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Draylo Star Lieutenant Commander
Joined: 02 Feb 2006 Posts: 131 Location: Auburn California
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Posted: Thu Feb 11, 2010 12:59 pm Post subject: Advice for Running a game for an all Jedi Party |
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On Friday we start our first game
The party is all three Jedi Padawans with an established master
Do you guys have any suggestions for running a game with all Jedi?
(or any cool adventure ideas ill always take thouse) |
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cheshire Arbiter-General (Moderator)
Joined: 04 Jan 2004 Posts: 4849
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Posted: Thu Feb 11, 2010 2:42 pm Post subject: |
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SWEET! I've played in this kind of campaign and I've GMed this kind of campaign (twice, actually) This can be so much fun because you don't have to worry about the Jedi overpowering the normal characters. So, you've lucked out, my friend.
What time period are you working with? I can give you specific advice from there.
However, generally I suggest having detailed background stories. Have them written down and in a folder. You should be able to refer to them and make the Jedi work through something from their past. The Jedi's journey is not just outward adventure, it is an inward quest to conquer one's own demons. They are mystic and spiritual warriors, and so the quest should contain a personal spiritual component.
Read Hero with a Thousand Faces to help you get broad ideas for your campaign. It helped me immensely in my two-year Jedi campaign, particularly when finishing my second act, and creating my third act. _________________ __________________________________
Before we take any of this too seriously, just remember that in the middle episode a little rubber puppet moves a spaceship with his mind. |
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Draylo Star Lieutenant Commander
Joined: 02 Feb 2006 Posts: 131 Location: Auburn California
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Posted: Thu Feb 11, 2010 2:59 pm Post subject: |
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We are playing in the legacy era with some of my own changes I have a thread on here about it
http://www.rancorpit.com/forums/viewtopic.php?t=2775
I have more notes I have not posted yet not sure anyone was all that interested |
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Raven Redstar Rear Admiral
Joined: 10 Mar 2009 Posts: 2648 Location: Salem, OR
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Posted: Thu Feb 11, 2010 3:21 pm Post subject: |
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Give us all the details. Since it sounds like you've got the cold war thing going on, I recommend a lot of intrigue and trying to undo Sith plots to undermine imperial alliances without showing their hand.
You can do counter assassination plots, stopping industrial sabotage, all sorts of things. |
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Draylo Star Lieutenant Commander
Joined: 02 Feb 2006 Posts: 131 Location: Auburn California
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Posted: Thu Feb 11, 2010 4:12 pm Post subject: |
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Raven Redstar wrote: | Give us all the details. Since it sounds like you've got the cold war thing going on, I recommend a lot of intrigue and trying to undo Sith plots to undermine imperial alliances without showing their hand.
You can do counter assassination plots, stopping industrial sabotage, all sorts of things. |
Yeah right now the Sith are trying to manipulate the Senate and their Master is just starting to investigate so they will get involved in that at some time. (still trying to figure out what they want but they killed a senator and now a young senator has replaced them and the Jedi Council sent in a jedi as an advisior to the senator) |
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Raven Redstar Rear Admiral
Joined: 10 Mar 2009 Posts: 2648 Location: Salem, OR
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Posted: Thu Feb 11, 2010 7:13 pm Post subject: |
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Wow, the Jedi killed a senator, or the sith did? |
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Draylo Star Lieutenant Commander
Joined: 02 Feb 2006 Posts: 131 Location: Auburn California
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Posted: Thu Feb 11, 2010 7:39 pm Post subject: |
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Raven Redstar wrote: | Wow, the Jedi killed a senator, or the sith did? |
Yeah my discription sucks
The Sith killed the Senator and the Jedi got involved just to concil the young new senator no clue the former senator was murdered |
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Raven Redstar Rear Admiral
Joined: 10 Mar 2009 Posts: 2648 Location: Salem, OR
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Posted: Thu Feb 11, 2010 8:01 pm Post subject: |
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That's a good entry point. Following a lead to discover who is responsible. |
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atgxtg Rear Admiral
Joined: 22 Mar 2009 Posts: 2460
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Posted: Thu Feb 11, 2010 8:04 pm Post subject: |
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One idea I'd suggest would be to send them on a mission and then separate them from their Jedi master. The Padawans are forced to work things out for themselves, but at the end they will need to report to their master and explain the reasons why they did what they did.
THis can be expecially fun if you send them on what is supposedly a diplomatic assignment, where they are not supposed to start a fight, but someone else (Sith) is setting them up for one. |
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Draylo Star Lieutenant Commander
Joined: 02 Feb 2006 Posts: 131 Location: Auburn California
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Posted: Thu Feb 11, 2010 9:08 pm Post subject: |
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Yeah their first mission is to take a Datapad to their masters former padawan thy get tied up with a dark side pirate and a bounty hunter. While their master is off with the senator. |
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atgxtg Rear Admiral
Joined: 22 Mar 2009 Posts: 2460
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Posted: Thu Feb 11, 2010 10:02 pm Post subject: |
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Good. That way he can praise or rebuke them on their actions later.
One thing worth doing to Padawan learners is to put them in situations where it would be all too easy to sort things out through Force Powers and/or "aggressive negotiations". The Padawan will need to resist doing so until/unless absolutely necessary.
In some ways it kinda like Star Trek. The PCs have all sorts of abilties that could solve the situation easily, but they are bound not to use those abilities freely due to moral restrictions.
The "big picture" approach is also worth using. For example, in my current campaign, set during the Clone Wars, I have a player character who dislikes things like slavery (no surprise there). So when he goes into Hutt space he is sorely tempted to try and free a slave or two, and maybe put some slavers out of business, as that would be the "good" thing.
Except, doing so would jeopardize the peace that exists between the Republic and the Hutts. If the PC Jedi acted this way, the Hutts could consider it an attack on their culture by the Jedi and or the Republic and
result in the Hutts allying with the Separatists. So the PC has to learn to "See the big picture" and accept such things for the good of the Republic. |
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atgxtg Rear Admiral
Joined: 22 Mar 2009 Posts: 2460
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Posted: Thu Feb 11, 2010 10:02 pm Post subject: |
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[Deleted-duplicate post]
Last edited by atgxtg on Fri Feb 12, 2010 6:36 pm; edited 1 time in total |
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Draylo Star Lieutenant Commander
Joined: 02 Feb 2006 Posts: 131 Location: Auburn California
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Posted: Fri Feb 12, 2010 12:58 pm Post subject: |
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Yeah this is going to be a fun group of Jedi all are wild races
Nautolan
Noghri (i took away two of his stat dice and and let him have jedi lore for a knowlege)
Ubese
So this is going to be fun
The Nautolans planet is under Sith control
The Ubese race hates and hunts him
The Ngohri not sure yet |
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Raven Redstar Rear Admiral
Joined: 10 Mar 2009 Posts: 2648 Location: Salem, OR
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Posted: Fri Feb 12, 2010 2:19 pm Post subject: |
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How many of your Noghri's starting attribute dice got spent on force attributes? 3? If that's the case, then I wouldn't worry so much about him, however, if you gave the players free force attributes, then your noghri might make game balance a bit of a problem. I've played one as a player once, and a Noghri grossly disgusted the other players. Just a warning that some of your players might get upset about all of the Noghri's abilities. |
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Draylo Star Lieutenant Commander
Joined: 02 Feb 2006 Posts: 131 Location: Auburn California
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Posted: Fri Feb 12, 2010 7:12 pm Post subject: |
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Thanks I think he has 2 total extra dice then the other players I dont think they will notice because the guy who is playing him is ussually the least effective character in most games |
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