The Rancor Pit Forum Index
Welcome to The Rancor Pit forums!

The Rancor Pit Forum Index
FAQ   ::   Search   ::   Memberlist   ::   Usergroups   ::   Register   ::   Profile   ::   Log in to check your private messages   ::   Log in

Falling Star: Ships
Post new topic   Reply to topic    The Rancor Pit Forum Index -> Ships, Vehicles, Equipment, and Tech -> Falling Star: Ships Goto page 1, 2  Next
View previous topic :: View next topic  
Author Message
aegisflashfire
Commander
Commander


Joined: 24 Mar 2014
Posts: 298
Location: Cincinnati, OH

PostPosted: Tue May 06, 2014 2:25 pm    Post subject: Falling Star: Ships Reply with quote

Player's still have not got back to me with a name on their ship, but this is what I intend to have them start with.
I was unhappy with the existing stats for the Luxury Yacht 5000, so this is what I came up with. You'll note it's capital scale, which would make sense given it's 65 meters long, but I gave it decent maneuverability (for its size) so it CAN dodge fire, just not well.




Craft: Sorosuub Personal Luxury Yacht 5000
Type: Luxury Yacht
Scale: Capital
Length: 65m
Skill: Capital Ship Piloting
Crew: 4 (1 pilot, 1 Copilot, 2 gunners)
Passengers: 16
Cargo Capacity: 290 tons
Consumables: 3 Months
Hyperdrive Multiplier: 1.5x
Backup Hyperdrive: 18x
Nav Computer: Yes
Maneuverability: 2D+2
Space: 6
Atmosphere: 220; 600 kph
Hull: 3D+1
Shields: 1D
Sensors:

Passive: 40/1D
Scan: 80/1D
Search: 100/1D
Focus: 5/2D

Weapons:

Model: SoroSuub Corp. "FastTrak" Double Blaster Cannon
Scale: Starfighter
Fire Arc: 1 Forward/Port, 1 Forward/Starboard
Crew: 1 Gunner
Skill: Gunnery
Fire Control: 1D
Damage: 3D+2
Range: 1-3/12/25
Atmosphere Range:100-300m/1.2km/2.5km

Special Equipment
Holonet Transceiver & Broadcast Suite
Port and Starboard Launch Bay

I do like the ship layout here:
http://www.colonialchrome.co.uk/Ships/Generic/G_SSB_5000.html

and here's the wookipedia article:

http://starwars.wikia.com/wiki/Luxury_5000
_________________
http://swfallingstar.podbean.com
GM of Falling Star: D6 Star Wars Campaign Podcast


Last edited by aegisflashfire on Tue Jul 15, 2014 2:07 pm; edited 1 time in total
Back to top
View user's profile Send private message
DougRed4
Rear Admiral
Rear Admiral


Joined: 18 Jan 2013
Posts: 2269
Location: Seattle, WA

PostPosted: Tue May 06, 2014 3:51 pm    Post subject: Reply with quote

I like the layout; we use a similar one for our PC's ship (probably from the same website).
_________________
Currently Running: Villains & Vigilantes (a 32-year-old campaign with multiple groups) and D6 Star Wars; mostly on hiatus are Adventures in Middle-earth and Delta Green
Back to top
View user's profile Send private message Visit poster's website
Raven Redstar
Rear Admiral
Rear Admiral


Joined: 10 Mar 2009
Posts: 2648
Location: Salem, OR

PostPosted: Tue May 06, 2014 10:10 pm    Post subject: Reply with quote

You do know that this ship will be impervious to 90% of the ships in the galaxy with a 3D+1 Capital scale hull.

Starfighters and space transports will be firing against 9D+1 hull plus a possible 1D in reactionary shields. The 9D hull is on even ground to soak a proton torpedo.
_________________
RR
________________________________________________________________
Back to top
View user's profile Send private message
CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 16259
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Wed May 07, 2014 1:31 am    Post subject: Re: Falling Star: Player's ship Reply with quote

aegisflashfire wrote:
You'll note it's capital scale, which would make sense given it's 65 meters long,

Not necessarily. There is a lot of grey area on the dividing line between Starfighter and Capital Ship Scale. The Skipray Blastboat (25 meters) and the Gamma Assault Shuttle (30 meters) are Capital Scale due to their power output, but the Rendili Light Corvette (180 meters) is Starfighter Scale. The Rendili seems ridiculous on the surface, but if you try converting it to Capital Ship Scale (adding or subtracting 6D on appropriate stats), you end up with Maneuverability 8D and a Hull of -2. However, if the goal is to make a large ship that is lightly armored but fast and highly maneuverable, then shifting it down a scale it the way to go.

In this case, your stat only gives away 1 pip in Hull to the 300m long Nebulon B, and that is pretty tough for a 60-meter long luxury yacht. On top of that, the blaster cannon are pretty anemic; even the stock laser cannon on a stock YT-1300 inflicts 4D.

Finally, this thing is supposed to be a very, very luxurious yacht. I'm curious how the backstory will justify a group of PCs having something this nice, especially with a full Holonet rig in it.
_________________
"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

The CRMcNeill Stat/Rule Index
Back to top
View user's profile Send private message Send e-mail Visit poster's website
aegisflashfire
Commander
Commander


Joined: 24 Mar 2014
Posts: 298
Location: Cincinnati, OH

PostPosted: Wed May 07, 2014 9:39 am    Post subject: Re: Falling Star: Player's ship Reply with quote

Raven Redstar wrote:
You do know that this ship will be impervious to 90% of the ships in the galaxy with a 3D+1 Capital scale hull.

That's really only a problem if I throw starfighters at them, but not capital ships. It just means I need to select a different set of opponents.

The balance I'm striking here WOULD lead to longer engagements where a lucky shot is what matters (or targeted fire) The underpowered laser cannons are kind of keeping with that idea.

crmcneill wrote:
In this case, your stat only gives away 1 pip in Hull to the 300m long Nebulon B, and that is pretty tough for a 60-meter long luxury yacht. On top of that, the blaster cannon are pretty anemic; even the stock laser cannon on a stock YT-1300 inflicts 4D.
The Nebulon-B has pathetic hull because some yahoo in the starship design department thought a little tiny boom separating the drive section from the main hull was a good idea. However, maybe I'll drop the hull down a pip or two.


crmcneill wrote:

Finally, this thing is supposed to be a very, very luxurious yacht. I'm curious how the backstory will justify a group of PCs having something this nice, especially with a full Holonet rig in it.

The campaign starts with the players working directly for the Imperial Propaganda Board. (yes, I know there are 2 canon propaganda organizations in addition to the IPB) One of the characters is the daughter of an Imperial Moff, and a musical superstar. She's basically singing propaganda performances on behalf of the Empire (Think Captain America selling war bonds meets Hannah Montana meets Beatlemania) There characters themselves are fairly neutrally affiliated, but a nice heavy paycheck buys a lot of moral compromise.

Since the Empire is trying to put a good face forward, they're well funded. The Empire wants to make sure their star is safe and 'friendly' - a large warship or fighter escort might undermine that.
_________________
http://swfallingstar.podbean.com
GM of Falling Star: D6 Star Wars Campaign Podcast
Back to top
View user's profile Send private message
CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 16259
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Wed May 07, 2014 9:50 am    Post subject: Re: Falling Star: Player's ship Reply with quote

aegisflashfire wrote:
The Empire wants to make sure their star is safe and 'friendly' - a large warship or fighter escort might undermine that.

Is this the group from your podcast?
_________________
"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

The CRMcNeill Stat/Rule Index
Back to top
View user's profile Send private message Send e-mail Visit poster's website
aegisflashfire
Commander
Commander


Joined: 24 Mar 2014
Posts: 298
Location: Cincinnati, OH

PostPosted: Wed May 07, 2014 10:39 am    Post subject: Reply with quote

Yes, but the two aired prequels have only briefly touched on the characters from the main campaign.

Episode 0 had Gael Aliet, the brother of the media star Jol Aliet.
Gael did receive a message from their father who will also play a role in the campaign but not be a major character. Gael's capture in the end of Episode 0 will provide a motivation for Jol going forward.

Episode -1 had 3 padawans and their NPC Jedi Knight teacher. The Jedi Knight we'll see again, and possibly 2 of the padawans.
_________________
http://swfallingstar.podbean.com
GM of Falling Star: D6 Star Wars Campaign Podcast
Back to top
View user's profile Send private message
Dromdarr_Alark
Commander
Commander


Joined: 07 Apr 2013
Posts: 426
Location: Boston, MA

PostPosted: Wed May 07, 2014 10:53 am    Post subject: Reply with quote

The ship in Gry Sarth's Starship Stats has its scale at Starfighter and a Hull of 5D and shields of 3D.

It's still pretty invulnerable vs. Starfighters, but it gives them more of a chance.
_________________
"I still wouldn't have a roll for it - but that's just how I roll."
Back to top
View user's profile Send private message
aegisflashfire
Commander
Commander


Joined: 24 Mar 2014
Posts: 298
Location: Cincinnati, OH

PostPosted: Wed May 07, 2014 11:02 am    Post subject: Reply with quote

The other part of the logic here is that the ship supposedly can carry 6 starfighters. Most combat starfighters other than the TIE series have hulls in the 3D+2 - 4D+1 range, 5D for something that carries them seems a little weak.


the Third part is my move to do away with space transports as a skill and break starships into "Move like fighters" and the "Move like bricks" category. Maneuverable as it is, it should still move like a brick.
_________________
http://swfallingstar.podbean.com
GM of Falling Star: D6 Star Wars Campaign Podcast
Back to top
View user's profile Send private message
CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 16259
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Wed May 07, 2014 12:54 pm    Post subject: Reply with quote

aegisflashfire wrote:
The other part of the logic here is that the ship supposedly can carry 6 starfighters. Most combat starfighters other than the TIE series have hulls in the 3D+2 - 4D+1 range, 5D for something that carries them seems a little weak.

The justification there is that a luxury yacht isn't supposed to be a combatant. The Millennium Falcon has Hull/Shields of 6D/3D, and that is with heavy modification, so a yacht with a 5D Hull isn't really giving up all that much.
_________________
"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

The CRMcNeill Stat/Rule Index
Back to top
View user's profile Send private message Send e-mail Visit poster's website
aegisflashfire
Commander
Commander


Joined: 24 Mar 2014
Posts: 298
Location: Cincinnati, OH

PostPosted: Tue Jul 15, 2014 2:15 pm    Post subject: Reply with quote

Lekrika's Left Shoe
Craft: Lekrika's Left Shoe (Modified Corellian Action VI Medium Bulk Freighter
Type: Modified Medium bulk freighter
Scale: Capital
Length: 125m
Skill: Capital Ship Piloting
Crew: 10 skeleton: 6/+10
Passengers: 16
Cargo Capacity: 70,000 metric tons
Consumables: 3 Months
Hyperdrive Multiplier: x3
Backup Hyperdrive: x20
Nav Computer: Yes
Maneuverability: 0D
Space: 2
Atmosphere: 220; 600 kph
Hull: 3D+1
Shields: 1D
Sensors:

Passive: 20/0D
Scan: 30/1D
Search: 40/1D+1
Focus: 1/2D

Weapons:
None

Carried Craft
4 Modified Vulture Droids
_________________
http://swfallingstar.podbean.com
GM of Falling Star: D6 Star Wars Campaign Podcast


Last edited by aegisflashfire on Tue Jul 15, 2014 2:23 pm; edited 1 time in total
Back to top
View user's profile Send private message
aegisflashfire
Commander
Commander


Joined: 24 Mar 2014
Posts: 298
Location: Cincinnati, OH

PostPosted: Tue Jul 15, 2014 2:22 pm    Post subject: Reply with quote

Vulture-class Droid Starfighter
Craft: Modified Baktoid Armor Workshop Vulture-class Fighter
Affiliation: M'dollvo
Era: Imperial Era
Type: Autonomous starfighter
Scale: Starfighter
Length: 3.5 meters
Skill: Starfighter Piloting
Crew: 0 (droid brain)
Crew Skill: Starfighter piloting 4D+1, starship gunnery 4D+1
Cargo Capacity: None
Consumables: 2days
Cost: Not for Sale
Manuverability: 1D
Space: 6
Atmosphere: 410; 863 kmh
Hull: 3D (Ignore Ionization damage)
Sensors:

Passive: 20/0D
Scan: 40/1D
Search: 60/2D
Focus: 3/3D

Weapons:

2 Blaster Cannons (fire-linked)

Fire Arc: Front
Skill: Gunnery
Fire Control: 1D
Space Range: 1-5/10/17
Atmosphere Range: 100-500/1/1.7km
Damage: 4D

2 Medium Concussion Missile Launchers (4 torpedoes each)
Fire Arc: Front
Skill: Starship gunnery
Space Range: 1/3/7
Atmosphere Range: 30-100/300/700
Damage: 8D
_________________
http://swfallingstar.podbean.com
GM of Falling Star: D6 Star Wars Campaign Podcast
Back to top
View user's profile Send private message
garhkal
Sovereign Protector
Sovereign Protector


Joined: 17 Jul 2005
Posts: 14133
Location: Reynoldsburg, Columbus, Ohio.

PostPosted: Tue Jul 15, 2014 4:54 pm    Post subject: Reply with quote

Since a luxury 5000, is pricy as heck, how is the group affording it?
_________________
Confucious sayeth, don't wash cat while drunk!
Back to top
View user's profile Send private message
aegisflashfire
Commander
Commander


Joined: 24 Mar 2014
Posts: 298
Location: Cincinnati, OH

PostPosted: Tue Jul 15, 2014 5:05 pm    Post subject: Reply with quote

its being paid for by the Imperial Propaganda Board
_________________
http://swfallingstar.podbean.com
GM of Falling Star: D6 Star Wars Campaign Podcast
Back to top
View user's profile Send private message
garhkal
Sovereign Protector
Sovereign Protector


Joined: 17 Jul 2005
Posts: 14133
Location: Reynoldsburg, Columbus, Ohio.

PostPosted: Wed Jul 16, 2014 1:20 am    Post subject: Reply with quote

? So you are running an imp focused game where the party is some sort of high class PR group for the Empire?
_________________
Confucious sayeth, don't wash cat while drunk!
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    The Rancor Pit Forum Index -> Ships, Vehicles, Equipment, and Tech All times are GMT - 4 Hours
Goto page 1, 2  Next
Page 1 of 2

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group


v2.0