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		| garhkal Sovereign Protector
 
  
  
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				|  Posted: Wed Jan 07, 2009 2:15 am    Post subject: Shatter point. |   |  
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				| In the final novel of the legacy of the force, we learn that not only did Mace windu have this strange and supposedly rare force power, but so did luke, Jacen and Jaina. Has anyone seen stats for the power, or come up with ones of their own?
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		| cheshire Arbiter-General (Moderator)
 
  
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				|  Posted: Wed Jan 07, 2009 8:41 am    Post subject: |   |  
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				| For the benefit of those of us who haven't read the book, would you mind describing it, or providing a link to a site that does? _________________
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		| Xynar Commander
 
  
  
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 Location: Northwest Indiana
 
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		| Delkarnu Lieutenant Commander
 
  
  
 Joined: 02 Sep 2008
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 Location: Saratoga Springs, Upstate NY
 
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				|  Posted: Wed Jan 07, 2009 1:57 pm    Post subject: |   |  
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				| just looking at it quick, my initial guess would be: 
 Control, Sense, & Alter power
 range: touch
 
 control and alter rolls must be made in the same round
 
 prereq:
 farseeing - to see the results
 sense force - to see the object's 'shatterpoint'
 telekinesis - to manipulate the object
 and
 injure/kill - for use against the living
 force weapon - for shattering objects
 
 Shattering Items or injuring people:
 Sense: very difficult + str of object (better forged items would have fewer weaknesses to sense)
 Control: very difficult
 Alter: Heroic + str of object
 
 For Kreia's 'fractures' I'd use a heroic sense force to find a shatterpoint, and multiple farseeing rolls at heroic + 30 to see the results of actions around a shatterpoint (a 30 on farseeing is only 50% of future, which is why I put such a large difficulty)
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		| Ankhanu Vice Admiral
 
  
  
 Joined: 13 Oct 2006
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 Location: Nova Scotia, Canada
 
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				|  Posted: Wed Jan 07, 2009 10:07 pm    Post subject: |   |  
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				| Other than the damaging part, it really seems like the best mechanic for the Shatterpoint is GM plot device, rather than a power.  It seems as though it's a very rare gift to be able to (occasionally) perceive the shatterpoints, it shouldn't be something that is widely accessible, and having a Force Power description will really only make more people want to use it   
 
 I don't have enough familiarity with the textual descriptions to give a suggestion for how the material part of the power would properly manifest.
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		| Delkarnu Lieutenant Commander
 
  
  
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				|  Posted: Wed Jan 07, 2009 10:16 pm    Post subject: |   |  
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				|  	  | Ankhanu wrote: |  	  | Other than the damaging part, it really seems like the best mechanic for the Shatterpoint is GM plot device, rather than a power.  It seems as though it's a very rare gift to be able to (occasionally) perceive the shatterpoints, it shouldn't be something that is widely accessible, and having a Force Power description will really only make more people want to use it  | 
 
 Yeah, I would not allow this in one of my games, was just speculating on how it could work if someone wanted it in theirs. I would say however, that not every object or person would have a shatterpoint, so it could still be a GM tool.
 
 If it was in my game,  I would let a munchkin player build up to heroic levels of force abilities, maybe spend a force point to make the rolls, and then inform the player trying to throw off the game that a shatterpoint doesn't exist on the item in question.
  but then again I am evil. 
 btw, add to my above description an immediate DSP for any attempt to use to injure a person.
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		| jmanski Arbiter-General (Moderator)
 
  
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				|  Posted: Thu Jan 08, 2009 6:40 pm    Post subject: |   |  
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				| Shatterpoint should definitely be GM controlled.  From what I've seen, I would allow a Jedi with this ability to ask for the Shatterpoint, and he may or may not get an answer. 
 As to how to determine if a Jedi can have this ability....
 
 Maybe (going out on a limb here) it could be something anyone can try, but the difficulty is really high (like a Sense check of 30-40 or something), if the Jedi beats it, the information is valid.  Fail, and the Jedi gets faulty information (and doesn't know it.)
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		| The Brain Lieutenant Commander
 
  
 
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				|  Posted: Sun Feb 01, 2009 2:19 am    Post subject: Re: Shatter point. |   |  
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				|  	  | garhkal wrote: |  	  | In the final novel of the legacy of the force, we learn that not only did Mace windu have this strange and supposedly rare force power... | 
 
 Too bad he didn't spend that time on developing the force power "Maintain Composure after Dismemberment" instead.
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		| enderandrew Sub-Lieutenant
 
  
  
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 Location: Omaha, NE
 
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				|  Posted: Sun Feb 15, 2009 4:14 pm    Post subject: |   |  
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				|  	  | Delkarnu wrote: |  	  | just looking at it quick, my initial guess would be: 
 Control, Sense, & Alter power
 range: touch
 
 control and alter rolls must be made in the same round
 
 prereq:
 farseeing - to see the results
 sense force - to see the object's 'shatterpoint'
 telekinesis - to manipulate the object
 and
 injure/kill - for use against the living
 force weapon - for shattering objects
 
 Shattering Items or injuring people:
 Sense: very difficult + str of object (better forged items would have fewer weaknesses to sense)
 Control: very difficult
 Alter: Heroic + str of object
 
 For Kreia's 'fractures' I'd use a heroic sense force to find a shatterpoint, and multiple farseeing rolls at heroic + 30 to see the results of actions around a shatterpoint (a 30 on farseeing is only 50% of future, which is why I put such a large difficulty)
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 I know this should be tough, by is it CSA, and not just SA?
 
 I don't see where Control comes into play.
 
 I think it should be somewhat rare, but I don't see it being all that imbalancing per se.  Using it on a living creature would be a DSP, even if used to kill a Sith.  You're not taking them down with a saber, you are using the Force to rip someone apart.
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