The Rancor Pit Forum Index
Welcome to The Rancor Pit forums!

The Rancor Pit Forum Index
FAQ   ::   Search   ::   Memberlist   ::   Usergroups   ::   Register   ::   Profile   ::   Log in to check your private messages   ::   Log in

How many cubic meters for each 'ton' of cargo space?
Post new topic   Reply to topic    The Rancor Pit Forum Index -> Ships, Vehicles, Equipment, and Tech -> How many cubic meters for each 'ton' of cargo space? Goto page 1, 2  Next
View previous topic :: View next topic  
Author Message
JohnLydiaParker
Ensign
Ensign


Joined: 13 May 2024
Posts: 35

PostPosted: Fri May 17, 2024 9:49 pm    Post subject: How many cubic meters for each 'ton' of cargo space? Reply with quote

Cut-off part of title - (drawing deckplans)
Currently I'm drawing up a bunch of deckplans for smaller ships, and that leads directly to the question of how many cubic meters to allocate for each ton of cargo capacity. Pretty much a self-explanatory question, but one I rather suspect there's not much agreement.
Back to top
View user's profile Send private message
CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 16381
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Fri May 17, 2024 10:47 pm    Post subject: Reply with quote

The rule of thumb is 1m^3 for every 2 metric tons of cargo. This assumes you’re hauling solid cargo, as 1m^3 of water is 1 metric ton.
_________________
"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

The CRMcNeill Stat/Rule Index
Back to top
View user's profile Send private message Send e-mail Visit poster's website
pakman
Commander
Commander


Joined: 20 Jul 2021
Posts: 464

PostPosted: Sat May 18, 2024 11:57 am    Post subject: Reply with quote

TLDR: I use 10 tons per 5' square on a grid.

That is based on averages on shipping and the types of storage one typical mixed use smaller transports (i.e. not huge vessels with large standardized cargo design).

Longer Version:
Like many status, the cargo limits on ships in most games are - a bit high.
Unless hauling stuff that is very dense and/or packed very very tight - cargo takes up a lot of space.

Also- you are correct about one thing - among gamers, there is not much agreement.... however - in shipping - there is.

A moderate weight for one pallet of cargo is about 1000lbs.
A heavy weight would be 2000lbs. But many can be more - A LOT MORE - shipping canned vegetables is more heavy than shipping cereal boxes or furniture (while heavy - furniture is large....). Scrap metal or fusion generators....a lot more.

So this can vary by cargo type /industry (I, like some others on the pit, have worked in logistics and transportation for years - shipping milk, meat and canned goods - that stuff is heavy. Shipping potato chips, toilet paper or apparel - lighter. But star wars is not "shipping simulator" so numbers that are averages - are close enough).

For more interesting reading;
https://woodrebirth.com/what-is-the-average-weight-of-a-pallet-of-freight/#Common_Weight_Ranges_of_Palletized_Freight

Going back to your question - I feel a cubic meter capacity is not as useful - well - because unless you are filling a bulk tank with water, gravel or grain - you never get to use most of an odd shaped cargo hold - especially the kind you see in game with ships that are designed to look cool over be efficient in design.

You could go into a ton of analysis on different cargo types, how they are packed - etc. But honestly - for our game of space wizards where most tramp freighters are carrying boxes or bulky things - I just use 10 tons per square on a map. (5' or 1.5m square).
_________________
SW Fan, Gamer, Comic, Corporate nerd.
Working on massive House Rules document - pretty much a new book. Will post soon....
Back to top
View user's profile Send private message
JohnLydiaParker
Ensign
Ensign


Joined: 13 May 2024
Posts: 35

PostPosted: Sat May 18, 2024 5:56 pm    Post subject: Reply with quote

I'm convinced most light freighters are undersized (long story), and my current plan for a Baudo (currently sized at 38 meters; most plans greatly overestimate the amount of space forward) I can only summon up 22-28 square meters of floor space, perhaps a fifth or more of it at less then full deck height, and divided into two holds, a bit oddly shaped. (The 'reduced height' runs along the side, extends outward 1.5 m and perhaps 1.5 m high)

(Only 4 1.5 m square "pallets" total, plus two in the reduced height area. Plus 2 more meter square sized pallets in the full height and 4 in the reduced height, and cargo can be traded for up to 4 fully assembled speeder bikes due to exterior doors. Being able to load a small landspeeder or tiny airspeeder on either or both sides instead is within minor customization, and trading off some living space. (This is for a standard" yacht config with 35 tons of cargo; a typical smuggler/freighter conversion can easily add up about an additional 20 1.5m "pallets," or around 130+? cubic meters more by replacing some of the passenger quarters with a common area and turning the two "luxury blisters" to cargo.) (Single deck "flatter" end of the interpretation of its shape.)

Still, it's a yacht, so that might not be too much of a problem. Sound good enough?


Giving the YT-2400 the same upscale the Falcon received, I was able to fit 53 1.5m "pallets", perhaps 120-140 square meters of floor space, and around 300-350 cubic meters, depending on the how high the decks are and where. Would that make it too much of an upscale?
(10 tons per pallet sounds pretty dense...)
Back to top
View user's profile Send private message
CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 16381
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Sun May 19, 2024 10:12 am    Post subject: Reply with quote

Check the www button at the bottom of my post. It links to my Google Drive, where I have a pretty extensive collection of deckplans, including one for the Baudo.
_________________
"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

The CRMcNeill Stat/Rule Index
Back to top
View user's profile Send private message Send e-mail Visit poster's website
ThrorII
Lieutenant Commander
Lieutenant Commander


Joined: 12 Jul 2019
Posts: 206

PostPosted: Tue May 21, 2024 12:30 am    Post subject: Reply with quote

Tramp Freighters states a stock light freighter can hold 100 tons and has 40 m3 of cargo space.

That yields 2.5 tons per m3.
_________________
"The internet is a pathway to many abilities, some considered to be unnatural." - Sheev Zuckerberg
Back to top
View user's profile Send private message
CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 16381
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Tue May 21, 2024 1:01 am    Post subject: Reply with quote

ThrorII wrote:
Tramp Freighters states a stock light freighter can hold 100 tons and has 40 m3 of cargo space.

That yields 2.5 tons per m3.

IIRC, that was in 1E Tramp Freighters. Later books revised it to 2 tons per m^3 (in either Pirates & Privateers or The Far Orbit Project).

Of course, 1E did have a chart that broke down weight/m^3 depending on what sort of cargo you were hauling.
_________________
"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

The CRMcNeill Stat/Rule Index
Back to top
View user's profile Send private message Send e-mail Visit poster's website
FVBonura
Commander
Commander


Joined: 24 Nov 2005
Posts: 271
Location: Central PA

PostPosted: Wed Nov 20, 2024 1:22 am    Post subject: Reply with quote

I have discussed this topic on other forums. I work for FedEx and will share what I am allowed to share about logistics with you potential customers. Very Happy

FedEx charges by volume and weight, which ever is greater. If the package is large and light, we charge by volume multiplied by "Dimensional Weight". If the package is small and heavy, we charge by weight. Space on the aircraft is at a premium. Space is money! Very Happy

"Dimensional Weight" is established by taking the average density of all cargo shipped by FedEx. The formula was developed decades ago and works out in metric as:

FedEx Dimensional Weight Formula

1m^3 = 200kg

Dimensional weight in kg per package = Length x Height x Width in cm / 5,000

You will note in "D6 Spaceships" on page 33:
Quote:
Bulk Space (basic): General cargo areas (which hold about 2.5 cubic meters per module) and personnel storage and weapons lockers fall under bulk space.


Bulk space weighs 1 mt per area unit and can hold 500 kg or hold an average of 200 kg per cubic meter.

1 mt total weight includes: the weight of the module 500 kg, and the weight of the cargo 500 kg.

Also See Cargo Module Chart in "D6 Spaceships" page 34 for more information.

So either the game designers at WEG have been shipping a great deal with FedEx or they have been reading my posts online. My recommendation is build your ships' cargo holds for 200 kg per cubic meter. If you have something really heavy, go by your maximum cargo capacity weight/mass, and leave the rest empty.
_________________
Star Wars Deckplans Alliance
Star Wars Prequel Commentary
Back to top
View user's profile Send private message Send e-mail Visit poster's website
willg
Lieutenant Commander
Lieutenant Commander


Joined: 29 Apr 2014
Posts: 205

PostPosted: Sat Jan 11, 2025 6:11 am    Post subject: Reply with quote

CRMcNeill wrote:
The rule of thumb is 1m^3 for every 2 metric tons of cargo. This assumes you’re hauling solid cargo, as 1m^3 of water is 1 metric ton.


That sort of ties in with my question about Crago space Vs consumables space.

The systems seems to measure the Consumables space in duration it will last vs how much is actually being carried.
Back to top
View user's profile Send private message
FVBonura
Commander
Commander


Joined: 24 Nov 2005
Posts: 271
Location: Central PA

PostPosted: Tue Mar 04, 2025 12:59 am    Post subject: Reply with quote

I was just reading Galaxy Guide 6, First and Second Edition. I noticed all the tramp freighters in First Edition have a cargo ratio of 2,500kg (2.5mt) per cubic meter. Density that high would damage an aircraft. I also noticed that all mention of cargo volume was removed from Second Edition. I suspect someone at West End Games, Eric Trautmann would be my best guess, either talked to someone in the logistics industry or read the rules for dimensional weight and left the metric ambiguous for Second Edition. D6 Space/Spaceships then finally gave us specific mass and volume of 200kg / m^3.

Increasing light freighters by +50% in all dimensions increases internal cargo volume.

1.50 x 1.50 x 1.50 = 3.375

Almost 4x the cargo space. It wont get us to 2,500 kg / m^3 but it helps a great deal.
_________________
Star Wars Deckplans Alliance
Star Wars Prequel Commentary
Back to top
View user's profile Send private message Send e-mail Visit poster's website
Ziz
Lieutenant Commander
Lieutenant Commander


Joined: 26 Feb 2022
Posts: 120

PostPosted: Tue Mar 04, 2025 7:40 pm    Post subject: Reply with quote

Somewhere in my internet travels (here, maybe?) I found a chart from GG6 1E that was left out of GG6 2E.

https://live.staticflickr.com/65535/54366282100_99758365c8_h.jpg

Does any of this figure into the issue at hand?
Back to top
View user's profile Send private message
FVBonura
Commander
Commander


Joined: 24 Nov 2005
Posts: 271
Location: Central PA

PostPosted: Wed Mar 05, 2025 12:39 am    Post subject: Reply with quote

Ziz wrote:
Does any of this figure into the issue at hand?

Indirectly, you still have to be mindful to distribute those loads evenly fore-to-aft, and port-to-starboard not exceeding your max cargo capacity.
_________________
Star Wars Deckplans Alliance
Star Wars Prequel Commentary
Back to top
View user's profile Send private message Send e-mail Visit poster's website
Impaler
Ensign
Ensign


Joined: 25 Jan 2025
Posts: 25

PostPosted: Wed Mar 05, 2025 3:48 am    Post subject: Reply with quote

Quote:
Somewhere in my internet travels (here, maybe?) I found a chart from GG6 1E that was left out of GG6 2E.

https://live.staticflickr.com/65535/54366282100_99758365c8_h.jpg

Does any of this figure into the issue at hand?


Interesting table, the price deviations seem to me to be unrealistically small but I guess that makes sense for gameplay.

The cargo density figures sound reasonable, BUT when you combine them with the cost per weight it seems illogical as you actually end up with the highest value per volume being the lowe end metal and minerals as you get the cost per unit volume by multiplying the two values.

This makes no sense to me. We should expect that processing and manufacturing raises cost per unit weight AND cost per unit of volume. A pallet of electronics is going to cost more then a pallet of bricks even if the bricks are physically denser. From metal to high tech components we see a multipler of 2.5x in the cost per unit weight metric. But this is completly blown away by a 20x drop in density so the cost per volume tanks.

The only thing that makes sense is if the last column was supposed to be cost per volume NOT cost per weight. Now a box full of Ore isnt' worth 3.5x what the same box full of medicine would be worth and being light courier ship for high value low density goods actually makes sense.


Last edited by Impaler on Tue Mar 11, 2025 7:55 am; edited 1 time in total
Back to top
View user's profile Send private message
Impaler
Ensign
Ensign


Joined: 25 Jan 2025
Posts: 25

PostPosted: Wed Mar 05, 2025 7:05 pm    Post subject: Reply with quote

I've also been developing some conversion metrics for a game I'm planning which is similar to StarWars Rebellion the PC game but trying to use more lore accurate numbers or atleast the ratios between the numbers.

As this is a high level wargame the minimum 'token' of would be a Flight of star-fighters (1/4th of a squadron so 3 craft typically). So I picked 9,000 credits = 1 credit in game and a flight of TIE and X-wings cost 20 and 50 credits respectivly for nice round numbers.

That cost is further broken down into components and assembly time with everything having a specific recipie of components needed to make it with each component being 1 unit of cargo which is ~20 tons or 10 cubic meters. Most components cost 1 credit per unit but deflectors and weapons cost 2 and hyperdrives cost 3.

I put an X-wing flight (3 craft) at 13 components which cost 18 credits total then add 32 credits in assembly cost. While a TIE fighter flight is made of 8 components which cost just 10 credits plus a very low additional 10 credits for assembly because TIE's are supposed to be designed for simple assembly and mass production.

This is a fairly good match with the table provided. An X-wing officially masses 10 tons and that would presumably top tier technical equipment which according to the chart should be a half tone per cubic meter so the materials nessary to make 3 X-wings should have a volume of close to 60 cubic meters. Then if one takes the 6000 credits to be cost per volume as I described in the lat post that comes out to a total of 360,000 credits, which is quite close to the official 450,000 total that 3x 150,000 gives, we can assume a bit of support equipment (lifts, tools, fueling gear, diagnostic machines etc) are also part of any operational starfighter as well to bridge the discrepancy with a few tons of additional equipment. Likewise the density figure is not too far off, 60 cubic meters is 6 units of cargo, while I assume 13 units in components so off by about half.
Back to top
View user's profile Send private message
Whill
Dark Lord of the Jedi (Owner/Admin)


Joined: 14 Apr 2008
Posts: 10488
Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy

PostPosted: Sat Mar 08, 2025 10:13 pm    Post subject: Reply with quote

Ziz wrote:
Somewhere in my internet travels (here, maybe?) I found a chart from GG6 1E that was left out of GG6 2E.

https://live.staticflickr.com/65535/54366282100_99758365c8_h.jpg

It was likely here. I originally made that PDF (updating the page # on the right chart to the correct page in the 2e GG6). I see it is making its rounds on the internet (like anything I share publicly, it is free for the taking by anyone).

GG6 2e Missing Charts
_________________
*
Site Map
Forum Guidelines
Registration/Log-In Help
The Rancor Pit Library
Star Wars D6 Damage
Back to top
View user's profile Send private message Visit poster's website
Display posts from previous:   
Post new topic   Reply to topic    The Rancor Pit Forum Index -> Ships, Vehicles, Equipment, and Tech All times are GMT - 4 Hours
Goto page 1, 2  Next
Page 1 of 2

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group


v2.0