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Industrial planet
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Straxus
Lieutenant Commander
Lieutenant Commander


Joined: 30 May 2017
Posts: 105
Location: Norway

PostPosted: Mon Nov 02, 2020 3:51 am    Post subject: Industrial planet Reply with quote

Hey guys, I'm working on an adventure that will take place on some sort of industrial planet.
It needs to developed and busy enough so that shady deals can take place without being super visible. I'm going to use the "generic starport" from Hideouts and Strongholds.

It should also be fairly close to Tatooine, where the PCs are at the moment.

Less than 7 days travel time at x2 speed, hopefully. Any suggestions?
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RyanDarkstar
Commander
Commander


Joined: 04 Dec 2014
Posts: 351
Location: Chambersburg, PA, USA, Earth

PostPosted: Mon Nov 02, 2020 5:31 pm    Post subject: Reply with quote

Geonosis: 0.2 hours
Kemal Station: 8 hours
Rodia: <1 day
Arkanis: 1.67 days
Llanic: 2.42 days
Zhar system: 2.71 days (includes Gall and Kile)
Ryloth: 3+ days
Farstine: 5.13 days
Naboo: 5.96 days
Rishi: 6.83 days

Gall sounds pretty good. Plenty of starports, manufacturing centers and an Imperial stronghold to boot. Should be plenty of places to strike up a back alley conversation.

Rishi's not bad. It's got a "mining town" vibe with lots of importing and exporting opportunities. Could be a bit rough-and-tumble.
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shootingwomprats
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Joined: 11 Sep 2013
Posts: 2690
Location: Online

PostPosted: Mon Nov 02, 2020 6:51 pm    Post subject: Re: Industrial planet Reply with quote

Straxus wrote:
Hey guys, I'm working on an adventure that will take place on some sort of industrial planet.

It needs to developed and busy enough so that shady deals can take place without being super visible. I'm going to use the "generic starport" from Hideouts and Strongholds.

It should also be fairly close to Tatooine, where the PCs are at the moment.

Less than 7 days travel time at x2 speed, hopefully. Any suggestions?


Create your own and place it where its needed.

Quote:
Mytel-3
Region: Outer Rim Territories
Sector: -
System: Yorkrish
Trade Route(s): -
Strategic Location: -

Sun(s): 1
Orbital Position: 3
Moon(s): No
Length of Day: 27 standard hours
Length of Year: 401 local days
Starport(s): 2 Standard

Type: Terrestrial
Temperature: Temperate (equator), frozen wastes (northern/southern hemispheres)
Atmosphere: Type I
Hydrosphere: Moderate
Gravity: Standard
Terrain: Hilly, low grasslands, great rising mountains (equator), hills and tundra (northern/southern hemisphere)
Points of Interest: Flame peeks of Orak, abandoned mines, Northern polar ruins
Native Flora: -
Native Fauna: -

Native Species: None
Immigrated Species: Varied
Population: 600 thousand
Languages: Galactic Basic Standard
Government: Imperial Governor
Tech Level: Hyperspace
Planet Function: Colony
Major Cities: Dersch, Havelwood, Iola
Major Exports: Industrial goods, grains, spices
Major Imports: Heavy machinery, high tech, leisure goods

Capsule: Mytel is the third of fifteen moons around the gas giant Yorkrish-5, which takes up the third orbital slot within the system. The equatorial area is terrestrial while the northern and southern hemispheres are cold. Because the planet has little axial tilt the moon does not experience seasons.

Source: Stats by +Oliver Queen.

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Straxus
Lieutenant Commander
Lieutenant Commander


Joined: 30 May 2017
Posts: 105
Location: Norway

PostPosted: Tue Nov 03, 2020 5:24 am    Post subject: Reply with quote

RyanDarkstar wrote:
Geonosis: 0.2 hours
Kemal Station: 8 hours
Rodia: <1 day
Arkanis: 1.67 days
Llanic: 2.42 days
Zhar system: 2.71 days (includes Gall and Kile)
Ryloth: 3+ days
Farstine: 5.13 days
Naboo: 5.96 days
Rishi: 6.83 days

Gall sounds pretty good. Plenty of starports, manufacturing centers and an Imperial stronghold to boot. Should be plenty of places to strike up a back alley conversation.

Rishi's not bad. It's got a "mining town" vibe with lots of importing and exporting opportunities. Could be a bit rough-and-tumble.


Nice! Several of these should do the trick. I could make my own, of course, but for various reasons I really like to use locations that are referenced in at least some of the excisting material.

When I searched for "industrial planets" there is so much to sort through, and I always fall deep down a wookiepedia rabbit (womp rat) hole reading other stuff Razz

Thanks a lot, guys!
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