The Rancor Pit Forum Index
Welcome to The Rancor Pit forums!

The Rancor Pit Forum Index
FAQ   ::   Search   ::   Memberlist   ::   Usergroups   ::   Register   ::   Profile   ::   Log in to check your private messages   ::   Log in

Structures & Buildings (drop-in rules)
Post new topic   Reply to topic    The Rancor Pit Forum Index -> House Rules -> Structures & Buildings (drop-in rules) Goto page Previous  1, 2
View previous topic :: View next topic  
Author Message
Mamatried
Commodore
Commodore


Joined: 16 Dec 2017
Posts: 1903
Location: Norway

PostPosted: Sun Aug 17, 2025 4:00 pm    Post subject: Reply with quote

CRMcNeill wrote:
shootingwomprats wrote:
1.9.0 Special Integrations
1.9.1 Energy Screens
Treat active defenses as Shields on Resistance (usually +1D to +3D vs specified damage types). On a Severe or Destroyed hit, roll Shields vs 15 or they flicker offline for 1D rounds.

1.9.3 Vacuum/Pressure Environments
Breach to vacuum: occupants in struck zone must make Immediate Stamina 15 or go Stunned from decompression; then normal vacuum rules apply. Emergency bulkheads (use Blast door 6D) may attempt to close (GM timing).

It occurs to me that shielded buildings may be more common than you suggested above. I mean, if the Empire is willing to magnetically seal their garbage compactors (effectively blaster-proofing the inside of a trash can), they’re certainly able and willing to do it to other, more important facilities.
Good point, but could that not easier be done with larger shields like the one covering the rebel base on hoth. A settlement inside a shield need no additonal shielding and thus would be easier to manage e en by the empire.
Back to top
View user's profile Send private message
shootingwomprats
Vice Admiral
Vice Admiral


Joined: 11 Sep 2013
Posts: 3239
Location: Online

PostPosted: Sun Aug 17, 2025 9:03 pm    Post subject: Reply with quote

garhkal wrote:
Nice.. This looks all good.. Though +12 for destroyed?


100% on point. I had used character scale as a holder knowing I was going to have to use vehicle/starship later but forgot about it. I have changed the damage chart in 1.3 and added an effect for shields blown for 1.3.1. Thanks for catching this.
_________________
Don Diestler
Host, Shooting Womp Rats
The D6 Podcast
http://d6holocron.com/shootingwomprats
@swd6podcast, Twitter
Back to top
View user's profile Send private message Visit poster's website
garhkal
Sovereign Protector
Sovereign Protector


Joined: 17 Jul 2005
Posts: 14363
Location: Reynoldsburg, Columbus, Ohio.

PostPosted: Mon Aug 18, 2025 12:26 am    Post subject: Reply with quote

Glad to help.. And so far i am liking this a lot.
_________________
Confucious sayeth, don't wash cat while drunk!
Back to top
View user's profile Send private message
shootingwomprats
Vice Admiral
Vice Admiral


Joined: 11 Sep 2013
Posts: 3239
Location: Online

PostPosted: Mon Aug 18, 2025 2:30 am    Post subject: Reply with quote

garhkal wrote:
Glad to help.. And so far i am liking this a lot.


Wait until you see the update I hope to post tomorrow. Its going to be in a different thread as its v2.0.0 and is much expanded. I will drop a link in this thread to it when its up. This version was something I tossed together in a few hours. The new version, I have spent the better part of two days on so far.

Welp here is the link: Structures & Buildings v2.0.0
_________________
Don Diestler
Host, Shooting Womp Rats
The D6 Podcast
http://d6holocron.com/shootingwomprats
@swd6podcast, Twitter
Back to top
View user's profile Send private message Visit poster's website
Display posts from previous:   
Post new topic   Reply to topic    The Rancor Pit Forum Index -> House Rules All times are GMT - 4 Hours
Goto page Previous  1, 2
Page 2 of 2

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group


v2.0