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Cellphone (smartphone like we all have) in Star Wars
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garhkal
Sovereign Protector
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Joined: 17 Jul 2005
Posts: 14228
Location: Reynoldsburg, Columbus, Ohio.

PostPosted: Fri Jan 03, 2025 4:16 pm    Post subject: Reply with quote

If they don't purchase time, can they 'hack in' and use it? IF so, how easily?
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Kytross
Line Captain
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Joined: 28 Jan 2008
Posts: 805

PostPosted: Sat Jan 04, 2025 4:13 am    Post subject: Reply with quote

garhkal wrote:
If they don't purchase time, can they 'hack in' and use it? IF so, how easily?


That's a great question. Never came up in a game. Huh...

Getting access is just a matter of having the right login & password combination. The easiest way to get that would be to steal someone else's device with a pickpocket roll and make a very easy computer programming roll to get their log in credentials.

If you're trying to get the information from a secured database I'd probably make it a moderate to difficult roll depending on the quality of the company running the network.

In other words, it's not that hard to get access to networks.
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Whill
Dark Lord of the Jedi (Owner/Admin)


Joined: 14 Apr 2008
Posts: 10447
Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy

PostPosted: Sun Jan 05, 2025 7:25 pm    Post subject: Reply with quote

Kytross wrote:
I treat datapads as the equivalent of modern cellphones. The trick to accessing the net with them is two fold.

1 There needs to be an available network, as discussed in this thread in depth.

2 The PC needs to have purchased access. Whether a subscription or just minutes, they need to buy time one way or another.


Comlinks allow communication, including data transmission, over a variety of electromagnetic spectrums. Qui-Gin sent Anakin's blood sample to Obi-Wan with his comlinks. Comlinks are super-useful on planets like Hoth and Tatooine where there is no easy network to connect your datapads to. In my games comlinks use mostly radio waves, but also other parts of the electromagnetic spectrum to make direct communication to other comlinks. They can also broadcast wide so anyone can pick up, like distress calls.

I also allow players to connect their datapads to their comlinks to send data from datapads to datapads, like texts and videos and such. For me it's a very easy tech roll.

I like this guy. This is how I see it.

Linking datapads to comlinks shouldn't be too hard, but the only thing I add to all of this is that in my SWU, pocket computers come in both the standard and the "plus comlink" versions, the latter of which are somewhat akin to modern cell phones. Yes, there must still be an accessible network to use, but the functionality is there.
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