The Rancor Pit Forum Index
Welcome to The Rancor Pit forums!

The Rancor Pit Forum Index
FAQ   ::   Search   ::   Memberlist   ::   Usergroups   ::   Register   ::   Profile   ::   Log in to check your private messages   ::   Log in

New GM Need Help!
Post new topic   Reply to topic    The Rancor Pit Forum Index -> Gamemasters -> New GM Need Help! Goto page 1, 2, 3, 4, 5, 6, 7  Next
View previous topic :: View next topic  
Author Message
Falcon79
Commander
Commander


Joined: 19 Jul 2007
Posts: 406
Location: The Planet of Pensacola Florida

PostPosted: Fri Jul 20, 2007 12:52 am    Post subject: New GM Need Help! Reply with quote

    Hi, I'm a new GM and need advice on running a campain (I'm thinking of Running a Privateer/Exploration Campain). I Have the Following D6 Star Wars Books:
    Star Wars 2nd Ed AND 2nd R&E
    ALL of the DarkStryder stuff
    The Imperial AND Rebel Alliance Sourcebooks
    Jedi Academy Sourcebook
    Dark Empire Sourcebook
    The Thrawn Trilogy Sourcebook
    Pirate and Privateers and Far Orbit Project
    Planets Collection
    The Black Sands of Socorro
    Galaxy Guide 8 : Scouts
    Cynabar's Fantasic Technology: Droids
    Galladinium's Fantastic Technology
    Galaxy guide 10 : Bounty Hunters
    Galaxy Guide 6: Tramp Freighters 2nd Ed.
    Tales of the Jedi Companion
    Galaxy Guide 9: Fragments From the Rim
    The Best of the Star Wars Adventure Journal: Issues 1-4
    The Star Wars Adventure Journal, Volume 1 Issues Numbers 4, 5, 8, and 10.
    Alien Encounters and Galaxy Guides 4 and 12: Alien Races and Aliens-Enemies and Allies
    Star Wars Sourcebook 2n Ed
    Han Solo and the Corporate Sector Sourcebook

_________________
Not the droid you're looking for.......
Back to top
View user's profile Send private message Send e-mail Yahoo Messenger
Ray
Commodore
Commodore


Joined: 31 Oct 2003
Posts: 1743
Location: Winnipeg, Manitoba, Canada, North America, Western Hemisphere, Earth, Sol, Western Arm, Milky Way

PostPosted: Fri Jul 20, 2007 7:45 am    Post subject: Reply with quote

OK.

...

...

...

Is there a question there?
Back to top
View user's profile Send private message Send e-mail Visit poster's website
vong
Jedi


Joined: 30 Aug 2006
Posts: 6699
Location: Ottawa, Canada

PostPosted: Fri Jul 20, 2007 8:13 am    Post subject: Reply with quote

Make sure you have fun! Fun is mandatory. The beatings will continue until you are having fun.
_________________
The Vong have Arrived

PM me if you want user created content uploaded to my site: http://databank.yvong.com/index.php
Back to top
View user's profile Send private message Send e-mail Visit poster's website
Akari
Commander
Commander


Joined: 09 Feb 2005
Posts: 256

PostPosted: Fri Jul 20, 2007 8:34 am    Post subject: Reply with quote

As I'm currently planning a new setting, I am unfailable and can tell you how to build a brilliant campaign *cough cough*


1.: Think up a story in a sentence or two

2.: Elaborate upon this

3.: Think up some memorable characters as NPCs as well as their motivations

4.: Constrict them helplessly into beforementioned story

5.: Think up something really bad. Something really really bad...

6.: Keep that wicked thought pinned upon a sheet of paper for future use. Then think up something even worse and make that happen if the characters don't intervene

7.: Think up a really cool way to start up the campaign and how to get the characters involved into all of that

8.: Take a look at what kind of characters people made and find some nifty hooks for each of them that refer to the story and/or the NPCs you designed

9.: Throw all that overboard after the first 5 played minutes as your characters choose to completely ignore all said plothooks and do something absolutely unexpected

10.: Take Vongs advise after all...

Cheers! Wink
_________________
They that can give up essential liberty to obtain a little temporary safety deserve neither liberty nor safety.--Benjamin Franklin
Back to top
View user's profile Send private message
Ankhanu
Vice Admiral
Vice Admiral


Joined: 13 Oct 2006
Posts: 3089
Location: Nova Scotia, Canada

PostPosted: Fri Jul 20, 2007 8:40 am    Post subject: Reply with quote

Well, since you don't actually have a question from which to offer help, I'll give the advice (other than what Vong and Akari said) to read the sections on gamemastering in the 2nd Ed R&E book and go from there.
Back to top
View user's profile Send private message Visit poster's website MSN Messenger
Falcon79
Commander
Commander


Joined: 19 Jul 2007
Posts: 406
Location: The Planet of Pensacola Florida

PostPosted: Fri Jul 20, 2007 2:36 pm    Post subject: Reply with quote

Ankhanu wrote:
Well, since you don't actually have a question from which to offer help, I'll give the advice (other than what Vong and Akari said) to read the sections on gamemastering in the 2nd Ed R&E book and go from there.
Embarassed Oh, sorry (I was tired when I typed that). I was wondering what would go into a Privateer/Exploration Star War Campain. I'm thinking of setting it in the New Republic Era. I want to involve an Imperial Warlord (A student of Grand Admiral Thrawn's) who's taken over a section of the Unknown Regions, and a new Near-Human Race subjugated under the Warlord's thumb. I want to start the PC of small, and work them deeper and deeper in the plot (improvising if neccesary). Twisted Evil I want the PC to start as Explorers for Hire/Mercs/Privateers and work from there. Also was wondering what other sourcebooks (that I don't have) would be good for this. Thanks. Smile
_________________
Not the droid you're looking for.......
Back to top
View user's profile Send private message Send e-mail Yahoo Messenger
Ankhanu
Vice Admiral
Vice Admiral


Joined: 13 Oct 2006
Posts: 3089
Location: Nova Scotia, Canada

PostPosted: Fri Jul 20, 2007 3:09 pm    Post subject: Reply with quote

Honestly, the sourcebooks are far less important than imagination.
For explorers, you're going to want to develop as many interesting locations as possible to have them explore and have the plot take them throughout the galaxy in search of whatever they are involved in. Be prepared for space battles, as the ship often plays an important role in that sort of group.

Basically make the people and places as interesting and exotic as possible (with some of the mundane tossed in to maintain perspective). The details will make the experience.
Back to top
View user's profile Send private message Visit poster's website MSN Messenger
Falcon79
Commander
Commander


Joined: 19 Jul 2007
Posts: 406
Location: The Planet of Pensacola Florida

PostPosted: Fri Jul 20, 2007 3:41 pm    Post subject: Reply with quote

Ankhanu wrote:
Honestly, the sourcebooks are far less important than imagination.
I under stannd that, just wondering if there was any thing that could jump start my mind when I'm in a funk, like now. Sad Embarassed
Ankhanu wrote:
For explorers, you're going to want to develop as many interesting locations as possible to have them explore and have the plot take them throughout the galaxy in search of whatever they are involved in. Be prepared for space battles, as the ship often plays an important role in that sort of group.

Basically make the people and places as interesting and exotic as possible (with some of the mundane tossed in to maintain perspective). The details will make the experience.
Cool.... Thanks for the help. Smile
_________________
Not the droid you're looking for.......
Back to top
View user's profile Send private message Send e-mail Yahoo Messenger
Ankhanu
Vice Admiral
Vice Admiral


Joined: 13 Oct 2006
Posts: 3089
Location: Nova Scotia, Canada

PostPosted: Fri Jul 20, 2007 4:32 pm    Post subject: Reply with quote

Planets collection, Scouts, Alien Races books, anything that might have ship and NPC stats in it (most of them). They'll give you a framework from which to create your own or elements for characters and their equipment. As for plot, that pretty much relies completely upon your imagination (though premade adventures can help show structure).
Back to top
View user's profile Send private message Visit poster's website MSN Messenger
Gry Sarth
Jedi


Joined: 25 May 2004
Posts: 5304
Location: Sao Paulo - Brazil

PostPosted: Fri Jul 20, 2007 4:46 pm    Post subject: Reply with quote

Yeah, books-wise, I'd recommend Galaxy Guide 8 - Scouts, Starships Stats, Aliens Stats, Creatures Stats and Planets of the Galaxy Collection
_________________
"He's Gry Sarth, of course he has the stats for them."
Back to top
View user's profile Send private message Send e-mail
Falcon79
Commander
Commander


Joined: 19 Jul 2007
Posts: 406
Location: The Planet of Pensacola Florida

PostPosted: Fri Jul 20, 2007 4:46 pm    Post subject: Reply with quote

Ankhanu wrote:
Planets collection, Scouts, Alien Races books, anything that might have ship and NPC stats in it (most of them). They'll give you a framework from which to create your own or elements for characters and their equipment. As for plot, that pretty much relies completely upon your imagination (though premade adventures can help show structure).
Cool..... Gottcha. I've only so far only skimmed through each of my books so far as I've recently just got them. I'm Only really familiar with the X-Wing novels and the Movies really. Embarassed I understand about the plot being up to me. Smile Thanks again! Smile
_________________
Not the droid you're looking for.......
Back to top
View user's profile Send private message Send e-mail Yahoo Messenger
Falcon79
Commander
Commander


Joined: 19 Jul 2007
Posts: 406
Location: The Planet of Pensacola Florida

PostPosted: Fri Jul 20, 2007 4:49 pm    Post subject: Reply with quote

Gry Sarth wrote:
Yeah, books-wise, I'd recommend Galaxy Guide 8 - Scouts, Starships Stats, Aliens Stats, Creatures Stats and Planets of the Galaxy Collection
Good thing I have most of those. Cool
_________________
Not the droid you're looking for.......
Back to top
View user's profile Send private message Send e-mail Yahoo Messenger
vong
Jedi


Joined: 30 Aug 2006
Posts: 6699
Location: Ottawa, Canada

PostPosted: Fri Jul 20, 2007 4:52 pm    Post subject: Reply with quote

Falcon79 wrote:
I'm Only really familiar with the X-Wing novels and the Movies really.


Those are the best ones!! good selection!
_________________
The Vong have Arrived

PM me if you want user created content uploaded to my site: http://databank.yvong.com/index.php
Back to top
View user's profile Send private message Send e-mail Visit poster's website
Falcon79
Commander
Commander


Joined: 19 Jul 2007
Posts: 406
Location: The Planet of Pensacola Florida

PostPosted: Fri Jul 20, 2007 5:02 pm    Post subject: Reply with quote

vong wrote:
Falcon79 wrote:
I'm Only really familiar with the X-Wing novels and the Movies really.


Those are the best ones!! good selection!
Hmmm.... Thanks! I think..... Very Happy
_________________
Not the droid you're looking for.......
Back to top
View user's profile Send private message Send e-mail Yahoo Messenger
ifurin
Lieutenant Commander
Lieutenant Commander


Joined: 20 May 2007
Posts: 208

PostPosted: Fri Jul 20, 2007 6:31 pm    Post subject: Reply with quote

some things i've found helphull is:
1. don't pre-plan stories that are dependant on character actions. the characters never do what you want.

2. plan places, people, animals, and other encounters seperatly. this alows you to be more flexable.

3. don't pre-plan a story!

4. have your players use a well developed background so you can draw adventures or plot hooks from them
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    The Rancor Pit Forum Index -> Gamemasters All times are GMT - 4 Hours
Goto page 1, 2, 3, 4, 5, 6, 7  Next
Page 1 of 7

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group


v2.0