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Build your own contacts
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cheshire
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PostPosted: Tue Jan 07, 2025 3:12 pm    Post subject: Build your own contacts Reply with quote

I just did Session 0 with a new group. The usual, character generation, discussion of tone, group boundaries, and the like. But I decided to add a component this time around.

The campaign is set in a single sector, and I let the characters each say that they have a contact that they know (or at least know by reputation) in the sector.

I laid out three rows of index cards. The first row had a profession of an NPC, the second row had a characteristic of the NPC, and the last row had their disposition toward the PC.

The first row had things like, Junk Dealer, Information Dealer, Salvage Captain, Former Imperial, etc. The second row had things like, "trying to hide," "whom you've never fully trusted," "who could never let go of the war," "who is just trying to get by." etc. The last row had things like, "who knows your secret," "who holds a grudge against you," "to whom you owe a favor," etc.

Then the players got to pick card combinations that they thought were interesting and served to kickstart part of their character backgrounds and relations with the sector.
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garhkal
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PostPosted: Tue Jan 07, 2025 3:39 pm    Post subject: Reply with quote

Now that is a funny way to do contact building.
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deano
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PostPosted: Tue Jan 07, 2025 4:26 pm    Post subject: Reply with quote

I like the sound of this. Do you have the complete set of options to share please?
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cheshire
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PostPosted: Tue Jan 07, 2025 9:52 pm    Post subject: Reply with quote

I might even put them in a spreadsheet for future use, and I'm happy to share that here. I keep thinking of additional options I could have put in.
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garhkal
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PostPosted: Wed Jan 08, 2025 1:31 am    Post subject: Reply with quote

For variety imo there should be twelve options for all 3 categories.. OR even 4 categories!
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Whill
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PostPosted: Wed Jan 08, 2025 1:41 am    Post subject: Re: Build your own contacts Reply with quote

This is great. I have a more in-depth Session Zero that includes each player and I co-creating NPC contacts for their PCs. These NPCs also serve as a pool of possible replacement characters should any PCs die over the course of the campaign. But it is a good idea to have some contacts premade and on-hand as well.
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pakman
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PostPosted: Wed Jan 08, 2025 11:44 am    Post subject: Re: Build your own contacts Reply with quote

cheshire wrote:
I just did Session 0 with a new group. The usual, character generation, discussion of tone, group boundaries, and the like. But I decided to add a component this time around.

The campaign is set in a single sector, and I let the characters each say that they have a contact that they know (or at least know by reputation) in the sector.

I laid out three rows of index cards. The first row had a profession of an NPC, the second row had a characteristic of the NPC, and the last row had their disposition toward the PC.

The first row had things like, Junk Dealer, Information Dealer, Salvage Captain, Former Imperial, etc. The second row had things like, "trying to hide," "whom you've never fully trusted," "who could never let go of the war," "who is just trying to get by." etc. The last row had things like, "who knows your secret," "who holds a grudge against you," "to whom you owe a favor," etc.


Very awesome!!!
This is a great way to build NPCs.

I use a similar system for background sessions. We run a number of "encounters" all narratively driven to help build character connections.

It is inspired by improv training sessions and a bit from the game Fiasco (which is a ton of fun).

In the backgrounds, I also add in locations that will be important in the future campaign - either just worlds "Bespin, Kamino, Corella" or sometimes more specific or vague.

So two player characters might be at a combination of cards (we used index cards - but you can easily roll on table - but we find the physical grouping of cards on the gaming area is more fun) and then the gm asks a series of questions to form up a scene.

"what is your character doing here...."
"how do you know this person"
"are they friend of rival...:"

This then leads to a way to make background events - just like the OP post.

Side on the scene side - have a category of cards called "Twist/complication" with things that add interesting events to the story.

One player ended up with "romantic complication" - which later turned into humorous shift for his character (he went from a basic smuggler concept to more of a lando by the time of actually rolling up the character).


One of these days I will actually write all this up into something....

thanks for sharing !
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Kytross
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PostPosted: Thu Jan 09, 2025 8:37 pm    Post subject: Reply with quote

I approve this system.
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garhkal
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PostPosted: Fri Jan 10, 2025 1:18 am    Post subject: Reply with quote

Any chance you can give us a pic of the selections?
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