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Mamatried Commodore


Joined: 16 Dec 2017 Posts: 1903 Location: Norway
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Posted: Sun Aug 17, 2025 4:00 pm Post subject: |
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CRMcNeill wrote: | shootingwomprats wrote: | 1.9.0 Special Integrations
1.9.1 Energy Screens
Treat active defenses as Shields on Resistance (usually +1D to +3D vs specified damage types). On a Severe or Destroyed hit, roll Shields vs 15 or they flicker offline for 1D rounds.
1.9.3 Vacuum/Pressure Environments
Breach to vacuum: occupants in struck zone must make Immediate Stamina 15 or go Stunned from decompression; then normal vacuum rules apply. Emergency bulkheads (use Blast door 6D) may attempt to close (GM timing). |
It occurs to me that shielded buildings may be more common than you suggested above. I mean, if the Empire is willing to magnetically seal their garbage compactors (effectively blaster-proofing the inside of a trash can), they’re certainly able and willing to do it to other, more important facilities. | Good point, but could that not easier be done with larger shields like the one covering the rebel base on hoth. A settlement inside a shield need no additonal shielding and thus would be easier to manage e en by the empire. |
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shootingwomprats Vice Admiral


Joined: 11 Sep 2013 Posts: 3239 Location: Online
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Posted: Sun Aug 17, 2025 9:03 pm Post subject: |
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garhkal wrote: | Nice.. This looks all good.. Though +12 for destroyed? |
100% on point. I had used character scale as a holder knowing I was going to have to use vehicle/starship later but forgot about it. I have changed the damage chart in 1.3 and added an effect for shields blown for 1.3.1. Thanks for catching this. _________________ Don Diestler
Host, Shooting Womp Rats
The D6 Podcast
http://d6holocron.com/shootingwomprats
@swd6podcast, Twitter |
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garhkal Sovereign Protector


Joined: 17 Jul 2005 Posts: 14363 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Mon Aug 18, 2025 12:26 am Post subject: |
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Glad to help.. And so far i am liking this a lot. _________________ Confucious sayeth, don't wash cat while drunk! |
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shootingwomprats Vice Admiral


Joined: 11 Sep 2013 Posts: 3239 Location: Online
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Posted: Mon Aug 18, 2025 2:30 am Post subject: |
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garhkal wrote: | Glad to help.. And so far i am liking this a lot. |
Wait until you see the update I hope to post tomorrow. Its going to be in a different thread as its v2.0.0 and is much expanded. I will drop a link in this thread to it when its up. This version was something I tossed together in a few hours. The new version, I have spent the better part of two days on so far.
Welp here is the link: Structures & Buildings v2.0.0 _________________ Don Diestler
Host, Shooting Womp Rats
The D6 Podcast
http://d6holocron.com/shootingwomprats
@swd6podcast, Twitter |
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