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OtterJethro Sub-Lieutenant
Joined: 22 Jun 2007 Posts: 52 Location: Mesa, AZ
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Posted: Sat Jul 14, 2007 2:32 am Post subject: Mass Combat |
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Hello. My friends and I no longer have the rules book, just a few other sourcebooks, Jedi Campaign, Alien Species mainly. I am playing a Jedi Battlemaster with a fairly high tactics and command. We were trying to decide on how to handle mass combat. We don't remember what it says in the rules but right now I am leading a group of 100 men and it might get larger with more men soon enough.
Any ideas or insight in how you guys handle some of the situations with 100+ men in battle would be nice. |
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Ankhanu Vice Admiral
Joined: 13 Oct 2006 Posts: 3089 Location: Nova Scotia, Canada
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Posted: Sat Jul 14, 2007 7:32 am Post subject: |
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I usually don't even bother with rolls for mass combat; generally it's a background thing, so operates on a more cinematic level with outcomes according to GM choice rather than rolls. Good/bad tactics and command rolls will alter outcomes at times though. |
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cheshire Arbiter-General (Moderator)
Joined: 04 Jan 2004 Posts: 4849
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Posted: Sat Jul 14, 2007 10:16 pm Post subject: |
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I don't usually do mass combat, but I found a home-brew ruleset that I've linked here:
http://download.yousendit.com/EC249CE710555765
If you want to know how the rulebook tells you to handle them? They tell you not to. They tell you to make the heroes part of a small section of the combat and make it symbolic of the combat as a whole. They discourage doing mass combat. Instead the favor something more story or character centered. |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14168 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Sun Jul 15, 2007 6:44 pm Post subject: |
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When it comes to mass combat for me, i usually have a big plot out of what happens at time x, Y z etc.. Then i give the pcs a chance to possibily change one of the outcomes...
EG 400 imp stormies are marching on rebel base X... No airsupport for either side, but the imps do have 6 chicken walkers (AT-ST).
Poss point 1. Pcs can sneak into imp base before they start marching, and take out the ATSTs..
Poss point 2. PCs harry the imps marching to break them up
Poss point 3. PCs kill the imp leaders.. _________________ Confucious sayeth, don't wash cat while drunk! |
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Tupteq Commander
Joined: 11 Apr 2007 Posts: 285 Location: Rzeszów, Poland
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Posted: Mon Jul 16, 2007 12:18 pm Post subject: |
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I agree with all preceding opinions.
I can add that no battle should depend on just army vs. army rolls or something like that. Such battles should be always part of scenario and no blind rolls (but player characters) should decide about their result. GM should know everything about battle and decide how player characters' moves can change result of battle.
Of course there may be battles where PCs have no chance to change anything, but again, it should be always a GM conscious choice. |
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ifurin Lieutenant Commander
Joined: 20 May 2007 Posts: 208
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Posted: Tue Jul 17, 2007 1:24 pm Post subject: |
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personaly i agree with the rest about mass combat, but if you realy want to do something i would suggest looking at the D6 starcraft game. its free and you can find it online. |
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schnarre Commander
Joined: 08 Oct 2007 Posts: 333
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Posted: Thu Apr 03, 2008 5:46 pm Post subject: |
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At times I've done multiple sessions of the Star Wars Miniatures Battles just to get a general idea of how the battle would proceed. With this finished, the actions of PCs can become more significant, possibly a deciding factor. _________________ The man who thinks he knows everything is most annoying for those of us that do. |
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Samp Ensign
Joined: 11 Sep 2007 Posts: 39
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Posted: Sun Apr 13, 2008 8:47 pm Post subject: |
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what if its not hundreds of people, but maybe 50 on each side? I would think that splitting everyone into groups of 5, each group being ordered around by officers so they can combine actions (and simplify rolls/rules) would make it more than manageable.
I was thinking of running a large battle this way, except one of the players will be giving orders (and the others would be part of a special forces group). I would be running the "enemy" kind of like me (the GM) acting as the enemy "general" in the battle.
Would that be too hard to run? It would seem to me that the hardest part would be keeping track of stuns/wounds/etc. We would use a grid to keep track of the battle (I was thinking each inch square=5 meters) and a "squad" of 5 or so can fit in a square (and take cover if any is available in the square). |
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