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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14215 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Sat Sep 03, 2016 6:14 pm Post subject: Beaning with a grenade |
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One of the things i love having enemies do when they use grenades is to 'baseball like' bean them into someone set to go boom upon impact..
BUT i have often wondered, shouldn't that then mean the grenade does both impact damage as well as the grenade damage?
IF so, what would be a good impact damage value? Str +1, Str +1d, or a set amount? _________________ Confucious sayeth, don't wash cat while drunk! |
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MrNexx Rear Admiral
Joined: 25 Mar 2016 Posts: 2248 Location: San Antonio
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Posted: Sat Sep 03, 2016 8:42 pm Post subject: |
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I would say Str+1D would be excessive. I'd be inclined towards simply letting Str damage work at a range, maybe with a +1 or +2 _________________ "I've Seen Your Daily Routine. You Are Not Busy!"
“We're going to win this war, not by fighting what we hate, but saving what we love.”
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16320 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sun Sep 04, 2016 12:56 am Post subject: |
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I'm having trouble seeing how the physical impact of a grenade set to detonate on contact would even matter. Honestly, I'd just give it a pass and add +1D (at a bare minimum) to the grenade's Point Blank damage for having it go off touching a character. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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dic1 Cadet
Joined: 19 Aug 2012 Posts: 24 Location: Sydney, Australlia
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Posted: Sun Sep 04, 2016 5:39 am Post subject: |
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Better if you set the delay just right they have time to look down to see what hit them just before it goes BOOM. _________________ "We already have fifteen Black Squads, twelve Dark Squads, four Raven Sqauds, three Midnight Squads, one Sable Squad, one Ebony Squad and one," she glanced at a sheet of paper, "Pink Squad. Yes...we're all a little worried about Pink Squad."
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14215 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Sun Sep 04, 2016 3:04 pm Post subject: |
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dic1 wrote: | Better if you set the delay just right they have time to look down to see what hit them just before it goes BOOM. |
When i go that route, i have the grenade be part of a threesome, tied together to form a Bola.. _________________ Confucious sayeth, don't wash cat while drunk! |
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Whill Dark Lord of the Jedi (Owner/Admin)
Joined: 14 Apr 2008 Posts: 10438 Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy
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Posted: Sun Sep 04, 2016 3:05 pm Post subject: Re: Beaning with a grenade |
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garhkal wrote: | One of the things i love having enemies do when they use grenades is to 'baseball like' bean them into someone set to go boom upon impact..
BUT i have often wondered, shouldn't that then mean the grenade does both impact damage as well as the grenade damage?
IF so, what would be a good impact damage value? Str +1, Str +1d, or a set amount? |
An, the musings of an evil GM.
One attack becomes two simultaneous damage rolls? Yes, the point blank range grenade exploding would render the force of the grenade hitting irrelevant. I'm no military expert but I'm pretty sure soldiers don't try to "bean" people with a grenade in hopes of hurting the enemy a little more than just the explosion would. Grenades aren't MLB baseballs. It's a volatile explosive device you should handle with care and shouldn't want to be around when it goes off. If a player asked me if he could do it I might let him try, but rule that the extra force being put into the "pitch" would mean a greater chance of the grenade exploding in their own hand before being released. In my game it's usually best to not get too greedy. _________________ *
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Last edited by Whill on Mon Sep 05, 2016 8:10 pm; edited 1 time in total |
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Naaman Vice Admiral
Joined: 29 Jul 2011 Posts: 3190
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Posted: Sun Sep 04, 2016 6:17 pm Post subject: |
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I feel that if it detonates "on impact," then the impact is irrelevent to the ultimate damage being caused. |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14215 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Sun Sep 04, 2016 8:03 pm Post subject: Re: Beaning with a grenade |
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Whill wrote: | garhkal wrote: | One of the things i love having enemies do when they use grenades is to 'baseball like' bean them into someone set to go boom upon impact..
BUT i have often wondered, shouldn't that then mean the grenade does both impact damage as well as the grenade damage?
IF so, what would be a good impact damage value? Str +1, Str +1d, or a set amount? |
An, the musings of an evil GM.
One attack becomes two simultaneous damage rolls? Yes, the point blank range grenade exploding would render the force of the grenade hitting irrelevant. I'm no military expert but I'm pretty sure soldiers don't try to "bean" people with a grenade in hopes of hurting the enemy a little more than just the explosion would. Grenades aren't MLB baseballs. It's a volatile explosive device you should handle with care and shouldn't want to be around when it goes off. If a player asked me if he could do it I might let him try, but rule that the extra force being put into the "pitch" would mean a greater chance of the grenade exploding in their own hand before being released. In my game it's usually best to not get too greedy. |
Hence why when i have DONE that, if i rolled a 1 on the 'throwers' wild die, it went boom in HIS HAND (yes i have had several npcs who have died or gotten injured from it, and even 2 pcs who adopted that tactic themselves).. _________________ Confucious sayeth, don't wash cat while drunk! |
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Whill Dark Lord of the Jedi (Owner/Admin)
Joined: 14 Apr 2008 Posts: 10438 Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy
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Posted: Mon Sep 05, 2016 8:30 pm Post subject: Re: Beaning with a grenade |
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garhkal wrote: | Whill wrote: | An, the musings of an evil GM... |
Hence why when i have DONE that, if i rolled a 1 on the 'throwers' wild die, it went boom in HIS HAND |
You didn't mention that before. I have 1 on the wild die for throwing a thermal detonator as automatically exploding point blank range from the thrower because they are not designed to be thrown. (I tell players that the moment they get a TD on their character sheet so they have ample warning).
Grenades outside of stun grenades are extremely rare in my SWU so this wouldn't likely ever come up. But if a PC got a grenade and I allowed for this, making it 1 in 6 chance of the grenade going off in their hand would be a deterrent itself because my players generally aren't dumb enough to risk it.
Naaman wrote: | I feel that if it detonates "on impact," then the impact is irrelevent to the ultimate damage being caused. |
I agree. _________________ *
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14215 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Tue Sep 06, 2016 1:10 am Post subject: Re: Beaning with a grenade |
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Whill wrote: | garhkal wrote: | Whill wrote: | An, the musings of an evil GM... |
Hence why when i have DONE that, if i rolled a 1 on the 'throwers' wild die, it went boom in HIS HAND |
You didn't mention that before. |
Well, as you mentioned, the volitility of it, especially if set for impact, could cause an issue if improperly handled. Hence the 1 on the wild die being a boom on the thrower. _________________ Confucious sayeth, don't wash cat while drunk! |
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