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cheshire Arbiter-General (Moderator)
Joined: 04 Jan 2004 Posts: 4855
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Posted: Tue Jan 07, 2025 3:12 pm Post subject: Build your own contacts |
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I just did Session 0 with a new group. The usual, character generation, discussion of tone, group boundaries, and the like. But I decided to add a component this time around.
The campaign is set in a single sector, and I let the characters each say that they have a contact that they know (or at least know by reputation) in the sector.
I laid out three rows of index cards. The first row had a profession of an NPC, the second row had a characteristic of the NPC, and the last row had their disposition toward the PC.
The first row had things like, Junk Dealer, Information Dealer, Salvage Captain, Former Imperial, etc. The second row had things like, "trying to hide," "whom you've never fully trusted," "who could never let go of the war," "who is just trying to get by." etc. The last row had things like, "who knows your secret," "who holds a grudge against you," "to whom you owe a favor," etc.
Then the players got to pick card combinations that they thought were interesting and served to kickstart part of their character backgrounds and relations with the sector. _________________ __________________________________
Before we take any of this too seriously, just remember that in the middle episode a little rubber puppet moves a spaceship with his mind. |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14228 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Tue Jan 07, 2025 3:39 pm Post subject: |
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Now that is a funny way to do contact building. _________________ Confucious sayeth, don't wash cat while drunk! |
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deano Lieutenant
Joined: 05 Jan 2008 Posts: 88 Location: UK
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Posted: Tue Jan 07, 2025 4:26 pm Post subject: |
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I like the sound of this. Do you have the complete set of options to share please? _________________ TORIS - toris.magriller.net |
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cheshire Arbiter-General (Moderator)
Joined: 04 Jan 2004 Posts: 4855
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Posted: Tue Jan 07, 2025 9:52 pm Post subject: |
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I might even put them in a spreadsheet for future use, and I'm happy to share that here. I keep thinking of additional options I could have put in. _________________ __________________________________
Before we take any of this too seriously, just remember that in the middle episode a little rubber puppet moves a spaceship with his mind. |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14228 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Wed Jan 08, 2025 1:31 am Post subject: |
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For variety imo there should be twelve options for all 3 categories.. OR even 4 categories! _________________ Confucious sayeth, don't wash cat while drunk! |
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Whill Dark Lord of the Jedi (Owner/Admin)
Joined: 14 Apr 2008 Posts: 10447 Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy
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Posted: Wed Jan 08, 2025 1:41 am Post subject: Re: Build your own contacts |
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This is great. I have a more in-depth Session Zero that includes each player and I co-creating NPC contacts for their PCs. These NPCs also serve as a pool of possible replacement characters should any PCs die over the course of the campaign. But it is a good idea to have some contacts premade and on-hand as well. _________________ *
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pakman Commander
Joined: 20 Jul 2021 Posts: 443
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Posted: Wed Jan 08, 2025 11:44 am Post subject: Re: Build your own contacts |
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cheshire wrote: | I just did Session 0 with a new group. The usual, character generation, discussion of tone, group boundaries, and the like. But I decided to add a component this time around.
The campaign is set in a single sector, and I let the characters each say that they have a contact that they know (or at least know by reputation) in the sector.
I laid out three rows of index cards. The first row had a profession of an NPC, the second row had a characteristic of the NPC, and the last row had their disposition toward the PC.
The first row had things like, Junk Dealer, Information Dealer, Salvage Captain, Former Imperial, etc. The second row had things like, "trying to hide," "whom you've never fully trusted," "who could never let go of the war," "who is just trying to get by." etc. The last row had things like, "who knows your secret," "who holds a grudge against you," "to whom you owe a favor," etc.
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Very awesome!!!
This is a great way to build NPCs.
I use a similar system for background sessions. We run a number of "encounters" all narratively driven to help build character connections.
It is inspired by improv training sessions and a bit from the game Fiasco (which is a ton of fun).
In the backgrounds, I also add in locations that will be important in the future campaign - either just worlds "Bespin, Kamino, Corella" or sometimes more specific or vague.
So two player characters might be at a combination of cards (we used index cards - but you can easily roll on table - but we find the physical grouping of cards on the gaming area is more fun) and then the gm asks a series of questions to form up a scene.
"what is your character doing here...."
"how do you know this person"
"are they friend of rival...:"
This then leads to a way to make background events - just like the OP post.
Side on the scene side - have a category of cards called "Twist/complication" with things that add interesting events to the story.
One player ended up with "romantic complication" - which later turned into humorous shift for his character (he went from a basic smuggler concept to more of a lando by the time of actually rolling up the character).
One of these days I will actually write all this up into something....
thanks for sharing ! _________________ SW Fan, Gamer, Comic, Corporate nerd.
Working on massive House Rules document - pretty much a new book. Will post soon.... |
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Kytross Line Captain
Joined: 28 Jan 2008 Posts: 805
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Posted: Thu Jan 09, 2025 8:37 pm Post subject: |
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I approve this system. |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14228 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Fri Jan 10, 2025 1:18 am Post subject: |
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Any chance you can give us a pic of the selections? _________________ Confucious sayeth, don't wash cat while drunk! |
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