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Quick question about verpine
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vong
Jedi


Joined: 30 Aug 2006
Posts: 6699
Location: Ottawa, Canada

PostPosted: Wed Jan 17, 2007 5:18 pm    Post subject: Quick question about verpine Reply with quote

A thoguht just donned on me:

A Verpine gets a +2d to every technical skill. lets say that they get an advanced skill (starship engineering) which will add to the related pre-requisite roll (starship repair). does that bonus stack 2 times
Same would question apply to other races with inherent bonuses

For example

I have 5D in starship repair
and 1D in starship Engineering

If i roll a repair roll, i get to add Starship engineering (like medicine/first aid)

no bonus, i get 6D, ,with bonus, ,do i get 8D or 10D

yes, i know this is power gaming a bit, but i was just curious what the rules would say... Very Happy
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cheshire
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Joined: 04 Jan 2004
Posts: 4853

PostPosted: Wed Jan 17, 2007 5:29 pm    Post subject: Reply with quote

This is why I warn my players before making a Verpine character. I tell them if they're good, and I mean TOO good, then there will be a lot of people who want them on their side. They're likely to get captured by the Empire, Sith, or other faction, and forced to work for them.

You may be a tech wiz, but you can't fight off every bounty hunter in the galaxy with your starship engineering skill. That usually persuades them not to do a power-gamer move like the one you described.
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Gry Sarth
Jedi


Joined: 25 May 2004
Posts: 5304
Location: Sao Paulo - Brazil

PostPosted: Wed Jan 17, 2007 5:32 pm    Post subject: Reply with quote

I certainly wouldn't allow the stacking of bonuses like that. The species bonus is supposed to be applied to any Technical roll. If you're rolling Starship Repair with your (A) Engineering skill on top of it, you're still making just one roll, so you should only get one species bonus.
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Ankhanu
Vice Admiral
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Joined: 13 Oct 2006
Posts: 3089
Location: Nova Scotia, Canada

PostPosted: Wed Jan 17, 2007 5:51 pm    Post subject: Reply with quote

Gry Sarth wrote:
I certainly wouldn't allow the stacking of bonuses like that. The species bonus is supposed to be applied to any Technical roll. If you're rolling Starship Repair with your (A) Engineering skill on top of it, you're still making just one roll, so you should only get one species bonus.


this is my take as well. You're not making two rolls, here, you're making one roll that is modified, once by your racial bonus and again by your Advance skill. Since you're not specifically rolling the advance skill, it's being used as a modifier, not a skill, the racial bonus doesn't apply to it.
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cheshire
Arbiter-General (Moderator)


Joined: 04 Jan 2004
Posts: 4853

PostPosted: Wed Jan 17, 2007 7:57 pm    Post subject: Reply with quote

Gry Sarth wrote:
I certainly wouldn't allow the stacking of bonuses like that. The species bonus is supposed to be applied to any Technical roll. If you're rolling Starship Repair with your (A) Engineering skill on top of it, you're still making just one roll, so you should only get one species bonus.


Ah... gotcha. I misread the above post. But even still, this makes for some pretty uber rolls for the Verpine.
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garhkal
Sovereign Protector
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Joined: 17 Jul 2005
Posts: 14215
Location: Reynoldsburg, Columbus, Ohio.

PostPosted: Thu Jan 18, 2007 12:17 am    Post subject: Reply with quote

Same here, it adds 2d to that one roll..
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Maur
Cadet
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Joined: 18 Jul 2006
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PostPosted: Thu Jan 18, 2007 1:21 am    Post subject: Reply with quote

Well, technically the Advanced skills aren't actually attached to any attribute, so the racial bonus wouldn't be used with them at all. However, when rolling something like your repair roll you are adding the advanced skill and the racial bonus to that one roll.
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Pel
Line Captain
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Joined: 10 May 2006
Posts: 983
Location: Texas

PostPosted: Sun Feb 18, 2007 1:24 am    Post subject: Reply with quote

While the beginning levels of advanced skills are not tied to a specific Attribute's level, those skills do fall under Attribute nonetheless. Oddly enough all the Advanced skills from R&E and Hideouts & Strongholds fit nicely under Technical. The Verpine description from GG 4 states they receive the bonus to all Tech skills.

No mention either for or against this bonus applying to Advanced skills appears in any book to my knowledge, so that would probably make a good house rule.

For my own games, I would allow the bonus for Advanced skills since by their nature, they are derived from basic skills present under the Technical Attribute, thus utilizing the same core principles.
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Krapou
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Joined: 21 Mar 2005
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PostPosted: Sun Feb 18, 2007 5:02 am    Post subject: Reply with quote

Agreed.

IMHO, if you only use the advanced skill, use the bonus normally.

If you roll 'Base Skill + Advanced Skill', add the bonus (once only)
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jmanski
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Joined: 06 Mar 2005
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Location: Kansas

PostPosted: Sun Feb 18, 2007 7:43 pm    Post subject: Reply with quote

Second. Laughing
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