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CRMcNeill Director of Engineering
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Joined: 05 Apr 2010 Posts: 16371 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Thu Mar 13, 2014 2:16 am Post subject: |
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griff wrote: | Should there be a perception check to detect a mine field in general not individual mine. I.e. exploded mines by animals, other people, disturbed ground and the like. |
I think that was mentioned above, with regard to concealment being a feature of minefields. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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Lane Arroway Lieutenant Commander
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Joined: 02 Feb 2013 Posts: 153 Location: Taris, Outer Rim
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Posted: Thu Mar 13, 2014 7:49 am Post subject: |
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I'm sure a combination of Demolitions and hide are in order. Demolitions to place the mine, Hide to, well, hide the mine.
If a pc were to place a mine or a few mines I might use their hide roll as the difficulty number for the search/perception check. For a standing mine field I would use a difficulty number, not sure on how hard though.
I think it would be fun to have that classic moment when a character steps on a mine and hears that "click". Then the other pcs have to come up with a way to save them. _________________ "This job is 90% talking to people and 10% shooting at them." |
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CRMcNeill Director of Engineering
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Joined: 05 Apr 2010 Posts: 16371 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Thu Mar 13, 2014 11:31 am Post subject: |
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Lane Arroway wrote: | I think it would be fun to have that classic moment when a character steps on a mine and hears that "click". Then the other pcs have to come up with a way to save them. |
garhkal, this might be the Dodge you were considering. A character might get no chance to dodge an actual mine detonation, but he might be able to roll a reflexive freeze to stop moving when he hears the click noise... _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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garhkal Sovereign Protector
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Joined: 17 Jul 2005 Posts: 14290 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Thu Mar 13, 2014 3:18 pm Post subject: |
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griff wrote: | Should there be a perception check to detect a mine field in general not individual mine. I.e. exploded mines by animals, other people, disturbed ground and the like. |
YEs, but if they wanted to get a search roll that would be a full on action, and so would MAP with movement (and any other actions they are doing).. _________________ Confucious sayeth, don't wash cat while drunk! |
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The Brain Lieutenant Commander
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Joined: 03 Jun 2005 Posts: 242
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Posted: Sat Mar 15, 2014 2:09 am Post subject: |
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Hellcat wrote: | Second edition, revised and expanded, does have stats for an anti-vehicle mine. The write-up does suggest that there should somewhere be stats for anti-personnel in one of the other books. |
Mines:
Craken's Rebel Field Guide (CRFG) Pgs. 78, 79
Imperial Source book Pg 129 (no specific rules)
Gundark’s Fantastic Technology page 44
Triggers:
CRFG Pgs 18, 19, 20
Rules of Engagement pg 42-43
Shadows of the Empire Planets Guide page 84
For the record before anyone thinks I am totally obsessive I could only remember they existed I still had to look up the specific books and page numbers.  |
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jmanski Arbiter-General (Moderator)
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Joined: 06 Mar 2005 Posts: 2065 Location: Kansas
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Posted: Sat Mar 15, 2014 3:12 pm Post subject: |
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Eh, obsession isn't that bad a thing, really, if its Star Wars you're obsessed about....  _________________ Blasted rules. Why can't they just be perfect? |
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atgxtg Rear Admiral
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Joined: 22 Mar 2009 Posts: 2460
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Posted: Mon Mar 17, 2014 2:00 pm Post subject: |
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jmanski wrote: | Eh, obsession isn't that bad a thing, really, if its Star Wars you're obsessed about....  |
What... you're obsessing about my Star Wars....  |
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jmanski Arbiter-General (Moderator)
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Joined: 06 Mar 2005 Posts: 2065 Location: Kansas
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Posted: Mon Mar 17, 2014 2:50 pm Post subject: |
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Not exactly... _________________ Blasted rules. Why can't they just be perfect? |
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CRMcNeill Director of Engineering
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Joined: 05 Apr 2010 Posts: 16371 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Mon Jan 27, 2025 12:44 am Post subject: |
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Bumping this on account of something I just read about: Smart Mines.
In particular, these mines can be used to create “self-healing minefields”. By networking together, the mines can build a map of the minefield and detect gaps caused by detonated mines, then move themselves to plug the gaps. Current versions use rockets to move along the ground, but versions with treads or wheels are plausible. In a Star Wars setting, repulsorlift-mobile mines are a possibility. It’s also a lot easier to replenish and/or rebuild a depleted field by adding new mines that network with the remaining mines from the previous field.
Discuss. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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garhkal Sovereign Protector
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Joined: 17 Jul 2005 Posts: 14290 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Mon Jan 27, 2025 2:33 am Post subject: |
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Nasty.. DRONE mines! Beware the ai!!  _________________ Confucious sayeth, don't wash cat while drunk! |
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