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TauntaunScout Line Captain
Joined: 20 Apr 2015 Posts: 981
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Posted: Thu May 30, 2024 10:19 am Post subject: |
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Ooh! Ooh!
West End Star Wars Miniatures Battles has rules for wildfires! Either if flames from a flamethrower spread, or troops just decide to arsonize a piece of forest terrain.
You can probably reverse engineer them back to RPG stats. |
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Whill Dark Lord of the Jedi (Owner/Admin)
Joined: 14 Apr 2008 Posts: 10402 Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy
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Posted: Thu May 30, 2024 10:22 pm Post subject: Re: Getting caught in a wild fire?? |
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TauntaunScout wrote: | Ooh! Ooh!
West End Star Wars Miniatures Battles has rules for wildfires! Either if flames from a flamethrower spread, or troops just decide to arsonize a piece of forest terrain.
You can probably reverse engineer them back to RPG stats. |
Do tell. Anything you can share about the mini rules? _________________ *
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Ziz Lieutenant Commander
Joined: 26 Feb 2022 Posts: 109
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Posted: Thu May 30, 2024 11:01 pm Post subject: Re: Getting caught in a wild fire?? |
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Whill wrote: | TauntaunScout wrote: | Ooh! Ooh!
West End Star Wars Miniatures Battles has rules for wildfires! Either if flames from a flamethrower spread, or troops just decide to arsonize a piece of forest terrain.
You can probably reverse engineer them back to RPG stats. |
Do tell. Anything you can share about the mini rules? |
Miniatures Battles, pages 51 and 77-78.
Miniatures Battles Companion, pages 7-8. |
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TauntaunScout Line Captain
Joined: 20 Apr 2015 Posts: 981
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Posted: Fri May 31, 2024 2:03 pm Post subject: Re: Getting caught in a wild fire?? |
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Whill wrote: | TauntaunScout wrote: | Ooh! Ooh!
West End Star Wars Miniatures Battles has rules for wildfires! Either if flames from a flamethrower spread, or troops just decide to arsonize a piece of forest terrain.
You can probably reverse engineer them back to RPG stats. |
Do tell. Anything you can share about the mini rules? |
You determine a wind direction and that decides which way the fire spreads. There are hexagon fire counters and you lay down more of them if the fire grows and remove them if it burns out (or gets put out). I forget what the damage code of fire is off the top of my head. |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16281 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sat Jun 01, 2024 12:58 am Post subject: |
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Another argument for WEG using hex maps. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14168 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Sat Jun 01, 2024 1:47 pm Post subject: |
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Thems were some fine discussions. _________________ Confucious sayeth, don't wash cat while drunk! |
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FVBonura Ensign
Joined: 24 Nov 2005 Posts: 44 Location: Central PA
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Posted: Wed Oct 30, 2024 8:24 am Post subject: Re: Getting caught in a wild fire?? |
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Depending where they were in the wild fire, there would be physical damage per round. You could roll 2D6 and the result would be 2D - 12D damage per round (character scale). You could use the Character's Survival skill or Absorb Dissipate Energy force power to act a counter/reduction to the damage per round.
Vehicles with full cover or armor with an energy damage resistance would reduce damage per round. Aliens from searing planets, like Abyssins, would get a survival bonus to reduce damage per round.
Wind produced by the wildfire (firestorm) would act as a damage multiplier. I would predicate the speed the wildfires are moving based on how long they were burning and local weather conditions. _________________ http://deckplans.00sf.com
http://deckplans.00sf.com/Research/Prequel.html |
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