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Movement and actions..
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garhkal
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PostPosted: Fri Oct 06, 2006 8:54 am    Post subject: Movement and actions.. Reply with quote

Ok. By the book, when a character goes from cruise speed to flank (sprinting) he can take no other actions. But should not he be able to make an attack at the end of it, like a spear rush, or football tackle? What would the mods to this be??
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Krayt
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PostPosted: Fri Oct 06, 2006 3:38 pm    Post subject: Reply with quote

I don't know if there are any official rules for this, but I'd let them make a melee attack at the end of a long rush, at +1D DMG for the rush.
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Gry Sarth
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Joined: 25 May 2004
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PostPosted: Fri Oct 06, 2006 4:18 pm    Post subject: Reply with quote

Yeah, but he'd have to suffer a sever penalty for the attack itself. I'd give at least a -2D (as if the sprint were two actions).
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Camero
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PostPosted: Fri Oct 06, 2006 6:28 pm    Post subject: Reply with quote

I the R&E there is cruising speed, high speed, and all-out , and only the last one says no other actions are permitted. I agree with Gry that if an action was to be permitted after an all-out sprint then you would need a heavy penalty, like -3d ! If you have ever truely run "all-out" (running for your life) then you know it is REALY hard to slow down and do something different without even just falling over...
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vong
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PostPosted: Fri Oct 06, 2006 7:12 pm    Post subject: Reply with quote

well,, i would actually let them do it with no peanalty. id think of it as charging foward without regard to safety. on the enemies responce to the charge, he is now allowed to doge, parry or anything. and shince hes a point blank range now...

then let him make his choice

put everything into an attack and hope for the best.

Smile

ps, bullrush from d&d Razz
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Gry Sarth
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Joined: 25 May 2004
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PostPosted: Fri Oct 06, 2006 9:24 pm    Post subject: Reply with quote

Running all-out is well more than what's needed to charge. All-out is all you can give, it's what runners to on a 100m dash competition. If you run all-out at someone brandishing a sword, odds are things will get messy, either for your target or for you. It's not how battle is done. If you were consciously charging someone you would at most run at him at high speed.
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garhkal
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PostPosted: Fri Oct 06, 2006 11:03 pm    Post subject: Reply with quote

Linked question.. What about someone charging from horseback (or other animal...)... like a lance charge.
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Gry Sarth
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PostPosted: Sat Oct 07, 2006 1:19 am    Post subject: Reply with quote

You know, there are perfectly good games for the things you have in mind: Dungeons & Dragons, Lord of the Rings RPG, Fantasy GURPS....


...just kidding. But not really all that much. SWD6 really wasn't designed with these kinds of action in mind. I'd say keep it simple, simply apply a penalty here and a bonus there and you're all set. Charging from horseback? Quite tricky. That's two actions to begin with (beast riding and melee combat), but if you're also driving your mount at all-out speed, that would classify as at least another action. So make your rolls with a -2D/-3D penalty and get a nice damage bonus.

...or I could check my "To hit Armor Class Zero" table.....
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Kayle Skolaris
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Joined: 10 Mar 2006
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PostPosted: Sat Oct 07, 2006 2:52 am    Post subject: Reply with quote

Gry, if SWD6 wasn't designed for charging from horseback they never should have given a Beast Riding skill. And there's quite a few Star Wars races that are roughly on the same cultural level as many D&D races. Gamorreans, anyone? How about Coynites? Or maybe Barabels are more your speed.
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Allst Beamem
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PostPosted: Sat Oct 07, 2006 10:06 am    Post subject: Reply with quote

WOOT!!! THAC0!!!

Ah memrys Wink
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Gry Sarth
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PostPosted: Sat Oct 07, 2006 10:33 am    Post subject: Reply with quote

Yes, I know that there are many species that live in that "medieval" age, but still they are not what the system was designed for. It was designed for the whole "space opera" setting: blaster fights, starship battles, chasm leaps, etc. Sure your can find a good way to use the mechanics to perform a horseback charge, but you won't find any example of it in the rulebook (while in those other systems I mentioned, you will).
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Phalanks Balas
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Joined: 05 Jul 2005
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PostPosted: Mon Oct 09, 2006 8:36 am    Post subject: Reply with quote

It's easy to manage : Each mount is running at full speed (not flank). Rolls to manage hits are performed as normal. Damage is weapon damage + collision damage (taken by both characters).
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