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		| aegisflashfire Commander
 
  
  
 Joined: 24 Mar 2014
 Posts: 298
 Location: Cincinnati, OH
 
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				|  Posted: Tue May 06, 2014 2:25 pm    Post subject: Falling Star:  Ships |   |  
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				| Player's still have not got back to me with a name on their ship, but this is what I intend to have them start with. I was unhappy with the existing stats for the Luxury Yacht 5000, so this is what I came up with. You'll note it's capital scale, which would make sense given it's  65 meters long, but I gave it decent maneuverability (for its size) so it CAN dodge fire, just not well.
 
 
 
 
 Craft: Sorosuub Personal Luxury Yacht 5000
 Type: Luxury Yacht
 Scale: Capital
 Length: 65m
 Skill: Capital Ship Piloting
 Crew: 4 (1 pilot, 1 Copilot, 2 gunners)
 Passengers:  16
 Cargo Capacity: 290 tons
 Consumables: 3 Months
 Hyperdrive Multiplier: 1.5x
 Backup Hyperdrive: 18x
 Nav Computer: Yes
 Maneuverability: 2D+2
 Space: 6
 Atmosphere: 220; 600 kph
 Hull: 3D+1
 Shields: 1D
 Sensors:
 
 Passive: 40/1D
 Scan: 80/1D
 Search: 100/1D
 Focus: 5/2D
 
 Weapons:
 
 Model: SoroSuub Corp. "FastTrak" Double Blaster Cannon
 Scale: Starfighter
 Fire Arc: 1 Forward/Port, 1 Forward/Starboard
 Crew: 1 Gunner
 Skill: Gunnery
 Fire Control: 1D
 Damage: 3D+2
 Range: 1-3/12/25
 Atmosphere Range:100-300m/1.2km/2.5km
 
 Special Equipment
 Holonet Transceiver & Broadcast Suite
 Port and Starboard Launch Bay
 
 I do like the ship layout here:
 http://www.colonialchrome.co.uk/Ships/Generic/G_SSB_5000.html
 
 and here's the wookipedia article:
 
 http://starwars.wikia.com/wiki/Luxury_5000
 _________________
 http://swfallingstar.podbean.com
 GM of Falling Star: D6 Star Wars Campaign Podcast
 
 Last edited by aegisflashfire on Tue Jul 15, 2014 2:07 pm; edited 1 time in total
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		| DougRed4 Rear Admiral
 
  
  
 Joined: 18 Jan 2013
 Posts: 2301
 Location: Seattle, WA
 
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				|  Posted: Tue May 06, 2014 3:51 pm    Post subject: |   |  
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				| I like the layout; we use a similar one for our PC's ship (probably from the same website). _________________
 Currently Running: Villains & Vigilantes (a 32-year-old campaign with multiple groups) and D6 Star Wars; mostly on hiatus are Adventures in Middle-earth and Delta Green
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		| Raven Redstar Rear Admiral
 
  
  
 Joined: 10 Mar 2009
 Posts: 2648
 Location: Salem, OR
 
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				|  Posted: Tue May 06, 2014 10:10 pm    Post subject: |   |  
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				| You do know that this ship will be impervious to 90% of the ships in the galaxy with a 3D+1 Capital scale hull. 
 Starfighters and space transports will be firing against 9D+1 hull plus a possible 1D in reactionary shields.  The 9D hull is on even ground to soak a proton torpedo.
 _________________
 RR
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		| CRMcNeill Director of Engineering
 
  
  
 Joined: 05 Apr 2010
 Posts: 16427
 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
 
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				|  Posted: Wed May 07, 2014 1:31 am    Post subject: Re: Falling Star: Player's ship |   |  
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				|  	  | aegisflashfire wrote: |  	  | You'll note it's capital scale, which would make sense given it's  65 meters long, | 
 Not necessarily.  There is a lot of grey area on the dividing line between Starfighter and Capital Ship Scale.  The Skipray Blastboat (25 meters) and the Gamma Assault Shuttle (30 meters) are Capital Scale due to their power output, but the Rendili Light Corvette (180 meters) is Starfighter Scale.  The Rendili seems ridiculous on the surface, but if you try converting it to Capital Ship Scale (adding or subtracting 6D on appropriate stats), you end up with Maneuverability 8D and a Hull of -2.  However, if the goal is to make a large ship that is lightly armored but fast and highly maneuverable, then shifting it down a scale it the way to go.
 
 In this case, your stat only gives away 1 pip in Hull to the 300m long Nebulon B, and that is pretty tough for a 60-meter long luxury yacht.  On top of that, the blaster cannon are pretty anemic; even the stock laser cannon on a stock YT-1300 inflicts 4D.
 
 Finally, this thing is supposed to be a very, very luxurious yacht.  I'm curious how the backstory will justify a group of PCs having something this nice, especially with a full Holonet rig in it.
 _________________
 "No set of rules can cover every situation.  It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
 
 The CRMcNeill Stat/Rule Index
 
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		| aegisflashfire Commander
 
  
  
 Joined: 24 Mar 2014
 Posts: 298
 Location: Cincinnati, OH
 
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				|  Posted: Wed May 07, 2014 9:39 am    Post subject: Re: Falling Star: Player's ship |   |  
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				|  	  | Raven Redstar wrote: |  	  | You do know that this ship will be impervious to 90% of the ships in the galaxy with a 3D+1 Capital scale hull. | 
 That's really only a problem if I throw starfighters at them, but not capital ships.  It just means I need to select a different set of opponents.
 
 The balance I'm striking here WOULD lead to longer engagements where a lucky shot is what matters (or targeted fire) The underpowered laser cannons are kind of keeping with that idea.
 
 
 The Nebulon-B has pathetic hull because some yahoo in the starship design department thought a little tiny boom separating the drive section from the main hull was a good idea. However, maybe I'll drop the hull down a pip or two. 	  | crmcneill wrote: |  	  | In this case, your stat only gives away 1 pip in Hull to the 300m long Nebulon B, and that is pretty tough for a 60-meter long luxury yacht.  On top of that, the blaster cannon are pretty anemic; even the stock laser cannon on a stock YT-1300 inflicts 4D. | 
 
 
 
  	  | crmcneill wrote: |  	  | Finally, this thing is supposed to be a very, very luxurious yacht.  I'm curious how the backstory will justify a group of PCs having something this nice, especially with a full Holonet rig in it.
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 The campaign starts with the players working directly for the Imperial Propaganda Board.  (yes, I know there are 2 canon propaganda organizations in addition to the IPB)  One of the characters is the daughter of an Imperial Moff, and a musical superstar. She's basically singing propaganda performances on behalf of the Empire (Think Captain America selling war bonds meets Hannah Montana meets  Beatlemania) There characters themselves are fairly neutrally affiliated, but a nice heavy paycheck buys a lot of moral compromise.
 
 Since the Empire is trying to put a good face forward, they're well funded. The Empire wants to make sure their star is safe and 'friendly' - a large warship or fighter escort might undermine that.
 _________________
 http://swfallingstar.podbean.com
 GM of Falling Star: D6 Star Wars Campaign Podcast
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		| CRMcNeill Director of Engineering
 
  
  
 Joined: 05 Apr 2010
 Posts: 16427
 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
 
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				|  Posted: Wed May 07, 2014 9:50 am    Post subject: Re: Falling Star: Player's ship |   |  
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				|  	  | aegisflashfire wrote: |  	  | The Empire wants to make sure their star is safe and 'friendly' - a large warship or fighter escort might undermine that. | 
 Is this the group from your podcast?
 _________________
 "No set of rules can cover every situation.  It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
 
 The CRMcNeill Stat/Rule Index
 
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		| aegisflashfire Commander
 
  
  
 Joined: 24 Mar 2014
 Posts: 298
 Location: Cincinnati, OH
 
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				|  Posted: Wed May 07, 2014 10:39 am    Post subject: |   |  
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				| Yes, but the two aired prequels have only briefly touched on the characters from the main campaign. 
 Episode 0 had Gael Aliet, the brother of the media star Jol Aliet.
 Gael did receive a message from their father who will also play a role in the campaign but not be a major character. Gael's capture in the end of Episode 0 will provide a motivation for Jol going forward.
 
 Episode -1 had 3 padawans and their NPC Jedi Knight teacher. The Jedi Knight we'll see again, and possibly 2 of the padawans.
 _________________
 http://swfallingstar.podbean.com
 GM of Falling Star: D6 Star Wars Campaign Podcast
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		| Dromdarr_Alark Commander
 
  
  
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 Location: Boston, MA
 
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				|  Posted: Wed May 07, 2014 10:53 am    Post subject: |   |  
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				| The ship in Gry Sarth's Starship Stats has its scale at Starfighter and a Hull of 5D and shields of 3D. 
 It's still pretty invulnerable vs. Starfighters, but it gives them more of a chance.
 _________________
 "I still wouldn't have a roll for it - but that's just how I roll."
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		| aegisflashfire Commander
 
  
  
 Joined: 24 Mar 2014
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 Location: Cincinnati, OH
 
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				|  Posted: Wed May 07, 2014 11:02 am    Post subject: |   |  
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				| The other part of the logic here is that the ship supposedly can carry 6 starfighters. Most combat starfighters other than the TIE series have hulls in the 3D+2 - 4D+1 range, 5D for something that carries them seems a little weak. 
 
 the Third part is my move to do away with space transports as a skill and break starships into "Move like fighters" and the "Move like bricks" category. Maneuverable as it is, it should still move like a brick.
 _________________
 http://swfallingstar.podbean.com
 GM of Falling Star: D6 Star Wars Campaign Podcast
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		| CRMcNeill Director of Engineering
 
  
  
 Joined: 05 Apr 2010
 Posts: 16427
 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
 
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				|  Posted: Wed May 07, 2014 12:54 pm    Post subject: |   |  
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				|  	  | aegisflashfire wrote: |  	  | The other part of the logic here is that the ship supposedly can carry 6 starfighters. Most combat starfighters other than the TIE series have hulls in the 3D+2 - 4D+1 range, 5D for something that carries them seems a little weak. | 
 The justification there is that a luxury yacht isn't supposed to be a combatant. The Millennium Falcon has Hull/Shields of 6D/3D, and that is with heavy modification, so a yacht with a 5D Hull isn't really giving up all that much.
 _________________
 "No set of rules can cover every situation.  It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
 
 The CRMcNeill Stat/Rule Index
 
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		| aegisflashfire Commander
 
  
  
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				|  Posted: Tue Jul 15, 2014 2:15 pm    Post subject: |   |  
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				| Lekrika's Left Shoe Craft: Lekrika's Left Shoe (Modified Corellian Action VI Medium Bulk Freighter
 Type: Modified  Medium bulk freighter
 Scale: Capital
 Length: 125m
 Skill: Capital Ship Piloting
 Crew: 10 skeleton: 6/+10
 Passengers:  16
 Cargo Capacity:  70,000 metric tons
 Consumables: 3 Months
 Hyperdrive Multiplier: x3
 Backup Hyperdrive:  x20
 Nav Computer: Yes
 Maneuverability: 0D
 Space: 2
 Atmosphere: 220; 600 kph
 Hull:  3D+1
 Shields: 1D
 Sensors:
 
 Passive: 20/0D
 Scan: 30/1D
 Search: 40/1D+1
 Focus: 1/2D
 
 Weapons:
 None
 
 Carried Craft
 4 Modified Vulture Droids
 _________________
 http://swfallingstar.podbean.com
 GM of Falling Star: D6 Star Wars Campaign Podcast
 
 Last edited by aegisflashfire on Tue Jul 15, 2014 2:23 pm; edited 1 time in total
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		| aegisflashfire Commander
 
  
  
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 Location: Cincinnati, OH
 
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				|  Posted: Tue Jul 15, 2014 2:22 pm    Post subject: |   |  
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				| Vulture-class Droid Starfighter Craft: Modified Baktoid Armor Workshop Vulture-class Fighter
 Affiliation:  M'dollvo
 Era:  Imperial Era
 Type: Autonomous starfighter
 Scale: Starfighter
 Length: 3.5 meters
 Skill: Starfighter Piloting
 Crew: 0 (droid brain)
 Crew Skill: Starfighter piloting 4D+1, starship gunnery 4D+1
 Cargo Capacity: None
 Consumables: 2days
 Cost: Not for Sale
 Manuverability: 1D
 Space:  6
 Atmosphere: 410; 863 kmh
 Hull: 3D (Ignore Ionization damage)
 Sensors:
 
 Passive: 20/0D
 Scan: 40/1D
 Search: 60/2D
 Focus: 3/3D
 
 Weapons:
 
 2 Blaster Cannons (fire-linked)
 
 Fire Arc: Front
 Skill: Gunnery
 Fire Control: 1D
 Space Range: 1-5/10/17
 Atmosphere Range: 100-500/1/1.7km
 Damage: 4D
 
 2 Medium Concussion Missile Launchers (4 torpedoes each)
 Fire Arc: Front
 Skill: Starship gunnery
 Space Range: 1/3/7
 Atmosphere Range: 30-100/300/700
 Damage: 8D
 _________________
 http://swfallingstar.podbean.com
 GM of Falling Star: D6 Star Wars Campaign Podcast
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		| garhkal Sovereign Protector
 
  
  
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 Posts: 14382
 Location: Reynoldsburg, Columbus, Ohio.
 
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				|  Posted: Tue Jul 15, 2014 4:54 pm    Post subject: |   |  
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				| Since a luxury 5000, is pricy as heck, how is the group affording it? _________________
 Confucious sayeth, don't wash cat while drunk!
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		| aegisflashfire Commander
 
  
  
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				|  Posted: Tue Jul 15, 2014 5:05 pm    Post subject: |   |  
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				| its being paid for by the Imperial Propaganda Board _________________
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 GM of Falling Star: D6 Star Wars Campaign Podcast
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		| garhkal Sovereign Protector
 
  
  
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				|  Posted: Wed Jul 16, 2014 1:20 am    Post subject: |   |  
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				| ?  So you are running an imp focused game where the party is some sort of high class PR group for the Empire? _________________
 Confucious sayeth, don't wash cat while drunk!
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