The Rancor Pit Forum Index
Welcome to The Rancor Pit forums!

The Rancor Pit Forum Index
FAQ   ::   Search   ::   Memberlist   ::   Usergroups   ::   Register   ::   Profile   ::   Log in to check your private messages   ::   Log in

Increased Damage
Post new topic   Reply to topic    The Rancor Pit Forum Index -> House Rules -> Increased Damage Goto page 1, 2  Next
View previous topic :: View next topic  
Author Message
OtterJethro
Sub-Lieutenant
Sub-Lieutenant


Joined: 22 Jun 2007
Posts: 52
Location: Mesa, AZ

PostPosted: Mon Aug 20, 2007 11:54 pm    Post subject: Increased Damage Reply with quote

Yea, we implemented a interesting house rule in our group. For every 5 over the dodge of the opposing roll, you would get +1D damage. We were noticing that sometimes when you have that incredible roll on your shot and get like 30 with 6D, we would roll damage and get a couple of 1's and do little if any damage. We came up with the rule saying that if you beat them by say 11, You should have got a pretty good shot on them so +2d damage. It works both ways so when we get a low dodge or parry you can bet that we are definetly going be spending some cps....

Anywho, was wondering what you guys thought?
Back to top
View user's profile Send private message
Esoomian
High Admiral
High Admiral


Joined: 29 Oct 2003
Posts: 6207
Location: Auckland, New Zealand

PostPosted: Tue Aug 21, 2007 12:05 am    Post subject: Reply with quote

I've played a system where for every 10 over the difficulty you get +1D to damage.

It was called an effect value as I recall. It worked pretty well.
_________________
Don't waste money on expensive binoculars.

Simply stand closer to the object you wish to view.
Back to top
View user's profile Send private message Visit poster's website
noctum_carpe
Rear Admiral
Rear Admiral


Joined: 12 Apr 2005
Posts: 2466
Location: Lidköping, Sweden

PostPosted: Tue Aug 21, 2007 2:23 am    Post subject: Reply with quote

My group plays with something similar althou less deadly, +1 for each +5 over the difficulty. It works for us specially for our sniper with Blaster(rifle) 9D. Ouch, he kill things.
_________________
http://selarips.free.fr/wookieetranslator/

You may fire when ready
Back to top
View user's profile Send private message Yahoo Messenger
Matthias777
Commodore
Commodore


Joined: 08 Aug 2007
Posts: 1835
Location: North Carolina, USA

PostPosted: Tue Aug 21, 2007 5:17 am    Post subject: Reply with quote

noctum_carpe wrote:
My group plays with something similar althou less deadly, +1 for each +5 over the difficulty. It works for us specially for our sniper with Blaster(rifle) 9D. Ouch, he kill things.

This is my preferred house rule as well.
_________________
Arek | Kage
Back to top
View user's profile Send private message
Ray
Commodore
Commodore


Joined: 31 Oct 2003
Posts: 1743
Location: Winnipeg, Manitoba, Canada, North America, Western Hemisphere, Earth, Sol, Western Arm, Milky Way

PostPosted: Tue Aug 21, 2007 7:01 am    Post subject: Reply with quote

Try just straight Blaster at 9D.

Long running character who practices.

A lot.

How much? Well, he, literally, bought shares in BlasTech in order to cut out the middle-man for ammo!
Back to top
View user's profile Send private message Send e-mail Visit poster's website
noctum_carpe
Rear Admiral
Rear Admiral


Joined: 12 Apr 2005
Posts: 2466
Location: Lidköping, Sweden

PostPosted: Tue Aug 21, 2007 7:28 am    Post subject: Reply with quote

That will most likely take a year or so, my players know that they need to be well rounded with skills.
_________________
http://selarips.free.fr/wookieetranslator/

You may fire when ready
Back to top
View user's profile Send private message Yahoo Messenger
Tupteq
Commander
Commander


Joined: 11 Apr 2007
Posts: 285
Location: Rzeszów, Poland

PostPosted: Tue Aug 21, 2007 11:12 am    Post subject: Reply with quote

noctum_carpe wrote:
My group plays with something similar althou less deadly, +1 for each +5 over the difficulty. It works for us specially for our sniper with Blaster(rifle) 9D. Ouch, he kill things.


This is the rule from D6 Space. The only difference is that the bonus apply only when hit in possibly vital area (head or torso for humans). It works very well in our games. Additionally some weapons or special abilities may alter number of success points needed (for example blade with serrated blade may add +1 for every 4 points of success, but a telegraph pole may only add +1 for every 10 points).
Back to top
View user's profile Send private message
Matthias777
Commodore
Commodore


Joined: 08 Aug 2007
Posts: 1835
Location: North Carolina, USA

PostPosted: Tue Aug 21, 2007 11:15 am    Post subject: Reply with quote

The 1-for-5 rule also appeared as an optional rule in the SpecForce book. I haven't looked at any of the D6 Space stuff but it seems to be a good revision of the system.
_________________
Arek | Kage
Back to top
View user's profile Send private message
noctum_carpe
Rear Admiral
Rear Admiral


Joined: 12 Apr 2005
Posts: 2466
Location: Lidköping, Sweden

PostPosted: Tue Aug 21, 2007 5:22 pm    Post subject: Reply with quote

True i think that might be were i found the idea.
_________________
http://selarips.free.fr/wookieetranslator/

You may fire when ready
Back to top
View user's profile Send private message Yahoo Messenger
garhkal
Sovereign Protector
Sovereign Protector


Joined: 17 Jul 2005
Posts: 14168
Location: Reynoldsburg, Columbus, Ohio.

PostPosted: Wed Aug 22, 2007 10:42 pm    Post subject: Reply with quote

That rule (+1d for every 5 over the to hit needed) was one of the optional ones presented in Rules of Engagement. In addition, there was alternate ones where for every dice you took off your to hit pool, you added one to damage though if you missed, you missed... One of those optionals even had it where the additional dice to damage was on a 2 for one basis from your to hit pool. Both were refered to as Dice Pooling.

Our Sparks group uses an alternate one, where if you wish to do a 'called shot' the target gets +5 to his dodge/parry/reaction roll but if you hit, you do +1d damage.
_________________
Confucious sayeth, don't wash cat while drunk!
Back to top
View user's profile Send private message
Jedi Skyler
Moff
Moff


Joined: 07 Sep 2005
Posts: 8440

PostPosted: Thu Aug 23, 2007 6:13 am    Post subject: Reply with quote

Ray wrote:
Try just straight Blaster at 9D.

Long running character who practices.

A lot.

How much? Well, he, literally, bought shares in BlasTech in order to cut out the middle-man for ammo!


Now you're talking.

Or perhaps Fluffy, with a Melee Combat of 17D... Twisted Evil
Back to top
View user's profile Send private message
Ray
Commodore
Commodore


Joined: 31 Oct 2003
Posts: 1743
Location: Winnipeg, Manitoba, Canada, North America, Western Hemisphere, Earth, Sol, Western Arm, Milky Way

PostPosted: Thu Aug 23, 2007 7:18 am    Post subject: Reply with quote

Fluffy just swings things big enough that he doesn't need skill.

"FLUFFY! No, you can't hit them with a CAV!"
Back to top
View user's profile Send private message Send e-mail Visit poster's website
Jedi Skyler
Moff
Moff


Joined: 07 Sep 2005
Posts: 8440

PostPosted: Sun Aug 26, 2007 5:42 am    Post subject: Reply with quote

FLUFFY! Put that Millenium Falcon DOWN!!! Razz Razz Razz
Back to top
View user's profile Send private message
Ray
Commodore
Commodore


Joined: 31 Oct 2003
Posts: 1743
Location: Winnipeg, Manitoba, Canada, North America, Western Hemisphere, Earth, Sol, Western Arm, Milky Way

PostPosted: Sun Aug 26, 2007 8:16 am    Post subject: Reply with quote

Nah, Fluffy is a runt Rancor.

"What the **** is an Aluminum Falcon???" Twisted Evil

Back to increased damage, called head-shots work too. Or, if you want to be really insulting and rude, and are *REALLY* good, "Called left testicle shot".
Back to top
View user's profile Send private message Send e-mail Visit poster's website
jmanski
Arbiter-General (Moderator)


Joined: 06 Mar 2005
Posts: 2065
Location: Kansas

PostPosted: Sun Aug 26, 2007 10:41 am    Post subject: Reply with quote

Quote:
"Called left testicle shot".


Shocked
_________________
Blasted rules. Why can't they just be perfect?
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    The Rancor Pit Forum Index -> House Rules All times are GMT - 4 Hours
Goto page 1, 2  Next
Page 1 of 2

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group


v2.0