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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14228 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Fri Jan 03, 2025 4:16 pm Post subject: |
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If they don't purchase time, can they 'hack in' and use it? IF so, how easily? _________________ Confucious sayeth, don't wash cat while drunk! |
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Kytross Line Captain
Joined: 28 Jan 2008 Posts: 805
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Posted: Sat Jan 04, 2025 4:13 am Post subject: |
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garhkal wrote: | If they don't purchase time, can they 'hack in' and use it? IF so, how easily? |
That's a great question. Never came up in a game. Huh...
Getting access is just a matter of having the right login & password combination. The easiest way to get that would be to steal someone else's device with a pickpocket roll and make a very easy computer programming roll to get their log in credentials.
If you're trying to get the information from a secured database I'd probably make it a moderate to difficult roll depending on the quality of the company running the network.
In other words, it's not that hard to get access to networks. |
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Whill Dark Lord of the Jedi (Owner/Admin)
Joined: 14 Apr 2008 Posts: 10447 Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy
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Posted: Sun Jan 05, 2025 7:25 pm Post subject: |
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Kytross wrote: | I treat datapads as the equivalent of modern cellphones. The trick to accessing the net with them is two fold.
1 There needs to be an available network, as discussed in this thread in depth.
2 The PC needs to have purchased access. Whether a subscription or just minutes, they need to buy time one way or another.
Comlinks allow communication, including data transmission, over a variety of electromagnetic spectrums. Qui-Gin sent Anakin's blood sample to Obi-Wan with his comlinks. Comlinks are super-useful on planets like Hoth and Tatooine where there is no easy network to connect your datapads to. In my games comlinks use mostly radio waves, but also other parts of the electromagnetic spectrum to make direct communication to other comlinks. They can also broadcast wide so anyone can pick up, like distress calls.
I also allow players to connect their datapads to their comlinks to send data from datapads to datapads, like texts and videos and such. For me it's a very easy tech roll. |
I like this guy. This is how I see it.
Linking datapads to comlinks shouldn't be too hard, but the only thing I add to all of this is that in my SWU, pocket computers come in both the standard and the "plus comlink" versions, the latter of which are somewhat akin to modern cell phones. Yes, there must still be an accessible network to use, but the functionality is there. _________________ *
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