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FVBonura Commander


Joined: 24 Nov 2005 Posts: 267 Location: Central PA
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jtanzer Lieutenant Commander


Joined: 01 Mar 2023 Posts: 132
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Posted: Fri Apr 04, 2025 4:12 pm Post subject: |
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Thanks for the link, I'll definitely check it out.
Edit: I'll make a Word Doc with the things that I disagree with. I'll try not to be too harsh, however there's quite a bit that I'm already not liking. I know that some of the GMs here prefer linear game styles, however that style comes with a variety of trade-offs that I don't particularly find enjoyable.
Edit #2: I'm doing a detailed strip-down on it, and while there are things I disagree with, there's also some good advice sprinkled in there. I'll be adding those to the Word doc as well. _________________ The best villians are the ones the PCs create. |
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pakman Commander


Joined: 20 Jul 2021 Posts: 463
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Posted: Sat Apr 05, 2025 10:43 pm Post subject: |
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jtanzer wrote: |
By contrast, the original edition of D&D in 1974 contains very specific instructions for both things: How to prep a dungeon and how to run the dungeon.
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But that is because it was new then - we did not have much before - we needed - everything.
Quote: | Virtually the entire RPG hobby is built on three core structures:
1. Dungeoncrawl (often genericized to location-crawl)
2. Combat
3. Railroad
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Would disagree - games these days have evolved - a lot more adventures and games are open world - or at least present themselves as such - using the quest hub mentality - or in some campaigns - the main quest and side question metaphor.
Why? Because of something we did not have "back in the day" - rpg based video games. From world of warcraft to skyrim to even more modern games like red dead 2 and cyberpunk.
Things have evolved tremendously.
jtanzer wrote: |
As I told Whill, I don't know how you can run a location in WEG SW. I can trawl through the rulebooks and maybe come up with something, but I'm starting to wonder if starting over and writing my own edition isn't a better idea. |
It does not matter how good weg was 30 years ago.
Critiquing it is a dead end.
There are literally THOUSANDS of blog posts, videos, books and other resources on this topic. Everything from making a good campaign to the "quantum ogre" concept in gaming.
Combine this with the new metaphors of video games RPGs (quests = adventures) and the other concepts - we don't need our RPG to teach us everything - we need just how to use the rules and the setting.
Oh, and a someone who is already literally writing their own edition - I am not putting in how to be a good gm - why - because there are already plenty of resources on that.
jtanzer wrote: |
Edit: I'll make a Word Doc with the things that I disagree with. I'll try not to be too harsh, however there's quite a bit that I'm already not liking.
...
Edit #2: I'm doing a detailed strip-down on it,
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The book was not offered up for a book review.
It was offered up in response of "hey if you are struggling to be a GM in star wars - try this".
Move on - this is not the book review we were looking for.
As asked before;
What is the point of this thread?
Are there gaps in our beloved 30 year old game.
Yep.
That is why we have tons of house rules.
Are some of those gaps a lack of GM advice?
Sure. Great.
Ask your question.
I mean I think an implied question was "how to run location"
see if this helps;
https://youtu.be/M2l-uCYYx64?si=aPYDEBZXuf69gNrC
(great channel - although a bit advanced - )
I suggest you also look at "how to be a great gm" Channel - its a good one, even I a gm with decades of experience picked up a lot of great ideas from it
https://www.youtube.com/@HowtobeaGreatGM
If you are still wanting some basics on a location - think about it.
Why is this important to the story. A location needs a purpose.
What is that purpose. What should the party get out of that scene?
Steal an item? Meet an informant? Hide from a patrol?
How to run it - start as you any location - what do they know, how do they approach...
"you reach the end of the street - and the abandoned warehouse you were told of - stands at the junction of the alley and some worn and battered trash containers...it is mid evening local time - a bit dusk with evening lights coming on...what does the party do".
If you are not sure how to GM - then watch some great gaming - or get in a game with a good GM.
Specific questions or topics - are great.
But complaining about the past - or giving us an unasked for book report? Not so much _________________ SW Fan, Gamer, Comic, Corporate nerd.
Working on massive House Rules document - pretty much a new book. Will post soon.... |
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