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Savaad Lieutenant
Joined: 30 Apr 2006 Posts: 96 Location: Elrood Sector (STL, MO)
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Posted: Mon Dec 03, 2007 8:18 am Post subject: Ion cannons |
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Does anyone know where it says how long someones controls are dead, if that result is scored on their ship with an ion cannon? _________________ "I've got a bad feeling about this!"
"Go to red alert!" "Are you sure sir, it does mean getting up and changing the bulb." |
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Matthias777 Commodore
Joined: 08 Aug 2007 Posts: 1835 Location: North Carolina, USA
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Posted: Mon Dec 03, 2007 5:18 pm Post subject: |
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It doesn't say for how long. What do you all remember from the EU? From what I can (vaguely) remember, if you were taken out by an ion cannon, you were dead in the water until either an overhaul of your electronics systems or some similar, less major, work on your ships electronics. You weren't able to just hit restart. One thing I am sure of though...it wouldn't be measured in rounds. It'd be measured in minutes at the very least (unless it required an electronics overhaul, in which you're talking days or weeks). _________________ Arek | Kage |
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vong Jedi
Joined: 30 Aug 2006 Posts: 6699 Location: Ottawa, Canada
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Posted: Mon Dec 03, 2007 5:33 pm Post subject: |
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Matthias777 wrote: | It doesn't say for how long. What do you all remember from the EU? From what I can (vaguely) remember, if you were taken out by an ion cannon, you were dead in the water until either an overhaul of your electronics systems or some similar, less major, work on your ships electronics. You weren't able to just hit restart. One thing I am sure of though...it wouldn't be measured in rounds. It'd be measured in minutes at the very least (unless it required an electronics overhaul, in which you're talking days or weeks). |
I think in the x-wing books Corran did a hard reboot after an ion shot, bringing him back into the game... but it did take a while. _________________ The Vong have Arrived
PM me if you want user created content uploaded to my site: http://databank.yvong.com/index.php |
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Golbez Lieutenant Commander
Joined: 13 Nov 2007 Posts: 102 Location: Fort McMurray Alberta Canada
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Posted: Mon Dec 03, 2007 6:20 pm Post subject: |
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In the Thrawn trilogy, Garm Bel Iblis' dreadnaughts attacked a Star Destroyer with Ion fire, they were back up in minutes.
Keeping in mind, that a Star Destroyer probably has reserve systems and techs for just this purpose (Especially if under Thrawn) but its as good as a reference as any. |
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Matthias777 Commodore
Joined: 08 Aug 2007 Posts: 1835 Location: North Carolina, USA
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Posted: Mon Dec 03, 2007 6:42 pm Post subject: |
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Okay, so a little faster than I was thinking. Vong, do you remember what book that was in? _________________ Arek | Kage |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14168 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Mon Dec 03, 2007 7:19 pm Post subject: |
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House rule i use.
Time to deionize ship after controls are all lost.
Roll Repair, and if beats 15-25 diff (depending on number of controls ship has) gets a 1d3+1 for number of minutes it will be out while a cold reboot is ran. Otherwise is out for 4d6+6 minutes _________________ Confucious sayeth, don't wash cat while drunk! |
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Matthias777 Commodore
Joined: 08 Aug 2007 Posts: 1835 Location: North Carolina, USA
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Posted: Mon Dec 03, 2007 7:57 pm Post subject: |
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Okay, I looked in the Thrawn trilogy books and couldn't find anywhere that Bel Iblis had completely shut down any ships with ion cannon fire, Star Destroyers or otherwise. Could you provide a book and page number? _________________ Arek | Kage |
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masque Captain
Joined: 16 Mar 2006 Posts: 626 Location: Houston, TX
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Posted: Mon Dec 03, 2007 10:38 pm Post subject: |
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vong wrote: |
I think in the x-wing books Corran did a hard reboot after an ion shot, bringing him back into the game... but it did take a while. |
I was actually reading that part yesterday. He did do a hard reboot, but it didn't bring all his systems online. To get any maneuvering done he had to open the landing gear and use the back up thrusters. He was able to activate fire control, however, allowing him to take out some TIEs with Tycho Celchu's targeting data. So even a hard reboot won't necessarily save you, although it can help. As a GM I'd only let a few systems come back online unless the player rolls really well. _________________ Hokey religions and ancient weapons are no match for a good blaster at your side, kid. |
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Ray Commodore
Joined: 31 Oct 2003 Posts: 1743 Location: Winnipeg, Manitoba, Canada, North America, Western Hemisphere, Earth, Sol, Western Arm, Milky Way
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Posted: Tue Dec 04, 2007 8:44 am Post subject: |
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Essentially it comes down to the type of ship you're in.
A civilian craft, or Starfighter, isn't going to have back-ups or strong electonic shielding (No "Need" or room, respectively). So an Ion Blast is going to do a number on the electronic components on the ship. A Controls Dead result will take some time to fix (And some EVA time in a Starfighter, unless the Astromech is online, and even then!).
A military Capital ship (And most military Freighters/Troop Transports, probably) will have those items, as well as an engeneering crew. Most likely, you're looking at electronics damage in the site of impact of the Ion Blast, and some fried resistors and breakers that need to be thrown back (We're talking breakers the size of Wookiee Torsos here!).
Hard and fast, I can't give you right now. |
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Golbez Lieutenant Commander
Joined: 13 Nov 2007 Posts: 102 Location: Fort McMurray Alberta Canada
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Posted: Tue Dec 04, 2007 12:37 pm Post subject: |
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I dont have the books at work (Where I mainly check the site) so I will have to do some research and get back to you with page number and book.
However, I found this on wookiepedia.
It states this about the NK-7 Ion cannon - "A volley from these weapons could disable a ship for several minutes"
This info leads me to believe that the systems will reboot on their own, or with mild repairs. Personally, I think garhkal's house rule is a decent one to follow, a little long on the reboot side, but a good rule none the less.
masque wrote: | As a GM I'd only let a few systems come back online unless the player rolls really well. |
definitely. |
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Savaad Lieutenant
Joined: 30 Apr 2006 Posts: 96 Location: Elrood Sector (STL, MO)
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Posted: Mon Dec 10, 2007 8:18 am Post subject: |
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You guys are great help. I was just wanting to make sure that a ship would be down long enough to get boarded. I am running a smuggler game and they are working for a crime syndicate, they don't know it, and they had to jack a customs frigate. _________________ "I've got a bad feeling about this!"
"Go to red alert!" "Are you sure sir, it does mean getting up and changing the bulb." |
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Doomhead Commander
Joined: 08 Oct 2007 Posts: 252 Location: In the Heart of Texas
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Posted: Wed Dec 12, 2007 9:08 am Post subject: |
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Does someone want to come up with a chart that shows ION damage/Length of time that systems will be affacted.... or something like that... _________________ "Well hello Mister Fancypants. Well, I've got news for you pal, you ain't leadin' but two things, right now: Jack and s**t... and Jack left town." - ASH
http://www.box.net/shared/cn6f7sdkog |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14168 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Wed Dec 12, 2007 7:59 pm Post subject: |
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Here is what i use..
Roll Ion damage.
For every bracket of 4 equal to or over the hull roll (0-3, 4-7, 8-11 etc) 1 system is effected.
A standard Y wing has the following systems:
Engines
Main power
Maneuvering thrusters
Shields
Communications
Computers (which control sensors)
Laser cannon
Proton torp
Ion cannons
Hyperdrive
Droid interface
Life support.
So for a Y wing hit they would have 11 systems that can go down.
Each system damaged is rolled separately to see which is affected, and that system is 'off line' for 1d6 rounds PER hit. So if i damaged you this round for 5 systems (due to a nasty damage roll) and i got hyperdrive, hyperdrive, life support, comms, droid interface and hyperdrive again. The hyperdrive would be off line for 3d6 rounds.
A repair roll of difficult can be made to reduce the 'down time' by half, but remember ALL repair rolls start out at 2 rounds to use. _________________ Confucious sayeth, don't wash cat while drunk! |
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Golbez Lieutenant Commander
Joined: 13 Nov 2007 Posts: 102 Location: Fort McMurray Alberta Canada
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Posted: Thu Dec 13, 2007 12:26 pm Post subject: |
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it sounds like a good rule to follow.
Do you allow for Ion Cannon aiming, or strictly a random roll for systems effected? |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14168 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Thu Dec 13, 2007 6:34 pm Post subject: |
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For a set area, like engineering, or the bridge/cockpit, yes then the system going down is limited to what is there. Unless it is obvious like the engines or a weapon turret.. _________________ Confucious sayeth, don't wash cat while drunk! |
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