The Rancor Pit Forum Index
Welcome to The Rancor Pit forums!

The Rancor Pit Forum Index
FAQ   ::   Search   ::   Memberlist   ::   Usergroups   ::   Register   ::   Profile   ::   Log in to check your private messages   ::   Log in

Modifying your ship
Post new topic   Reply to topic    The Rancor Pit Forum Index -> Official Rules -> Modifying your ship Goto page 1, 2  Next
View previous topic :: View next topic  
Author Message
Savaad
Lieutenant
Lieutenant


Joined: 30 Apr 2006
Posts: 96
Location: Elrood Sector (STL, MO)

PostPosted: Tue Sep 04, 2007 5:40 pm    Post subject: Modifying your ship Reply with quote

I was wondering if someone can buy maneuverability for their ship before modifying it. For example, the yt-2400 comes with 0D man. Can you buy some maneuverability dice first and then modify that, or do you just modify the 0D up to the max of 1D+2. The outrider has 2D man, which isnt possible according to the rules.
_________________
"I've got a bad feeling about this!"
"Go to red alert!" "Are you sure sir, it does mean getting up and changing the bulb."
Back to top
View user's profile Send private message Send e-mail
garhkal
Sovereign Protector
Sovereign Protector


Joined: 17 Jul 2005
Posts: 14174
Location: Reynoldsburg, Columbus, Ohio.

PostPosted: Tue Sep 04, 2007 7:22 pm    Post subject: Reply with quote

I believe you have ot get a D of maneuvarability first before modifying it.
_________________
Confucious sayeth, don't wash cat while drunk!
Back to top
View user's profile Send private message
Savaad
Lieutenant
Lieutenant


Joined: 30 Apr 2006
Posts: 96
Location: Elrood Sector (STL, MO)

PostPosted: Tue Sep 04, 2007 10:22 pm    Post subject: Reply with quote

I can't find anywhere listed to buy maneuverability.
_________________
"I've got a bad feeling about this!"
"Go to red alert!" "Are you sure sir, it does mean getting up and changing the bulb."
Back to top
View user's profile Send private message Send e-mail
Ankhanu
Vice Admiral
Vice Admiral


Joined: 13 Oct 2006
Posts: 3089
Location: Nova Scotia, Canada

PostPosted: Tue Sep 04, 2007 11:06 pm    Post subject: Reply with quote

I believe it's in Tramp Freighters (GG6?)
Back to top
View user's profile Send private message Visit poster's website MSN Messenger
Matthias777
Commodore
Commodore


Joined: 08 Aug 2007
Posts: 1835
Location: North Carolina, USA

PostPosted: Wed Sep 05, 2007 12:19 am    Post subject: Reply with quote

Galaxy Guide 6: Tramp Freighters just has rules for improving maneuverability...basically the same exact thing as in the main rulebook. There are no rules or stats for replacement thrusters or anything like that that would equate to buying new maneuverability.
_________________
Arek | Kage
Back to top
View user's profile Send private message
Ray
Commodore
Commodore


Joined: 31 Oct 2003
Posts: 1743
Location: Winnipeg, Manitoba, Canada, North America, Western Hemisphere, Earth, Sol, Western Arm, Milky Way

PostPosted: Wed Sep 05, 2007 6:57 am    Post subject: Reply with quote

Matt is talking about Starship Creation Rules and Prices, which has been notoriously lacking in rules since day one. Crying or Very sad

Might have to try converting rules from the *SHUDDER* D20.
Back to top
View user's profile Send private message Send e-mail Visit poster's website
Matthias777
Commodore
Commodore


Joined: 08 Aug 2007
Posts: 1835
Location: North Carolina, USA

PostPosted: Wed Sep 05, 2007 8:46 am    Post subject: Reply with quote

I haven't really looked at anything from D20 at all...if someone else is up for a conversion though... Very Happy
_________________
Arek | Kage
Back to top
View user's profile Send private message
Tupteq
Commander
Commander


Joined: 11 Apr 2007
Posts: 285
Location: Rzeszów, Poland

PostPosted: Wed Sep 05, 2007 11:20 am    Post subject: Reply with quote

I think you could use thrusters from some other (similar) space transport.
For example Ghtrock 720 system with Maneuverability 1D, cost: ~24000 (new) ,12000 (used). Mishap modifier +1, all modifications +1 difficulty level. Or something like that.
Back to top
View user's profile Send private message
vong
Jedi


Joined: 30 Aug 2006
Posts: 6699
Location: Ottawa, Canada

PostPosted: Wed Sep 05, 2007 12:56 pm    Post subject: Reply with quote

thats seams reasonable.
_________________
The Vong have Arrived

PM me if you want user created content uploaded to my site: http://databank.yvong.com/index.php
Back to top
View user's profile Send private message Send e-mail Visit poster's website
Matthias777
Commodore
Commodore


Joined: 08 Aug 2007
Posts: 1835
Location: North Carolina, USA

PostPosted: Wed Sep 05, 2007 1:11 pm    Post subject: Reply with quote

I was thinking something along those lines, except the maneuverability might not translate well in atmosphere, since you have (usually) vastly different aerodynamics. And I don't know how much of a difference the mass would make when changing out thrusters from one ship to another, as far as comparing "D". Someone smarter than me chime in, please.
_________________
Arek | Kage
Back to top
View user's profile Send private message
vong
Jedi


Joined: 30 Aug 2006
Posts: 6699
Location: Ottawa, Canada

PostPosted: Wed Sep 05, 2007 1:20 pm    Post subject: Reply with quote

well, to add maneuverability you are simply adding thrusters, so they would work just as well in atmosphere. the system doesnt really take into account a ships maneuverability in atmosphere
_________________
The Vong have Arrived

PM me if you want user created content uploaded to my site: http://databank.yvong.com/index.php
Back to top
View user's profile Send private message Send e-mail Visit poster's website
Esoomian
High Admiral
High Admiral


Joined: 29 Oct 2003
Posts: 6207
Location: Auckland, New Zealand

PostPosted: Wed Sep 05, 2007 5:49 pm    Post subject: Reply with quote

Volar the Healer created and Empire vs Earth sourcebook which had atmospheric maneuverability codes for some Imperial ships, perhaps something can be extracted from there.
_________________
Don't waste money on expensive binoculars.

Simply stand closer to the object you wish to view.
Back to top
View user's profile Send private message Visit poster's website
Grimace
Captain
Captain


Joined: 11 Oct 2004
Posts: 729
Location: Montana; Big Sky Country

PostPosted: Wed Sep 05, 2007 6:03 pm    Post subject: Reply with quote

You can also use the Star Wars ship construction rules found on D6 Universe. It's a conversion of the D20 stuff, and Krapou graciously took the time to make sure it was compatible with Star Wars and put it into PDF format.

While it's not official, it might help out.

You can find the file on this page http://www.dimfuture.net/d6universe/index.php?name=Downloads&req=viewdownload&cid=1
Back to top
View user's profile Send private message AIM Address
Savaad
Lieutenant
Lieutenant


Joined: 30 Apr 2006
Posts: 96
Location: Elrood Sector (STL, MO)

PostPosted: Wed Sep 05, 2007 10:34 pm    Post subject: Reply with quote

I was actually trying to come up with a price based upon that Ship building book, but everything is in CPs. Let me think.

I have decided to make my own costs with weight in tons the same as shield.

Maneuver Bonus 1D = 6000
2D = 15000
3D = 30000

I still don't understand why The Outrider wouldn't have more than 2D man. bonus if you can buy it for a ship and then mod it out.
_________________
"I've got a bad feeling about this!"
"Go to red alert!" "Are you sure sir, it does mean getting up and changing the bulb."
Back to top
View user's profile Send private message Send e-mail
vong
Jedi


Joined: 30 Aug 2006
Posts: 6699
Location: Ottawa, Canada

PostPosted: Wed Sep 05, 2007 10:52 pm    Post subject: Reply with quote

hmmmm. well, you could do it like any other upgrade. find the tonnage required to add the thrusters, and go from there. for each +1 of thrusters costs 1k creds and 10 tonnes, or something of the like. to encourage people to upgrade instead of buy.
_________________
The Vong have Arrived

PM me if you want user created content uploaded to my site: http://databank.yvong.com/index.php
Back to top
View user's profile Send private message Send e-mail Visit poster's website
Display posts from previous:   
Post new topic   Reply to topic    The Rancor Pit Forum Index -> Official Rules All times are GMT - 4 Hours
Goto page 1, 2  Next
Page 1 of 2

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group


v2.0