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vong Jedi
Joined: 30 Aug 2006 Posts: 6699 Location: Ottawa, Canada
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Posted: Wed Jan 17, 2007 5:18 pm Post subject: Quick question about verpine |
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A thoguht just donned on me:
A Verpine gets a +2d to every technical skill. lets say that they get an advanced skill (starship engineering) which will add to the related pre-requisite roll (starship repair). does that bonus stack 2 times
Same would question apply to other races with inherent bonuses
For example
I have 5D in starship repair
and 1D in starship Engineering
If i roll a repair roll, i get to add Starship engineering (like medicine/first aid)
no bonus, i get 6D, ,with bonus, ,do i get 8D or 10D
yes, i know this is power gaming a bit, but i was just curious what the rules would say... _________________ The Vong have Arrived
PM me if you want user created content uploaded to my site: http://databank.yvong.com/index.php |
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cheshire Arbiter-General (Moderator)
Joined: 04 Jan 2004 Posts: 4853
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Posted: Wed Jan 17, 2007 5:29 pm Post subject: |
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This is why I warn my players before making a Verpine character. I tell them if they're good, and I mean TOO good, then there will be a lot of people who want them on their side. They're likely to get captured by the Empire, Sith, or other faction, and forced to work for them.
You may be a tech wiz, but you can't fight off every bounty hunter in the galaxy with your starship engineering skill. That usually persuades them not to do a power-gamer move like the one you described. |
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Gry Sarth Jedi
Joined: 25 May 2004 Posts: 5304 Location: Sao Paulo - Brazil
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Posted: Wed Jan 17, 2007 5:32 pm Post subject: |
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I certainly wouldn't allow the stacking of bonuses like that. The species bonus is supposed to be applied to any Technical roll. If you're rolling Starship Repair with your (A) Engineering skill on top of it, you're still making just one roll, so you should only get one species bonus. _________________ "He's Gry Sarth, of course he has the stats for them." |
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Ankhanu Vice Admiral
Joined: 13 Oct 2006 Posts: 3089 Location: Nova Scotia, Canada
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Posted: Wed Jan 17, 2007 5:51 pm Post subject: |
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Gry Sarth wrote: | I certainly wouldn't allow the stacking of bonuses like that. The species bonus is supposed to be applied to any Technical roll. If you're rolling Starship Repair with your (A) Engineering skill on top of it, you're still making just one roll, so you should only get one species bonus. |
this is my take as well. You're not making two rolls, here, you're making one roll that is modified, once by your racial bonus and again by your Advance skill. Since you're not specifically rolling the advance skill, it's being used as a modifier, not a skill, the racial bonus doesn't apply to it. |
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cheshire Arbiter-General (Moderator)
Joined: 04 Jan 2004 Posts: 4853
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Posted: Wed Jan 17, 2007 7:57 pm Post subject: |
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Gry Sarth wrote: | I certainly wouldn't allow the stacking of bonuses like that. The species bonus is supposed to be applied to any Technical roll. If you're rolling Starship Repair with your (A) Engineering skill on top of it, you're still making just one roll, so you should only get one species bonus. |
Ah... gotcha. I misread the above post. But even still, this makes for some pretty uber rolls for the Verpine. |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14215 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Thu Jan 18, 2007 12:17 am Post subject: |
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Same here, it adds 2d to that one roll.. _________________ Confucious sayeth, don't wash cat while drunk! |
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Maur Cadet
Joined: 18 Jul 2006 Posts: 24
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Posted: Thu Jan 18, 2007 1:21 am Post subject: |
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Well, technically the Advanced skills aren't actually attached to any attribute, so the racial bonus wouldn't be used with them at all. However, when rolling something like your repair roll you are adding the advanced skill and the racial bonus to that one roll. _________________ http://www.frappr.com/d6meetandgreet |
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Pel Line Captain
Joined: 10 May 2006 Posts: 983 Location: Texas
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Posted: Sun Feb 18, 2007 1:24 am Post subject: |
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While the beginning levels of advanced skills are not tied to a specific Attribute's level, those skills do fall under Attribute nonetheless. Oddly enough all the Advanced skills from R&E and Hideouts & Strongholds fit nicely under Technical. The Verpine description from GG 4 states they receive the bonus to all Tech skills.
No mention either for or against this bonus applying to Advanced skills appears in any book to my knowledge, so that would probably make a good house rule.
For my own games, I would allow the bonus for Advanced skills since by their nature, they are derived from basic skills present under the Technical Attribute, thus utilizing the same core principles. _________________ Aha! |
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Krapou Lieutenant Commander
Joined: 21 Mar 2005 Posts: 173 Location: Bordeaux, France
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Posted: Sun Feb 18, 2007 5:02 am Post subject: |
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Agreed.
IMHO, if you only use the advanced skill, use the bonus normally.
If you roll 'Base Skill + Advanced Skill', add the bonus (once only) _________________ Star Wars D6 Fanbooks |
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jmanski Arbiter-General (Moderator)
Joined: 06 Mar 2005 Posts: 2065 Location: Kansas
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Posted: Sun Feb 18, 2007 7:43 pm Post subject: |
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Second. _________________ Blasted rules. Why can't they just be perfect? |
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