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Mask_of_A Cadet
Joined: 05 Sep 2024 Posts: 1
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Posted: Fri Sep 06, 2024 12:03 pm Post subject: Defel Fur |
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I'm playing a Defel character in a campaign. According to what I've read, Defel fur makes Defels almost invisible by absorbing all light (yes, I know that's not how physics works, but that's what the material says). I want to know if Defels shed or how quickly their fur grows, specifically for my character making stealth gear out of his own fur. Is that feasible? Thank you in advance for your help and have a great day! |
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shootingwomprats Rear Admiral
Joined: 11 Sep 2013 Posts: 2690 Location: Online
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Posted: Fri Sep 06, 2024 12:47 pm Post subject: Re: Defel Fur |
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Mask_of_A wrote: | I'm playing a Defel character in a campaign. According to what I've read, Defel fur makes Defels almost invisible by absorbing all light (yes, I know that's not how physics works, but that's what the material says). I want to know if Defels shed or how quickly their fur grows, specifically for my character making stealth gear out of his own fur. Is that feasible? Thank you in advance for your help and have a great day! |
How often and how much whatever creature sheds is inconsequential. It happens at the speed of plot and GM fiat. I personally would not allow the stealth gear and explain it away as how midichlorins work specifically with the defel physiology. While a part of a living defel the fur gives the special ability. Remove it from a living defel or a dead defel the connection to the midichlorins is severed and the special ability dissipates into nothingness, returning to the Living Force.
If your GM allows I believe they are opening up a whole area that you cannot put back into Pandora's Box. Even if the material gave a lesser modifier precedence has been set. If made it so it only works for a while then slowly dissipates to nothing, again you deal with setting the precedence. If limitations are set on harvesting players are going to grumble. My experience, for what its worth, I would encourage the GM not to allow it.
Ysalamir. They push the Force "away" but only when they are alive. Somehow connected to the Living Force through the midichlorins. Keep in mind the Living Force is created by life and thats why there is such diversity, life forms and special abilities within the SWU. This is my 2 cents worth of advice, ymmv. _________________ Don Diestler
Host, Shooting Womp Rats
The D6 Podcast
http://d6holocron.com/shootingwomprats
@swd6podcast, Twitter |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14213 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Fri Sep 06, 2024 3:35 pm Post subject: |
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I agree. THeir 'fur' only does it when attached to the living Defel.. _________________ Confucious sayeth, don't wash cat while drunk! |
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Whill Dark Lord of the Jedi (Owner/Admin)
Joined: 14 Apr 2008 Posts: 10435 Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy
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Posted: Sat Sep 07, 2024 2:57 pm Post subject: Re: Defel Fur |
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Mask_of_A wrote: | I'm playing a Defel character in a campaign. According to what I've read, Defel fur makes Defels almost invisible by absorbing all light (yes, I know that's not how physics works, but that's what the material says). I want to know if Defels shed or how quickly their fur grows, specifically for my character making stealth gear out of his own fur. Is that feasible? Thank you in advance for your help and have a great day! |
Welcome to the Pit!
May I ask why a stealthy character would need stealth gear made out of his own natural stealthiness? _________________ *
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Ziz Lieutenant Commander
Joined: 26 Feb 2022 Posts: 112
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Posted: Sat Sep 07, 2024 3:35 pm Post subject: |
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I'm guessing they want to use it to make gear for others. So, the Defel character shaves off his own fur, uses it to make stealth gear for a fellow player, then his fur grows back, so aside from time for the fur to regrow, nothing lost. |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14213 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Sat Sep 07, 2024 11:41 pm Post subject: |
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It wouldn't imo just be that easy.. Otherwise OTHERS would have already thought of it. Just look at how hard it is to get your hands on shadowsilk for making stealth shadowsuits... _________________ Confucious sayeth, don't wash cat while drunk! |
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Ziz Lieutenant Commander
Joined: 26 Feb 2022 Posts: 112
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Posted: Sun Sep 08, 2024 8:24 pm Post subject: |
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I'm just trying to define the concept of what OP is going for. Labor, cost, chance of success, effectiveness - that's all gameplay mechanics. |
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shootingwomprats Rear Admiral
Joined: 11 Sep 2013 Posts: 2690 Location: Online
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Posted: Mon Sep 16, 2024 2:14 pm Post subject: Re: Defel Fur |
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Mask_of_A wrote: | I'm playing a Defel character in a campaign. According to what I've read, Defel fur makes Defels almost invisible by absorbing all light (yes, I know that's not how physics works, but that's what the material says). I want to know if Defels shed or how quickly their fur grows, specifically for my character making stealth gear out of his own fur. Is that feasible? Thank you in advance for your help and have a great day! |
Geeesh did we scare the "new guy" away? _________________ Don Diestler
Host, Shooting Womp Rats
The D6 Podcast
http://d6holocron.com/shootingwomprats
@swd6podcast, Twitter |
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DougRed4 Rear Admiral
Joined: 18 Jan 2013 Posts: 2286 Location: Seattle, WA
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Posted: Thu Oct 17, 2024 6:11 pm Post subject: Re: Defel Fur |
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shootingwomprats wrote: | Mask_of_A wrote: | I'm playing a Defel character in a campaign. According to what I've read, Defel fur makes Defels almost invisible by absorbing all light (yes, I know that's not how physics works, but that's what the material says). I want to know if Defels shed or how quickly their fur grows, specifically for my character making stealth gear out of his own fur. Is that feasible? Thank you in advance for your help and have a great day! |
Geeesh did we scare the "new guy" away? |
If so, it might have been when you mentioned midichlorians. _________________ Currently Running: Villains & Vigilantes (a 32-year-old campaign with multiple groups) and D6 Star Wars; mostly on hiatus are Adventures in Middle-earth and Delta Green |
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jtanzer Lieutenant Commander
Joined: 01 Mar 2023 Posts: 118
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Posted: Thu Oct 17, 2024 7:56 pm Post subject: Re: Defel Fur |
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DougRed4 wrote: |
If so, it might have been when you mentioned midichlorians. |
That's a topic worthy of it's own thread, assuming there isn't one already. _________________ The best villians are the ones the PCs create. |
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Mamatried Commodore
Joined: 16 Dec 2017 Posts: 1861 Location: Norway
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Posted: Thu Oct 17, 2024 10:37 pm Post subject: |
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How about give a penalry of +10 or something ir a +3D to stealth as a bonus feture, it makes it "almost" invisible and remeber the payer characters are supposed to be heroes and a cut above the rest so their chances of noticing is sligtly higher or should thannthe average spacer enoutering a defel |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14213 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Fri Oct 18, 2024 12:32 am Post subject: |
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I could see for the first "week" after skinning it off a defel, having +3d. As it it ages it could drop from that say -2 pips per week. _________________ Confucious sayeth, don't wash cat while drunk! |
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FVBonura Lieutenant Commander
Joined: 24 Nov 2005 Posts: 138 Location: Central PA
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Posted: Thu Nov 21, 2024 11:08 pm Post subject: |
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The geometry of the fur is what makes it work. Shaving it off will destroy its properties. I recommend studying this real world bird that does the same thing.
Bird of Paradise
I would also rule that Defel are very susceptible to heat stroke when moving around in direct sunlight. _________________ Star Wars Deckplans Alliance
Star Wars Prequel Commentary |
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