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Character Creator Tool
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vong
Jedi


Joined: 30 Aug 2006
Posts: 6699
Location: Ottawa, Canada

PostPosted: Fri Sep 14, 2007 7:15 pm    Post subject: Reply with quote

will do. ill remove the +0 later, as it would require a bit of extra code, but will do.

as for the extra skills, i actually plan to implement a way to have it so you can rename some of the other skills.cause you wont need them all Smile it didnt work the way i wanted to up front, but ill find a way... Very Happy
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Xynar
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Joined: 10 Aug 2003
Posts: 282
Location: Northwest Indiana

PostPosted: Sat Sep 15, 2007 5:20 am    Post subject: Reply with quote

How about just including "Dex Skill 1" and "Dex Skill 2" and so on to be able to be renamed?
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vong
Jedi


Joined: 30 Aug 2006
Posts: 6699
Location: Ottawa, Canada

PostPosted: Sat Sep 15, 2007 9:29 am    Post subject: Reply with quote

Yea, but i wanted to include all the defaults, so its easier to pick your skills out. The renaming part isint any problem becuas of the names, its just hte objects that i used to hold the information react differently then i tought they would orignally. It will be an easy enough fix, but i must re-work them.

Granted, i could just have all the text boxes containing the information enabled, so they are all editible from the get go, but i was going to do it so a double click prompts the user for a new named skill.
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vong
Jedi


Joined: 30 Aug 2006
Posts: 6699
Location: Ottawa, Canada

PostPosted: Mon Sep 17, 2007 1:11 pm    Post subject: Reply with quote

Updated so you can rename the skills (double click on it, then simply rename, then double click again to lock it again). As well as removed the +0 when applicable from the phpBB output. I started the second page but came to an wall when decided how to do the layout of the force skills. So click over to page 2 (i know, there is no scroll bars yet, but you can still see the force layout stuff). Click the toggle force layout button, and let me know what you think of each one. as well as any other comments are welcome Very Happy

http://vong.unbrokenfellowship.com/SWChrCreat/VongsSWCCv03.zip

Thanks to everyone who is helping me along by giving me comments of what would be nice. its the only way to make a product that everyone will enjoy Very Happy
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Last edited by vong on Mon Sep 17, 2007 1:29 pm; edited 1 time in total
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vong
Jedi


Joined: 30 Aug 2006
Posts: 6699
Location: Ottawa, Canada

PostPosted: Mon Sep 17, 2007 1:14 pm    Post subject: Reply with quote

forgot to add that in the check box layout, i am going to have it enable and disable them if you do or do not qualify for the skill (basically putting the force tree into the program Smile)
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vong
Jedi


Joined: 30 Aug 2006
Posts: 6699
Location: Ottawa, Canada

PostPosted: Mon Sep 17, 2007 1:51 pm    Post subject: Reply with quote

updated the layout a bit, overwrote the v0.3 on the server. spaced out the check boxes a bit Razz
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cheshire
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Joined: 04 Jan 2004
Posts: 4849

PostPosted: Mon Sep 17, 2007 1:53 pm    Post subject: Reply with quote

Now, correct me if I'm wrong, but the end goal in this process is to create a program that "understands" the character creation rules and will allow you to create characters without consulting the rules. Is that correct?
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vong
Jedi


Joined: 30 Aug 2006
Posts: 6699
Location: Ottawa, Canada

PostPosted: Mon Sep 17, 2007 1:55 pm    Post subject: Reply with quote

very end result, sorta. Dont want to have all the rules in there for copyright reasons, but having a bunch of them in there would be handy. as well as having some flexibility to add your own stuff to it.
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Falcon79
Commander
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Joined: 19 Jul 2007
Posts: 406
Location: The Planet of Pensacola Florida

PostPosted: Tue Sep 18, 2007 2:59 pm    Post subject: Reply with quote

vong wrote:
very end result, sorta. Dont want to have all the rules in there for copyright reasons, but having a bunch of them in there would be handy. as well as having some flexibility to add your own stuff to it.
Looks good so far.
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Jedi Skyler
Moff
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Joined: 07 Sep 2005
Posts: 8440

PostPosted: Wed Sep 19, 2007 1:43 am    Post subject: Reply with quote

Hey Vong, I just checked out the file. Pretty sharp looking!
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Aardon24689
Sub-Lieutenant
Sub-Lieutenant


Joined: 26 Nov 2006
Posts: 64
Location: Indiana

PostPosted: Wed Sep 19, 2007 2:25 pm    Post subject: Reply with quote

I really like it keep up the good work. After being away for a year I'm back and I think we are finally going to start our campaign in a few months. This will be great for keeping track of the characters.
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vong
Jedi


Joined: 30 Aug 2006
Posts: 6699
Location: Ottawa, Canada

PostPosted: Wed Sep 19, 2007 2:27 pm    Post subject: Reply with quote

it wont be 100% done in a few months but it should be at version 1.0 at least (so it will be usable as a character sheet generator Very Happy)

Thanks everyone for your support, means a lot Very Happy Suggestions are always welcome, the only way i know what you want, is if you tell me Wink
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vong
Jedi


Joined: 30 Aug 2006
Posts: 6699
Location: Ottawa, Canada

PostPosted: Fri Oct 19, 2007 9:38 pm    Post subject: Reply with quote

New version done. Multiline support done. Second page done. Force powers and everything added Smile

Need to include force powers into dice spent, but that is for the next day Wink

http://vong.unbrokenfellowship.com/SWChrCreat/VongsSWCCv035.zip

Let me know if anyone finds any bugs i havent mentioned. Smile

so it hasnt left my mind, im still working on it Smile
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Doomhead
Commander
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Joined: 08 Oct 2007
Posts: 252
Location: In the Heart of Texas

PostPosted: Fri Oct 19, 2007 10:59 pm    Post subject: awesome Reply with quote

Awesome work Vong... thanx
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vong
Jedi


Joined: 30 Aug 2006
Posts: 6699
Location: Ottawa, Canada

PostPosted: Fri Oct 19, 2007 11:30 pm    Post subject: Reply with quote

its not done yet Razz still have a lot to go, but its nearing v1.0 now Smile

but thank you for your words of encouragement. means a lot to me Smile
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