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		| CRMcNeill Director of Engineering
 
  
  
 Joined: 05 Apr 2010
 Posts: 16427
 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
 
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				|  Posted: Sat Oct 06, 2018 12:06 pm    Post subject: What's Wrong With The Ship? |   |  
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				| I just discovered an awesome resource: a six-volume set of books entirely devoted to generating random malfunctions on starships.  For GMs who hate coming up with technobabble on the fly, something like this is an invaluable resource. 
 Best part? All six volumes are available as a bundled pdf download for $3.18 (price may be subject to change)
 
 Here's the link.
 _________________
 "No set of rules can cover every situation.  It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
 
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		| cheshire Arbiter-General (Moderator)
 
  
 Joined: 04 Jan 2004
 Posts: 4866
 
 
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				|  Posted: Sat Oct 06, 2018 7:20 pm    Post subject: |   |  
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				| Big thank you for posting this. 
 And I mean...
 BIG.
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 Before we take any of this too seriously, just remember that in the middle episode a little rubber puppet moves a spaceship with his mind.
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		| CRMcNeill Director of Engineering
 
  
  
 Joined: 05 Apr 2010
 Posts: 16427
 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
 
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				|  Posted: Sat Oct 06, 2018 7:35 pm    Post subject: |   |  
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				|  	  | cheshire wrote: |  	  | Big thank you for posting this. 
 And I mean...
 BIG.
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 Did I mention it is in D6 format?
 
 8)
 
 Okay, technically D66, but whatever.
 
 What's more, there are 6 volumes: roll a D6 to pick the volume, then roll 2D on the table in the volume to pick the result.
 
 EDIT: 36 results per table x 6 tables = 216 possible results, each including base repair cost and time required.
 _________________
 "No set of rules can cover every situation.  It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
 
 The CRMcNeill Stat/Rule Index
 
 
 Last edited by CRMcNeill on Sat Oct 06, 2018 7:42 pm; edited 1 time in total
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		| Raven Redstar Rear Admiral
 
  
  
 Joined: 10 Mar 2009
 Posts: 2648
 Location: Salem, OR
 
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				|  Posted: Sat Oct 06, 2018 7:40 pm    Post subject: |   |  
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				| Added this to my wishlist, looking forward to giving it a looksie when I get some $$. _________________
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		| Whill Dark Lord of the Jedi (Owner/Admin)
 
  
 Joined: 14 Apr 2008
 Posts: 10555
 Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy
 
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				|  Posted: Sat Oct 06, 2018 8:07 pm    Post subject: Re: What's Wrong With The Ship? |   |  
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				|  	  | CRMcNeill wrote: |  	  | I just discovered an awesome resource: a six-volume set of books entirely devoted to generating random malfunctions on starships.  For GMs who hate coming up with technobabble on the fly, something like this is an invaluable resource. 
 Best part? All six volumes are available as a bundled pdf download for $3.18 (price may be subject to change)
 
 Here's the link.
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 I went ahead and bought it. This is great. And it is funny that you posted this because it was on my to-do list to post a similar but smaller ship Technobabble chart from the Serenity RPG, with three columns where you roll a d6, a d8 and a d10 for the part name and what happened to it, with a fourth d12 column for suggestions on what the problem could mean.  I was thinking that to eliminate the D&D dice we could expand each of the first three columns to eleven outcomes (filling them in with Star Wars sounding things) so we could make it 2d6 for all three columns.  When I get around to it, I still might post it for those who won't buy this bundle or want even more technobabble options.
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		| garhkal Sovereign Protector
 
  
  
 Joined: 17 Jul 2005
 Posts: 14382
 Location: Reynoldsburg, Columbus, Ohio.
 
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				|  Posted: Sat Oct 06, 2018 11:54 pm    Post subject: |   |  
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				| Hmm.//  Sounds interesting. _________________
 Confucious sayeth, don't wash cat while drunk!
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		| cheshire Arbiter-General (Moderator)
 
  
 Joined: 04 Jan 2004
 Posts: 4866
 
 
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				|  Posted: Sun Oct 07, 2018 3:11 pm    Post subject: |   |  
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				| I picked it up.  At 45 cents a pdf, it's a decent buy.  Each pdf has a one-page cover then a one-page table.  Roll 2d6, treat one day as the tens place and the other as the ones place, and you look up the malfunction between 11 and 66. 
 I've thought of doing something similar to this product, but I always get bogged down each time I try to put pen to paper, or just don't have the time.  For less than four bucks, having six pages of charts I can look at makes it easy.
 
 The pricing is a little expensive for a Star Wars game.  If a ship has a 24k credit repair, you're better off trading it in for another ship.  But I think taking the value in parenthesis (24) x100, probably gets you into the Star Wars starship economy.
 
 My advice is to buy the bundle.
 _________________
 __________________________________
 Before we take any of this too seriously, just remember that in the middle episode a little rubber puppet moves a spaceship with his mind.
 
 Last edited by cheshire on Sun Oct 07, 2018 9:12 pm; edited 1 time in total
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		| Sutehp Commodore
 
  
  
 Joined: 01 Nov 2016
 Posts: 1797
 Location: Washington, DC (AKA Inside the Beltway)
 
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				|  Posted: Sun Oct 07, 2018 9:08 pm    Post subject: |   |  
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				| I wishlisted this, I might buy it later. _________________
 Sutehp's RPG Goodies
 Only some of it is for D6 Star Wars.
 Just repurchased the X-Wing and Tie Fighter flight sim games. I forgot how much I missed them.
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		| CRMcNeill Director of Engineering
 
  
  
 Joined: 05 Apr 2010
 Posts: 16427
 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
 
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				|  Posted: Sun Oct 07, 2018 9:19 pm    Post subject: |   |  
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				| Holy crap... 
 I just did a random search for D66 on Drive-Thru RPG and they have an entire list of these: Cargos, Ship Quirks, contents of the ship's Galley, problems with an abandoned ship, atmospheric contamination, reasons why the starport is closed...
 
 And most of them are $.50 per copy...
 _________________
 "No set of rules can cover every situation.  It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
 
 The CRMcNeill Stat/Rule Index
 
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		| Whill Dark Lord of the Jedi (Owner/Admin)
 
  
 Joined: 14 Apr 2008
 Posts: 10555
 Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy
 
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				|  Posted: Tue Oct 09, 2018 10:11 pm    Post subject: |   |  
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				|  	  | CRMcNeill wrote: |  	  | Holy crap... 
 I just did a random search for D66 on Drive-Thru RPG and they have an entire list of these: Cargos, Ship Quirks, contents of the ship's Galley, problems with an abandoned ship, atmospheric contamination, reasons why the starport is closed...
 
 And most of them are $.50 per copy...
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 I already had "d66 Ship Names 2" that came with a charity bundle. I looked through the entire catalogue of them today. I didn't want to go overboard but went out on a limb and bought 6 more, the ones that just jumped out at me. All 50 cents each:
 
 d66 Cargos
 d66 Escalations of Panicked Crowds
 d66 Planets Main Industry
 d66 Random Spaceport Events
 d66 Reasons Why Your Ally Cannot Help Right Now
 d66 Ship Quirks
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		| Zarn Force Spirit
 
 
 Joined: 17 Jun 2014
 Posts: 698
 
 
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				|  Posted: Wed Oct 10, 2018 2:45 am    Post subject: |   |  
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				| I first read the names of the files as The Culture ship names. "Resons Why Your Ally Cannot Help Right Now" would be a fairly Culture ship name. 
 https://en.wikipedia.org/wiki/The_Culture
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