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AAL (Atmospheric Assault Lander)
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shootingwomprats
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PostPosted: Sat Dec 19, 2015 11:49 pm    Post subject: AAL (Atmospheric Assault Lander) Reply with quote

Quote:

Atmospheric Assault Lander

Craft: Atmospheric Assault Lander
Type: Troop carrier
Era: Force Awakens (~34 ABY)
Affiliation: First Order
Source: Star Wars Episode VII, Star Wars Episode VII Visual Dictionary, Star Wars Episode VII Incredible Cross-Sections, stats by +Oliver Queen
Scale: Starfighter
Length: 17.83 meters
Skill: Space transport: AAL
Crew: 1, gunner 1
Passengers: 20 (2 squads Stormtroopers)
Cargo Capacity: 20 metric tons
Consumables: 1 week
Cost: Not available for sale
Hyperdrive Multiplier: None
Hyperdrive Backup: None
Navigation Computer: No
Maneuverability: 1D
Space: 6
Atmosphere: 330; 950 kph
Hull: 3D+2
Shields: 1D
Sensors:
Passive: 20/0D
Scan: 40/1D
Search: 60/2D
Focus: 2/3D
Weapons:
Antipersonnel Blaster Cannon
-- Fire Arc: Turret (front, left, partial right)
-- Scale: Speeder
-- Skill: Vehicle blasters
-- Fire Control: 2D
-- Atmosphere Range: 3-75/200/500
-- Damage: 5D

Capsule: The First Order's stormtrooper's know no family except their fellow soldiers, and have trained from childhood with a variety of weapons, practicing combat tactics until they can execute any military maneuver with unthinking precision. The First Order's assault landers can deliver two full squads of troopers to the battlefield for ground operatiosn. These no-frills vehicles ferry troops from orbit and forward bases to drop zones, then return when combat is complete to pick up the survivors. For defense, assault landers reliy on their shields, tough armor, and a single gunner occupying a dorsal turret.

A pilot guides the assault lander to its drop zone from a cockpit elevated for maximum visibility. As veterans of duty in TIE fighters, assault lander pilots are not troubled by this exposed vantage point, though they do complain athat the landers are far less maneuverable than starfighters. If the pilot's control connections are severed, the assault lander can also be flown from a console inside the craft, but this backup systems offers less precision than the primary controls.

First Order stormtroopers deploy the instance the craft's boarding ramp is lowered, with skirmishers rushing out to establish a permieter as the rest of the troops emerge. Two squads can clear the vehicle and begin combat operations in as little as 30 seconds, allowing the lander to evacuate the drop zone.

A single gunner protects the assault lander during its final approach to the drop zone, scanning the terrain from an elevated turret whose rotating field of fire provides a 240-degree field of fire. The gunner maintains his or her elevation until the drop zone is secured by the deployed troops, with the pilot acting as spotter to identify any threats.

Update: Sat-Dec-26

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Last edited by shootingwomprats on Mon Dec 28, 2015 9:26 pm; edited 2 times in total
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CRMcNeill
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PostPosted: Wed Dec 23, 2015 9:36 pm    Post subject: Re: Atmospheric Assault Lander Reply with quote

shootingwomprats wrote:
Four of the Transporters and Kylo Ren's command shuttle once traveled to the Star Destroyer Finalizer.

This seems awfully simplistic, as they did a lot more in that scene than just travel to the Finalizer. Is this a direct quote from somewhere?
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shootingwomprats
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PostPosted: Thu Dec 24, 2015 1:21 am    Post subject: Re: Atmospheric Assault Lander Reply with quote

Star Wars The Force Awakens Incredible Cross-Sections wrote:

The First Order's stormtrooper's know no family except their fellow soldiers, and have trained from childhood with a variety of weapons, practicing combat tactics until they can execute any military maneuver with unthinking precision. The First Order's assault landers can deliver two full squads of troopers to the battlefield for ground operatiosn. These no-frills vehicles ferry troops from orbit and forward bases to drop zones, then return when combat is complete to pick up the survivors. For defense, assault landers reliy on their shields, tough armor, and a single gunner occupying a dorsal turret.

A pilot guides the assault lander to its drop zone from a cockpit elevated for maximum visibility. As veterans of duty in TIE fighters, assault lander pilots are not troubled by this exposed vantage point, though they do complain athat the landers are far less maneuverable than starfighters. If the pilot's control connections are severed, the assault lander can also be flown from a console inside the craft, but this backup systems offers less precision than the primary controls.

First Order stormtroopers deploy the instance the craft's boarding ramp is lowered, with skirmishers rushing out to establish a permieter as the rest of the troops emerge. Two squads can clear the vehicle and begin combat operations in as little as 30 seconds, allowing the lander to evacuate the drop zone.

A single gunner protects the assault lander during its final approach to the drop zone, scanning the terrain from an elevated turret whose rotating field of fire provides a 240-degree field of fire. The gunner maintains his or her elevation until the drop zone is secured by the deployed troops, with the pilot acting as spotter to identify any threats.

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CRMcNeill
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PostPosted: Thu Dec 24, 2015 1:34 am    Post subject: Reply with quote

That's better. My point was more that this quote:
shootingwomprats wrote:
Four of the Transporters and Kylo Ren's command shuttle once traveled to the Star Destroyer Finalizer.
seemed out of place, as the transporters did a lot more in the films than just travel to the Star Destroyer Finalizer.
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"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

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shootingwomprats
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PostPosted: Thu Dec 24, 2015 1:36 am    Post subject: Reply with quote

The final version of the write-up will have the quote from the cross-section book. I have all the quotes except for:

Resurgent-class Star Destroyer
Reys Speeder
T-70
Upsilon-class Command Shuttle

I will get those by next week.
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CRMcNeill
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Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Sat May 21, 2016 5:49 pm    Post subject: Reply with quote

I think I'll be co-opting this one for use in the Classic Era, since it makes a great compact troop landing ship for smaller capital ships like the Nebulon B and such, who don't really have enough troops to require a full-sized dropship.
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"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

The CRMcNeill Stat/Rule Index
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Ninja-Bear
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PostPosted: Mon Oct 10, 2016 11:35 am    Post subject: Reply with quote

This ship.reminds me of the WW.II Navy landing craft.
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garhkal
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PostPosted: Mon Oct 10, 2016 1:40 pm    Post subject: Reply with quote

Looks good. If they went with scout troopers/speeder bikes, how many would you think would fit in, instead of the 20 troopers?
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