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Ion cannons
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Savaad
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PostPosted: Mon Dec 03, 2007 8:18 am    Post subject: Ion cannons Reply with quote

Does anyone know where it says how long someones controls are dead, if that result is scored on their ship with an ion cannon?
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Matthias777
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PostPosted: Mon Dec 03, 2007 5:18 pm    Post subject: Reply with quote

It doesn't say for how long. What do you all remember from the EU? From what I can (vaguely) remember, if you were taken out by an ion cannon, you were dead in the water until either an overhaul of your electronics systems or some similar, less major, work on your ships electronics. You weren't able to just hit restart. One thing I am sure of though...it wouldn't be measured in rounds. It'd be measured in minutes at the very least (unless it required an electronics overhaul, in which you're talking days or weeks).
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vong
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PostPosted: Mon Dec 03, 2007 5:33 pm    Post subject: Reply with quote

Matthias777 wrote:
It doesn't say for how long. What do you all remember from the EU? From what I can (vaguely) remember, if you were taken out by an ion cannon, you were dead in the water until either an overhaul of your electronics systems or some similar, less major, work on your ships electronics. You weren't able to just hit restart. One thing I am sure of though...it wouldn't be measured in rounds. It'd be measured in minutes at the very least (unless it required an electronics overhaul, in which you're talking days or weeks).


I think in the x-wing books Corran did a hard reboot after an ion shot, bringing him back into the game... but it did take a while.
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Golbez
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PostPosted: Mon Dec 03, 2007 6:20 pm    Post subject: Reply with quote

In the Thrawn trilogy, Garm Bel Iblis' dreadnaughts attacked a Star Destroyer with Ion fire, they were back up in minutes.

Keeping in mind, that a Star Destroyer probably has reserve systems and techs for just this purpose (Especially if under Thrawn) but its as good as a reference as any.
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Matthias777
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PostPosted: Mon Dec 03, 2007 6:42 pm    Post subject: Reply with quote

Okay, so a little faster than I was thinking. Vong, do you remember what book that was in?
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garhkal
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PostPosted: Mon Dec 03, 2007 7:19 pm    Post subject: Reply with quote

House rule i use.

Time to deionize ship after controls are all lost.
Roll Repair, and if beats 15-25 diff (depending on number of controls ship has) gets a 1d3+1 for number of minutes it will be out while a cold reboot is ran. Otherwise is out for 4d6+6 minutes
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Matthias777
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PostPosted: Mon Dec 03, 2007 7:57 pm    Post subject: Reply with quote

Okay, I looked in the Thrawn trilogy books and couldn't find anywhere that Bel Iblis had completely shut down any ships with ion cannon fire, Star Destroyers or otherwise. Could you provide a book and page number?
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masque
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PostPosted: Mon Dec 03, 2007 10:38 pm    Post subject: Reply with quote

vong wrote:

I think in the x-wing books Corran did a hard reboot after an ion shot, bringing him back into the game... but it did take a while.


I was actually reading that part yesterday. He did do a hard reboot, but it didn't bring all his systems online. To get any maneuvering done he had to open the landing gear and use the back up thrusters. He was able to activate fire control, however, allowing him to take out some TIEs with Tycho Celchu's targeting data. So even a hard reboot won't necessarily save you, although it can help. As a GM I'd only let a few systems come back online unless the player rolls really well.
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Ray
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PostPosted: Tue Dec 04, 2007 8:44 am    Post subject: Reply with quote

Essentially it comes down to the type of ship you're in.

A civilian craft, or Starfighter, isn't going to have back-ups or strong electonic shielding (No "Need" or room, respectively). So an Ion Blast is going to do a number on the electronic components on the ship. A Controls Dead result will take some time to fix (And some EVA time in a Starfighter, unless the Astromech is online, and even then!).

A military Capital ship (And most military Freighters/Troop Transports, probably) will have those items, as well as an engeneering crew. Most likely, you're looking at electronics damage in the site of impact of the Ion Blast, and some fried resistors and breakers that need to be thrown back (We're talking breakers the size of Wookiee Torsos here!).

Hard and fast, I can't give you right now.
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Golbez
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PostPosted: Tue Dec 04, 2007 12:37 pm    Post subject: Reply with quote

I dont have the books at work (Where I mainly check the site) so I will have to do some research and get back to you with page number and book.

However, I found this on wookiepedia.

It states this about the NK-7 Ion cannon - "A volley from these weapons could disable a ship for several minutes"

This info leads me to believe that the systems will reboot on their own, or with mild repairs. Personally, I think garhkal's house rule is a decent one to follow, a little long on the reboot side, but a good rule none the less.





masque wrote:
As a GM I'd only let a few systems come back online unless the player rolls really well.


definitely.
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Savaad
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PostPosted: Mon Dec 10, 2007 8:18 am    Post subject: Reply with quote

You guys are great help. I was just wanting to make sure that a ship would be down long enough to get boarded. I am running a smuggler game and they are working for a crime syndicate, they don't know it, and they had to jack a customs frigate.
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Doomhead
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PostPosted: Wed Dec 12, 2007 9:08 am    Post subject: Reply with quote

Does someone want to come up with a chart that shows ION damage/Length of time that systems will be affacted.... or something like that...
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garhkal
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PostPosted: Wed Dec 12, 2007 7:59 pm    Post subject: Reply with quote

Here is what i use..

Roll Ion damage.
For every bracket of 4 equal to or over the hull roll (0-3, 4-7, 8-11 etc) 1 system is effected.
A standard Y wing has the following systems:
Engines
Main power
Maneuvering thrusters
Shields
Communications
Computers (which control sensors)
Laser cannon
Proton torp
Ion cannons
Hyperdrive
Droid interface
Life support.

So for a Y wing hit they would have 11 systems that can go down.
Each system damaged is rolled separately to see which is affected, and that system is 'off line' for 1d6 rounds PER hit. So if i damaged you this round for 5 systems (due to a nasty damage roll) and i got hyperdrive, hyperdrive, life support, comms, droid interface and hyperdrive again. The hyperdrive would be off line for 3d6 rounds.

A repair roll of difficult can be made to reduce the 'down time' by half, but remember ALL repair rolls start out at 2 rounds to use.
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Golbez
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PostPosted: Thu Dec 13, 2007 12:26 pm    Post subject: Reply with quote

it sounds like a good rule to follow.

Do you allow for Ion Cannon aiming, or strictly a random roll for systems effected?
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garhkal
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PostPosted: Thu Dec 13, 2007 6:34 pm    Post subject: Reply with quote

For a set area, like engineering, or the bridge/cockpit, yes then the system going down is limited to what is there. Unless it is obvious like the engines or a weapon turret..
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