunk! |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16281 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Mon Nov 04, 2024 11:55 am Post subject: |
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Y-Wing Hull is 4D+1. Also, IIRC, you don’t combine pips into D under the circumstances, so technically the Y-Wing’s soak would be 4D+3, not 5D. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14168 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Mon Nov 04, 2024 3:38 pm Post subject: |
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If the hull is 4d+1 (above the 4d i thought), and shields are 1d+2, wouldn't that combine to 5d+3? _________________ Confucious sayeth, don't wash cat while drunk! |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16281 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Mon Nov 04, 2024 3:58 pm Post subject: |
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garhkal wrote: | If the hull is 4d+1 (above the 4d i thought), and shields are 1d+2, wouldn't that combine to 5d+3? |
Yes, if you put the full 1D+2 in the Front Arc. I was speculating putting +1 in each arc, then an additional +1 in the front for +2, thus “double front”. That doesn’t mean I like it, though, and a shields house rule would likely produce better results. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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Whill Dark Lord of the Jedi (Owner/Admin)
Joined: 14 Apr 2008 Posts: 10400 Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy
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Posted: Wed Nov 06, 2024 1:44 am Post subject: |
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Since the game is interpreting the universe of (primarily) the films into a game setting, maybe the Y-Wing should be statted better to reflect the film dialogue. A very easy way to make "double" possible would be to give the Y-Wing a Shields dice code that equates to an even number of pips, such as making it 2D or 1D+1.
What the film suggests to me is that the laser towers in the trench only shot at the Rebel fighters from the front, so they moved all shields to the forward arcs. Then they had to even the shields back out so they covered the rear too ("stabilize your rear deflectors") when Vader started chasing fighters in the trench and shooting them down.
Although, Death Star towers from the front would stop firing completely to not accidentally hit Vader and his wingmen, so the Rebels probably could have went "double rear". _________________ *
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14168 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Wed Nov 06, 2024 2:02 am Post subject: |
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Unless they kept their front shields up, since they feared they might run into the side of the trench. _________________ Confucious sayeth, don't wash cat while drunk! |
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