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adamlumina93 Lieutenant
Joined: 07 Nov 2005 Posts: 87
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Posted: Sat Sep 05, 2009 5:10 pm Post subject: GG6 Tramp Freighters |
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Does anyone have the prices and rules from GG6 pertaining to upgrading a freighter with weapons, shields, hyperdrives, etc. etc. _________________ If at first you don't succeed, than skydiving is not for you! |
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Doomhead Commander
Joined: 08 Oct 2007 Posts: 252 Location: In the Heart of Texas
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Posted: Sat Sep 05, 2009 8:20 pm Post subject: |
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adamlumina93 sent you some info, hope it helps!!! _________________ "Well hello Mister Fancypants. Well, I've got news for you pal, you ain't leadin' but two things, right now: Jack and s**t... and Jack left town." - ASH
http://www.box.net/shared/cn6f7sdkog |
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cheshire Arbiter-General (Moderator)
Joined: 04 Jan 2004 Posts: 4849
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schnarre Commander
Joined: 08 Oct 2007 Posts: 333
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Posted: Fri Oct 30, 2009 1:49 am Post subject: |
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If you can get both the 1st & 2nd Ed. copies, do so--the differences, however minor they may seem at first, add depth. _________________ The man who thinks he knows everything is most annoying for those of us that do. |
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Nico_Davout Commander
Joined: 09 Feb 2009 Posts: 384 Location: Sevilla, Spain
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Posted: Thu Jan 07, 2010 2:07 am Post subject: |
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My group want to buy a Tractor Beam. In GG6 it is without "F", in SW SAGA it needs license. How do you handle it? I think that smaller-weak TB should be without license, while big ones should be licensed or even restricted. _________________ Nico,
Han Solo shot first, midichlosomething do not exist, Rebel Alliance was created as in the WEG books and indoctrination theory is the true ending of ME3. |
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