The Rancor Pit Forum Index
Welcome to The Rancor Pit forums!

The Rancor Pit Forum Index
FAQ   ::   Search   ::   Memberlist   ::   Usergroups   ::   Register   ::   Profile   ::   Log in to check your private messages   ::   Log in

Beaning with a grenade
Post new topic   Reply to topic    The Rancor Pit Forum Index -> House Rules -> Beaning with a grenade
View previous topic :: View next topic  
Author Message
garhkal
Sovereign Protector
Sovereign Protector


Joined: 17 Jul 2005
Posts: 14215
Location: Reynoldsburg, Columbus, Ohio.

PostPosted: Sat Sep 03, 2016 6:14 pm    Post subject: Beaning with a grenade Reply with quote

One of the things i love having enemies do when they use grenades is to 'baseball like' bean them into someone set to go boom upon impact..
BUT i have often wondered, shouldn't that then mean the grenade does both impact damage as well as the grenade damage?
IF so, what would be a good impact damage value? Str +1, Str +1d, or a set amount?
_________________
Confucious sayeth, don't wash cat while drunk!
Back to top
View user's profile Send private message
MrNexx
Rear Admiral
Rear Admiral


Joined: 25 Mar 2016
Posts: 2248
Location: San Antonio

PostPosted: Sat Sep 03, 2016 8:42 pm    Post subject: Reply with quote

I would say Str+1D would be excessive. I'd be inclined towards simply letting Str damage work at a range, maybe with a +1 or +2
_________________
"I've Seen Your Daily Routine. You Are Not Busy!"
“We're going to win this war, not by fighting what we hate, but saving what we love.”
http://rpgcrank.blogspot.com/
Back to top
View user's profile Send private message Visit poster's website
CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 16320
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Sun Sep 04, 2016 12:56 am    Post subject: Reply with quote

I'm having trouble seeing how the physical impact of a grenade set to detonate on contact would even matter. Honestly, I'd just give it a pass and add +1D (at a bare minimum) to the grenade's Point Blank damage for having it go off touching a character.
_________________
"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

The CRMcNeill Stat/Rule Index
Back to top
View user's profile Send private message Send e-mail Visit poster's website
dic1
Cadet
Cadet


Joined: 19 Aug 2012
Posts: 24
Location: Sydney, Australlia

PostPosted: Sun Sep 04, 2016 5:39 am    Post subject: Reply with quote

Better if you set the delay just right they have time to look down to see what hit them just before it goes BOOM.
_________________
"We already have fifteen Black Squads, twelve Dark Squads, four Raven Sqauds, three Midnight Squads, one Sable Squad, one Ebony Squad and one," she glanced at a sheet of paper, "Pink Squad. Yes...we're all a little worried about Pink Squad."
Grunts
Back to top
View user's profile Send private message
garhkal
Sovereign Protector
Sovereign Protector


Joined: 17 Jul 2005
Posts: 14215
Location: Reynoldsburg, Columbus, Ohio.

PostPosted: Sun Sep 04, 2016 3:04 pm    Post subject: Reply with quote

dic1 wrote:
Better if you set the delay just right they have time to look down to see what hit them just before it goes BOOM.


When i go that route, i have the grenade be part of a threesome, tied together to form a Bola..
_________________
Confucious sayeth, don't wash cat while drunk!
Back to top
View user's profile Send private message
Whill
Dark Lord of the Jedi (Owner/Admin)


Joined: 14 Apr 2008
Posts: 10438
Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy

PostPosted: Sun Sep 04, 2016 3:05 pm    Post subject: Re: Beaning with a grenade Reply with quote

garhkal wrote:
One of the things i love having enemies do when they use grenades is to 'baseball like' bean them into someone set to go boom upon impact..
BUT i have often wondered, shouldn't that then mean the grenade does both impact damage as well as the grenade damage?
IF so, what would be a good impact damage value? Str +1, Str +1d, or a set amount?

An, the musings of an evil GM.

One attack becomes two simultaneous damage rolls? Yes, the point blank range grenade exploding would render the force of the grenade hitting irrelevant. I'm no military expert but I'm pretty sure soldiers don't try to "bean" people with a grenade in hopes of hurting the enemy a little more than just the explosion would. Grenades aren't MLB baseballs. It's a volatile explosive device you should handle with care and shouldn't want to be around when it goes off. If a player asked me if he could do it I might let him try, but rule that the extra force being put into the "pitch" would mean a greater chance of the grenade exploding in their own hand before being released. In my game it's usually best to not get too greedy.
_________________
*
Site Map
Forum Guidelines
Registration/Log-In Help
The Rancor Pit Library
Star Wars D6 Damage


Last edited by Whill on Mon Sep 05, 2016 8:10 pm; edited 1 time in total
Back to top
View user's profile Send private message Visit poster's website
Naaman
Vice Admiral
Vice Admiral


Joined: 29 Jul 2011
Posts: 3190

PostPosted: Sun Sep 04, 2016 6:17 pm    Post subject: Reply with quote

I feel that if it detonates "on impact," then the impact is irrelevent to the ultimate damage being caused.
Back to top
View user's profile Send private message
garhkal
Sovereign Protector
Sovereign Protector


Joined: 17 Jul 2005
Posts: 14215
Location: Reynoldsburg, Columbus, Ohio.

PostPosted: Sun Sep 04, 2016 8:03 pm    Post subject: Re: Beaning with a grenade Reply with quote

Whill wrote:
garhkal wrote:
One of the things i love having enemies do when they use grenades is to 'baseball like' bean them into someone set to go boom upon impact..
BUT i have often wondered, shouldn't that then mean the grenade does both impact damage as well as the grenade damage?
IF so, what would be a good impact damage value? Str +1, Str +1d, or a set amount?

An, the musings of an evil GM.

One attack becomes two simultaneous damage rolls? Yes, the point blank range grenade exploding would render the force of the grenade hitting irrelevant. I'm no military expert but I'm pretty sure soldiers don't try to "bean" people with a grenade in hopes of hurting the enemy a little more than just the explosion would. Grenades aren't MLB baseballs. It's a volatile explosive device you should handle with care and shouldn't want to be around when it goes off. If a player asked me if he could do it I might let him try, but rule that the extra force being put into the "pitch" would mean a greater chance of the grenade exploding in their own hand before being released. In my game it's usually best to not get too greedy.


Hence why when i have DONE that, if i rolled a 1 on the 'throwers' wild die, it went boom in HIS HAND (yes i have had several npcs who have died or gotten injured from it, and even 2 pcs who adopted that tactic themselves)..
_________________
Confucious sayeth, don't wash cat while drunk!
Back to top
View user's profile Send private message
Whill
Dark Lord of the Jedi (Owner/Admin)


Joined: 14 Apr 2008
Posts: 10438
Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy

PostPosted: Mon Sep 05, 2016 8:30 pm    Post subject: Re: Beaning with a grenade Reply with quote

garhkal wrote:
Whill wrote:
An, the musings of an evil GM...

Hence why when i have DONE that, if i rolled a 1 on the 'throwers' wild die, it went boom in HIS HAND

You didn't mention that before. I have 1 on the wild die for throwing a thermal detonator as automatically exploding point blank range from the thrower because they are not designed to be thrown. (I tell players that the moment they get a TD on their character sheet so they have ample warning).

Grenades outside of stun grenades are extremely rare in my SWU so this wouldn't likely ever come up. But if a PC got a grenade and I allowed for this, making it 1 in 6 chance of the grenade going off in their hand would be a deterrent itself because my players generally aren't dumb enough to risk it.

Naaman wrote:
I feel that if it detonates "on impact," then the impact is irrelevent to the ultimate damage being caused.

I agree.
_________________
*
Site Map
Forum Guidelines
Registration/Log-In Help
The Rancor Pit Library
Star Wars D6 Damage
Back to top
View user's profile Send private message Visit poster's website
garhkal
Sovereign Protector
Sovereign Protector


Joined: 17 Jul 2005
Posts: 14215
Location: Reynoldsburg, Columbus, Ohio.

PostPosted: Tue Sep 06, 2016 1:10 am    Post subject: Re: Beaning with a grenade Reply with quote

Whill wrote:
garhkal wrote:
Whill wrote:
An, the musings of an evil GM...

Hence why when i have DONE that, if i rolled a 1 on the 'throwers' wild die, it went boom in HIS HAND

You didn't mention that before.

Well, as you mentioned, the volitility of it, especially if set for impact, could cause an issue if improperly handled. Hence the 1 on the wild die being a boom on the thrower.
_________________
Confucious sayeth, don't wash cat while drunk!
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    The Rancor Pit Forum Index -> House Rules All times are GMT - 4 Hours
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group


v2.0