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Wookiee Claws / Berserker Rage
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Pel
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PostPosted: Thu Jun 22, 2006 12:19 pm    Post subject: Reply with quote

Just give the Wook a vibroaxe and be done with it. Laughing
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Camero
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PostPosted: Thu Jun 22, 2006 4:36 pm    Post subject: Reply with quote

If the wook is going melee skip the vibro axe and go for some class with the Ryyk Blades of wookie creation - it maxes out at 7d as well but I can picture cooloer wook techniques with their own blade.

As for the claws, I like the physcological (and cultural) limitations on using them but would only give them a 1d bonus for damage - as per the 'claws probably not having been designed for hunting' discussion earlier - if they were used on a door or a stormie
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Vartax
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PostPosted: Sun Jun 25, 2006 2:14 pm    Post subject: Reply with quote

Excluding the movie episode three, they live in a world where they had to create there homes and lives there live in the trees due to there being things bigger and badder than they are on the surface. I think they are claws and are used just like any other animal that has claws.
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Akari
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PostPosted: Mon Jun 26, 2006 2:34 am    Post subject: Reply with quote

As far as I know, Force Pikes dont have an upper limit of how much damage they can do. A tuned-up Force Pike in the hand of a raging wookiee can do like 11d+2 if I remember correctly. That is one of the reasons of why they do not exist in our games... Wink
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garhkal
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PostPosted: Mon Jun 26, 2006 4:08 am    Post subject: Reply with quote

Akari wrote:
As far as I know, Force Pikes dont have an upper limit of how much damage they can do. A tuned-up Force Pike in the hand of a raging wookiee can do like 11d+2 if I remember correctly. That is one of the reasons of why they do not exist in our games... Wink


force pikes DO have an upperlimit, of 7d, as per the rules of engagement (rebel spec force handbook)
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Akari
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PostPosted: Mon Jun 26, 2006 5:03 am    Post subject: Reply with quote

garhkal wrote:
force pikes DO have an upperlimit, of 7d, as per the rules of engagement (rebel spec force handbook)


I am outmunchkined! Damn! Wink
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Jedi Skyler
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PostPosted: Mon Jun 26, 2006 11:41 am    Post subject: Reply with quote

Laughing Laughing Laughing
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Raiz
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PostPosted: Tue Jun 27, 2006 1:54 am    Post subject: Reply with quote

I have found the deadliest wookie weapon (without damage limit) but I won't tell ya Twisted Evil

Just look at the beginning of the "weapon stats" book Wink
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Allst Beamem
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PostPosted: Tue Jun 27, 2006 8:19 am    Post subject: Reply with quote

*sigh* /flips to second hard drive to find gry's book...ah,

If your talking about the combat gloves I think that that +2 bonus in d20 translates to about 1d in d6. Wink
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Gry Sarth
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PostPosted: Tue Jun 27, 2006 8:26 am    Post subject: Reply with quote

No, that's actually just STR+2, in D6.

The damage limit is a funny thing, cause WEG forgot to apply one for many of its melee weapons, and usually when people convert stats from d20, they forget to apply one as well....
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Allst Beamem
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PostPosted: Tue Jun 27, 2006 8:48 am    Post subject: Reply with quote

Ah corrected by the author himself, now that's service.
Laughing
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Jedi Skyler
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PostPosted: Tue Jun 27, 2006 10:03 am    Post subject: Reply with quote

Well, you didn't think he'd let you misquote one of his creations, now did ya? Wink Very Happy
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AwesomeFrancis
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PostPosted: Mon Jun 20, 2011 8:25 pm    Post subject: Reply with quote

Hellcat wrote:
I'd imagine the'd at least be STR, maybe STR+2D since that's the bonus for climbing.


really? STR is +2D? i must got that claw.
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ZzaphodD
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PostPosted: Tue Jun 21, 2011 5:56 pm    Post subject: Reply with quote

Akari wrote:
Defel get +2D for their claws in combat. I dont see why a Wookiee would get much less. Most entries I seen on climbing claws get the same bonus damage from them as they give climbing bonus. Besides, a raging Wookiee with max strength, if he's gonna do 8D or 10D, the target is dead one way or another... Wink


Well, 'climbing claws' and claws developed for combat might not be equally effective. Also, if theres no damage listed, why use a 'silly' example as the Defel as guidance. To be fair there are other example of 'bad' game design when it comes to natural weapons (as compared to, for example, a vibroweapon).
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garhkal
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PostPosted: Tue Jun 21, 2011 6:12 pm    Post subject: Reply with quote

Most claws for other creatures which ARE for combat are at most Str+1d+1.. Str+2 or Str+1d is the ave... Since they are NOT made for combat i see them at most being Str+1.
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