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Taming the Bulletproof Wookie...
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Expendable Hero
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PostPosted: Wed Nov 08, 2006 9:45 pm    Post subject: Reply with quote

An answer I have been toying with to challange characters who rely on a high strength instead of dodge was simply to have a +1 damage increase each time they are hit. This means the first time you get hit roll strength for hit vs strenght for resist. Next time str +1 vs str next time str +2 ect. This idea is from watching a boxing match the other day. At first they where wailing on each other but not really doing any real damage. By the end of the fight they had worn each other down enought that even though neither one was swinging as hard they where both having a hard time staying standing.
I feel this allows for a balance between dodgers and the bricks. If you can end the fight quickly the bricks have a slight advantage because they don't have to split skills. However in a long fight not even a wookie will be able to keep standing if they get hit to many times. This allows a fines boxer to take on and beat a strenght boxer. I Havn't had a chance to play test it yet though so I'm not shure how it would work out. The group I'm with right now is really new and I just want to stick to the basics.

*edit for spelling*
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Effex Seven
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PostPosted: Wed Nov 08, 2006 11:17 pm    Post subject: Reply with quote

Expendable Hero wrote:
An answer I have been toying with to challange characters who rely on a high strength instead of dodge was simply to have a +1 damage increase each time they are hit. This means the first time you get hit roll strength for hit vs strenght for resist. Next time str +1 vs str next time str +2 ect.

Interesting, I think I will try it. But I'd try it the reverse way: Roll STR -1 (cumulative) vs. Damage, since it feels like the target's wearing down, rather than the damage getting more lethal.

Personally I never saw too much of a problem with the "blasterproof wookie" since he's knocked out after 5 hits anyway (assuming you're using the template with a 5D STR.)
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baran_i_kanu
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PostPosted: Sat Dec 02, 2006 6:25 am    Post subject: Reply with quote

hey guys.

i've lurked here a while and run a couple of SW games.
indeed the first game i ran i encountered a wook player taking a lot of damage and shrugging it off. a disgusting amount of damage.

i've decide to house rule a bit.
first up is the classic D6 house rule of result points for attacks.
for mine it is every five points over the target number results in one extra point of damage.
not a lot of extra but every bit counts.
i had originally decided on +1D per five points but i think that's too lethal.
i might bump it up to two points later one. hmmm....

i'm also using the often beloved called shots.
mine is keeping it simple: +1D difficulty for +1D bonus dmg.
shot to face, heart, throat, groin, vitals, etc.


i'm also thinking about using body points for characters, aliens, and creatures but i'll wait and see on that.


later,

dave
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Expendable Hero
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PostPosted: Tue Dec 05, 2006 10:31 pm    Post subject: Reply with quote

You could always make them do an alien species roll or something for creatures of another race to do a called shot. that would give knowledge more power to combat players and make it less of a dump stat. Obviously this would be modified by how alien there body is compared to what there used to. The exception might be humans who are familiar to almost everyone because there are just so many.
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garhkal
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PostPosted: Wed Dec 06, 2006 3:15 am    Post subject: Reply with quote

Expendable Hero wrote:
You could always make them do an alien species roll or something for creatures of another race to do a called shot. that would give knowledge more power to combat players and make it less of a dump stat. Obviously this would be modified by how alien there body is compared to what there used to. The exception might be humans who are familiar to almost everyone because there are just so many.


I have actually done that before, not just when they are trying to call shot one. But when they were also using first aid...
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Rerun941
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PostPosted: Thu Mar 11, 2010 3:45 pm    Post subject: Reply with quote

Ejacobs wrote:
IMHO none of the rules require a change. If a 5D blaster hits a wookiee with STR 6D and the wookiee str wins, then the shooter has done 0D worth of damage. The wookiee is stunned (getting shot, even if it isn't deadly, still hurts). The wookiee can take as many stun shots as he has STR D, in this case 6, before he gets knocked unconscious.

As for the ST and Imp officer thingie, ST's don't need officers to coordinate their fire, they have the luxury of being able to do that on their own.

We never had the problem of bulletproof wookiees in our group, just toasty ones.

E


I started GMing SWd6 again after a quite a long break and there's a Wookiee PC in the group. I was reviewing the options on how to make combat a challenge for him and I'm with Ejacobs on this one. The rule is fine. Even if the soak roll beats the damage roll, it still counts as 0 damage and the PC is stunned. Too many stuns and you're knocked out.
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Esoomian
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PostPosted: Thu Mar 11, 2010 5:12 pm    Post subject: Reply with quote

Rerun941 wrote:
Ejacobs wrote:
IMHO none of the rules require a change. If a 5D blaster hits a wookiee with STR 6D and the wookiee str wins, then the shooter has done 0D worth of damage. The wookiee is stunned (getting shot, even if it isn't deadly, still hurts). The wookiee can take as many stun shots as he has STR D, in this case 6, before he gets knocked unconscious.

As for the ST and Imp officer thingie, ST's don't need officers to coordinate their fire, they have the luxury of being able to do that on their own.

We never had the problem of bulletproof wookiees in our group, just toasty ones.

E


I started GMing SWd6 again after a quite a long break and there's a Wookiee PC in the group. I was reviewing the options on how to make combat a challenge for him and I'm with Ejacobs on this one. The rule is fine. Even if the soak roll beats the damage roll, it still counts as 0 damage and the PC is stunned. Too many stuns and you're knocked out.


That to me seems a little harsh. Imagine being attacked by primitives using blowpipes that do 0D+1 damage. You're wearing Star Wars modern amour which gets a huge soak bonus against 'primitive' weapons and yet three or four hits later (for an average character) and you're unconscious.

I know the Ewoks beat stormtroopers with rocks and other primitive weapons but they didn't do it just with number of hits being the only factor.

You have to remember to consider it from both extremes. Sure a high strength wookie may be nigh invulnerable but on the other hand you don't want your players going down in a snowball fight either.
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atgxtg
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PostPosted: Thu Mar 11, 2010 6:25 pm    Post subject: Reply with quote

From hat I've seen, the "bulletproof" Wookiee, isn't.

Most Blasters do 4D or 5D and even a Wookiee with a 6D STR can get beaten out on the damage roll.

I learned this the hard way long ago. My 6d STR Wookie got caught in the outer Blast Radius of a grenade, and took 2D damage. Hah! 2D what a laught, right.

Nope. FOr starters the GM rolled a string of sixes, including on the wild die, so that wimpy 2D damage ended up at around 30 points. Then I rolled a 1 on the wild die, and got stuck with an appalling low soak roll (below 10). I ended up burning all my character points just to get to "mortally wounded". And that was only because the GM let us spend dice for our soak roll after the damage roll. I sat out the rest of the adventure while my Wookiee was treated with a medpac and rushed into a bacta tank.

The next result? My character realized that Wookies were not grenade proof, and that he needed to use cover and dodge like everyone else or he would quickly discover that he wasn't blaster proof either.

Just have a sqaud of stromtroopers focus on the "invulnerable" Wookiee once or twice, and let the wild die do it thing. Within a week or two the Wookiee will be diving behind cover like everyone else.
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Ankhanu
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PostPosted: Thu Mar 11, 2010 6:57 pm    Post subject: Reply with quote

I've never had issues with very strong characters being immune to damage. Mind you, as a GM I roll very well (and as a player I roll terribly) Razz I really see no reason to change the damage rolls... though I have thought about implementing the <0 damage resulting in a stun rule in my games... though only have those 0+ count towards falling unconscious. No matter what, if you're hit, it's going to hurt and distract you.
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ZzaphodD
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PostPosted: Sat Mar 13, 2010 8:58 pm    Post subject: Reply with quote

Kayle Skolaris wrote:
There's a Riot Gun in the Star Wars Sourcebook that does 8D stun... Wink


Wanna be nasty? Call your local Golan arms dealer... Twisted Evil

Model: Golan Arms RGL-80 Electronet Grenade
Type: Antipersonnel wire-guided grenade
Scale: Character
Skill: Missile weapons: grenade launcher
Ammo: 5 (force-fed magazine with power generator;
attaches to grenade magazine holder)
Cost: 2,000 (magazine)
Availability: 2, F
Fire Rate: 1/2 (power generator can only control one
activated net at a time)
Range: 10-250/350/500
Damage: 1-10D (variable stun or normal damage)
Source: Galaxy Guide 10: Bounty Hunters (pages 82-83),
Gundark’s Fantastic Technology (page 43)
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cunning_kindred
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PostPosted: Sun Mar 14, 2010 5:21 am    Post subject: Reply with quote

The problem with the wookiee isn't that you can't hurt him. There is aways going to be a bigger gun. The problem is that any gun capable of hurting a 6D wookiee on a regular basis is going to be killing or knocking out your other players with one hit almost all the time.

In our game we fixed this with a simple rule. Everyone soaks with 2D. Armour doesn't add to strength, it replaces the base 2D for soaking. Essentially all armour has dice codes equal to what they have RAW but with an extra 2D.

This cleaned up so many problems with the rules in one sweep. We never understood how going to the gym allowed you to resist being sliced up with high energy plasma or being cut in two with what amounts to an energy beam. Such things don't care how much of you there is or how much fat or muscle you have or how much bone for that matter. They care only what you are made of and 99% of life forms are made of carbon, nitrogen and oxygen in various combinations - strength has nothing to do with it.

So 2D to soak everything. Problem solved. Wookiees get one extra wound level in our game to make up for it, as do a lot of the really big races. Oh, and to balance it out, melee weapons and the like do straight damage just like blasters. Again, high energy plasma bolts are more lethal than a sword regardless of your strength - that last part is probably going to be way too radical for most but the 2D to soak everything is very effective (and deadly Smile )
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bobenhotep
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PostPosted: Thu Mar 18, 2010 4:45 pm    Post subject: Reply with quote

you could do a rule that blunt weapons (fists, feet , sticks) and stun attacks (stun blasts, concussion weapons) are resisted normally, but blasters, bullets, knives etc are resisted at -1D. this weakens the wookie's defenses to 4D, where a STR 3D character with a knife could feasibly stop him. blaster rifles would be scary to him, and pistols wouldn't be anything to sneeze at. this would make a character with 2d strength very leery about being shot (1d to resist). an average blaster pistol attack would incapacitate him. a rifle would mortally wound him, and a repeater would have a good chance of killing him.
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jmanski
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PostPosted: Thu Mar 18, 2010 5:18 pm    Post subject: Reply with quote

cunning_kindred wrote:
The problem with the wookiee isn't that you can't hurt him. There is aways going to be a bigger gun. The problem is that any gun capable of hurting a 6D wookiee on a regular basis is going to be killing or knocking out your other players with one hit almost all the time.


This is true- but you don't always need a bigger gun. More guns will work if they combine.

cunning_kindred wrote:
In our game we fixed this with a simple rule. Everyone soaks with 2D. Armour doesn't add to strength, it replaces the base 2D for soaking. Essentially all armour has dice codes equal to what they have RAW but with an extra 2D.


That is an interesting idea- but some people (or beings) ARE harder to bring down or injure and that's what the different Strength codes represent.

cunning_kindred wrote:
This cleaned up so many problems with the rules in one sweep. We never understood how going to the gym allowed you to resist being sliced up with high energy plasma or being cut in two with what amounts to an energy beam. Such things don't care how much of you there is or how much fat or muscle you have or how much bone for that matter. They care only what you are made of and 99% of life forms are made of carbon, nitrogen and oxygen in various combinations - strength has nothing to do with it.


But going to a gym doesn't increase your resistance- only your lifting. And I'll argue that someone who is in good shape will be able to take more damage than someone who doesn't

cunning_kindred wrote:
So 2D to soak everything. Problem solved. Wookiees get one extra wound level in our game to make up for it, as do a lot of the really big races. Oh, and to balance it out, melee weapons and the like do straight damage just like blasters. Again, high energy plasma bolts are more lethal than a sword regardless of your strength - that last part is probably going to be way too radical for most but the 2D to soak everything is very effective (and deadly Smile )


My only argument is melee weapons not needing Strength- a Wookie swinging a sword is a lot more deadly than a Jawa swinging a sword.
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atgxtg
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PostPosted: Thu Mar 18, 2010 5:37 pm    Post subject: Reply with quote

jmanski wrote:


But going to a gym doesn't increase your resistance- only your lifting. And I'll argue that someone who is in good shape will be able to take more damage than someone who doesn't


And I'll argue that no amount of conditioning will let someone survive a shot through the heart.

That extra conditioning might make a difference is soaking up some mild blunt trauma, like punches, but it makes little difference, in any to the wounds inflicted by weapons. A burst from a Uzi will take down aort kill Arnold Swatzenegger or Jack Lalane just as easily as it will a 8 year old child.

What the condition would help in would be in the recovery process.
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jmanski
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PostPosted: Thu Mar 18, 2010 7:12 pm    Post subject: Reply with quote

Or non-vital hits. But agreed- a shot to the heart kills anyone.
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