The Rancor Pit Forum Index
Welcome to The Rancor Pit forums!

The Rancor Pit Forum Index
FAQ   ::   Search   ::   Memberlist   ::   Usergroups   ::   Register   ::   Profile   ::   Log in to check your private messages   ::   Log in

Power veriability in tech
Post new topic   Reply to topic    The Rancor Pit Forum Index -> Ships, Vehicles, Equipment, and Tech -> Power veriability in tech
View previous topic :: View next topic  
Author Message
Lostboy
Commander
Commander


Joined: 22 Aug 2008
Posts: 384

PostPosted: Fri Aug 06, 2021 4:49 am    Post subject: Power veriability in tech Reply with quote

I remember seeing rules for transferring power from one system to the next in a ship or device. This would lessen the power in one system and increase the power in another i.e. transfer power from the engines to the blasters to increase the blaster power.

"Target, maximum firepower."

I can't find the rules and i am hoping the board can help me.
Back to top
View user's profile Send private message
Darklighter79
Captain
Captain


Joined: 27 May 2018
Posts: 529

PostPosted: Fri Aug 06, 2021 7:47 am    Post subject: Reply with quote

There rules are in SW WEG REUP sourcebook on page 137 - "Power Control"
_________________
Don’t Let the Rules Get in the Way of a Good Story.
Back to top
View user's profile Send private message
Whill
Dark Lord of the Jedi (Owner/Admin)


Joined: 14 Apr 2008
Posts: 10402
Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy

PostPosted: Fri Aug 06, 2021 1:59 pm    Post subject: Re: Power veriability in tech Reply with quote

Lostboy wrote:
I remember seeing rules for transferring power from one system to the next in a ship or device. This would lessen the power in one system and increase the power in another i.e. transfer power from the engines to the blasters to increase the blaster power.

"Target, maximum firepower."

I can't find the rules and i am hoping the board can help me.

Power Routing for Space Transports

As another option, here are the power routing rules I developed.
_________________
*
Site Map
Forum Guidelines
Registration/Log-In Help
The Rancor Pit Library
Star Wars D6 Damage
Back to top
View user's profile Send private message Visit poster's website
CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 16281
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Fri Aug 06, 2021 2:24 pm    Post subject: Re: Power veriability in tech Reply with quote

Lostboy wrote:
I remember seeing rules for transferring power from one system to the next in a ship or device. This would lessen the power in one system and increase the power in another i.e. transfer power from the engines to the blasters to increase the blaster power.

"Target, maximum firepower."

I can't find the rules and i am hoping the board can help me.

The original source for this is The Far Orbit Project (pg. 25, specifically). However, IMO, the rules...aren't the best. Whill's version is much improved. However, if you're looking for something simpler, I use a basic Auxiliary Power rule where all ships have 1D of discretionary power that can be applied to any one system. Switching power itself is a Free Action, but must be declared at the beginning of the round.
_________________
"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

The CRMcNeill Stat/Rule Index
Back to top
View user's profile Send private message Send e-mail Visit poster's website
Whill
Dark Lord of the Jedi (Owner/Admin)


Joined: 14 Apr 2008
Posts: 10402
Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy

PostPosted: Fri Aug 06, 2021 2:42 pm    Post subject: Re: Power veriability in tech Reply with quote

CRMcNeill wrote:
The original source for this is The Far Orbit Project (pg. 25, specifically). However, IMO, the rules...aren't the best. Whill's version is much improved. However, if you're looking for something simpler, I use a basic Auxiliary Power rule where all ships have 1D of discretionary power that can be applied to any one system. Switching power itself is a Free Action, but must be declared at the beginning of the round.

To be complete, I adopted Auxiliary Power into my system, but also go further by also allowing power to be rerouted from one system to another (slightly inspired by the Far Orbit method). What I linked above is the whole thing. GMs certainly have the option to only do Aux Power and not the rest, if they want.
_________________
*
Site Map
Forum Guidelines
Registration/Log-In Help
The Rancor Pit Library
Star Wars D6 Damage
Back to top
View user's profile Send private message Visit poster's website
Display posts from previous:   
Post new topic   Reply to topic    The Rancor Pit Forum Index -> Ships, Vehicles, Equipment, and Tech All times are GMT - 4 Hours
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group


v2.0