The Rancor Pit Forum Index
Welcome to The Rancor Pit forums!

The Rancor Pit Forum Index
FAQ   ::   Search   ::   Memberlist   ::   Usergroups   ::   Register   ::   Profile   ::   Log in to check your private messages   ::   Log in

Mass Combat
Post new topic   Reply to topic    The Rancor Pit Forum Index -> Official Rules -> Mass Combat
View previous topic :: View next topic  
Author Message
OtterJethro
Sub-Lieutenant
Sub-Lieutenant


Joined: 22 Jun 2007
Posts: 52
Location: Mesa, AZ

PostPosted: Sat Jul 14, 2007 2:32 am    Post subject: Mass Combat Reply with quote

Hello. My friends and I no longer have the rules book, just a few other sourcebooks, Jedi Campaign, Alien Species mainly. I am playing a Jedi Battlemaster with a fairly high tactics and command. We were trying to decide on how to handle mass combat. We don't remember what it says in the rules but right now I am leading a group of 100 men and it might get larger with more men soon enough.

Any ideas or insight in how you guys handle some of the situations with 100+ men in battle would be nice.
Back to top
View user's profile Send private message
Ankhanu
Vice Admiral
Vice Admiral


Joined: 13 Oct 2006
Posts: 3089
Location: Nova Scotia, Canada

PostPosted: Sat Jul 14, 2007 7:32 am    Post subject: Reply with quote

I usually don't even bother with rolls for mass combat; generally it's a background thing, so operates on a more cinematic level with outcomes according to GM choice rather than rolls. Good/bad tactics and command rolls will alter outcomes at times though.
Back to top
View user's profile Send private message Visit poster's website MSN Messenger
cheshire
Arbiter-General (Moderator)


Joined: 04 Jan 2004
Posts: 4849

PostPosted: Sat Jul 14, 2007 10:16 pm    Post subject: Reply with quote

I don't usually do mass combat, but I found a home-brew ruleset that I've linked here:

http://download.yousendit.com/EC249CE710555765

If you want to know how the rulebook tells you to handle them? They tell you not to. They tell you to make the heroes part of a small section of the combat and make it symbolic of the combat as a whole. They discourage doing mass combat. Instead the favor something more story or character centered.
Back to top
View user's profile Send private message Visit poster's website
garhkal
Sovereign Protector
Sovereign Protector


Joined: 17 Jul 2005
Posts: 14168
Location: Reynoldsburg, Columbus, Ohio.

PostPosted: Sun Jul 15, 2007 6:44 pm    Post subject: Reply with quote

When it comes to mass combat for me, i usually have a big plot out of what happens at time x, Y z etc.. Then i give the pcs a chance to possibily change one of the outcomes...

EG 400 imp stormies are marching on rebel base X... No airsupport for either side, but the imps do have 6 chicken walkers (AT-ST).

Poss point 1. Pcs can sneak into imp base before they start marching, and take out the ATSTs..

Poss point 2. PCs harry the imps marching to break them up

Poss point 3. PCs kill the imp leaders..
_________________
Confucious sayeth, don't wash cat while drunk!
Back to top
View user's profile Send private message
Tupteq
Commander
Commander


Joined: 11 Apr 2007
Posts: 285
Location: Rzeszów, Poland

PostPosted: Mon Jul 16, 2007 12:18 pm    Post subject: Reply with quote

I agree with all preceding opinions.
I can add that no battle should depend on just army vs. army rolls or something like that. Such battles should be always part of scenario and no blind rolls (but player characters) should decide about their result. GM should know everything about battle and decide how player characters' moves can change result of battle.
Of course there may be battles where PCs have no chance to change anything, but again, it should be always a GM conscious choice.
Back to top
View user's profile Send private message
ifurin
Lieutenant Commander
Lieutenant Commander


Joined: 20 May 2007
Posts: 208

PostPosted: Tue Jul 17, 2007 1:24 pm    Post subject: Reply with quote

personaly i agree with the rest about mass combat, but if you realy want to do something i would suggest looking at the D6 starcraft game. its free and you can find it online.
Back to top
View user's profile Send private message
schnarre
Commander
Commander


Joined: 08 Oct 2007
Posts: 333

PostPosted: Thu Apr 03, 2008 5:46 pm    Post subject: Reply with quote

At times I've done multiple sessions of the Star Wars Miniatures Battles just to get a general idea of how the battle would proceed. With this finished, the actions of PCs can become more significant, possibly a deciding factor.
_________________
The man who thinks he knows everything is most annoying for those of us that do.
Back to top
View user's profile Send private message
Samp
Ensign
Ensign


Joined: 11 Sep 2007
Posts: 39

PostPosted: Sun Apr 13, 2008 8:47 pm    Post subject: Reply with quote

what if its not hundreds of people, but maybe 50 on each side? I would think that splitting everyone into groups of 5, each group being ordered around by officers so they can combine actions (and simplify rolls/rules) would make it more than manageable.

I was thinking of running a large battle this way, except one of the players will be giving orders (and the others would be part of a special forces group). I would be running the "enemy" kind of like me (the GM) acting as the enemy "general" in the battle.

Would that be too hard to run? It would seem to me that the hardest part would be keeping track of stuns/wounds/etc. We would use a grid to keep track of the battle (I was thinking each inch square=5 meters) and a "squad" of 5 or so can fit in a square (and take cover if any is available in the square).
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    The Rancor Pit Forum Index -> Official Rules All times are GMT - 4 Hours
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group


v2.0