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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16283 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Mon Aug 15, 2016 11:51 am Post subject: Reflex Armor |
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This is just a theory I'm messing with at the moment.
The RAW already has power armor that boosts a character's Strength. Has anyone ever done power armor that uses the integral power musculature to offset the Dex penalty? _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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Zarn Force Spirit
Joined: 17 Jun 2014 Posts: 698
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Posted: Mon Aug 15, 2016 5:02 pm Post subject: |
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How about letting the power armor give a "Dex" score, i.e. that it is a vehicle and you get the worse of either the armor's Dex score (showing the armor's responsiveness) or your own Mec score (showing your ability to drive the thing)? |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14173 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Tue Aug 16, 2016 2:16 am Post subject: Re: Reflex Armor |
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CRMcNeill wrote: | This is just a theory I'm messing with at the moment.
The RAW already has power armor that boosts a character's Strength. Has anyone ever done power armor that uses the integral power musculature to offset the Dex penalty? |
No. To me that whole dex penalty is one of the few offsets for all those big bulky armors out there. _________________ Confucious sayeth, don't wash cat while drunk! |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16283 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Wed Aug 17, 2016 1:18 am Post subject: Re: Reflex Armor |
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garhkal wrote: | No. To me that whole dex penalty is one of the few offsets for all those big bulky armors out there. |
The only thing I find surprising about this is that Zarn replied before you did. Sometimes I think you sense a disturbance in the Force whenever someone proposes a rule that disrupts the balance of the WEG.
_________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16283 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Wed Aug 17, 2016 1:19 am Post subject: |
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Zarn wrote: | How about letting the power armor give a "Dex" score, i.e. that it is a vehicle and you get the worse of either the armor's Dex score (showing the armor's responsiveness) or your own Mec score (showing your ability to drive the thing)? |
I think I'd prefer something simpler. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14173 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Wed Aug 17, 2016 4:04 pm Post subject: Re: Reflex Armor |
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CRMcNeill wrote: | garhkal wrote: | No. To me that whole dex penalty is one of the few offsets for all those big bulky armors out there. |
The only thing I find surprising about this is that Zarn replied before you did. Sometimes I think you sense a disturbance in the Force whenever someone proposes a rule that disrupts the balance of the WEG.
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Na.. I am force insensitive... _________________ Confucious sayeth, don't wash cat while drunk! |
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Naaman Vice Admiral
Joined: 29 Jul 2011 Posts: 3190
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Posted: Wed Aug 17, 2016 6:26 pm Post subject: |
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I could see the powered armor having an early warning system that stimulates the wearer's nervous system in response to a detected threat... It would have to be worn with diodes and what not, or course. |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14173 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Wed Aug 17, 2016 6:33 pm Post subject: |
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Would that suit then be vulnerable to ion damage? And if so, could that not bleed INTO the wearer? _________________ Confucious sayeth, don't wash cat while drunk! |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16283 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Wed Aug 17, 2016 8:07 pm Post subject: |
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garhkal wrote: | Would that suit then be vulnerable to ion damage? And if so, could that not bleed INTO the wearer? |
Assuming that ion damage inflicts a positive charge that inflicts electrical damage. Why can't they carry a negative charge that simply disrupts electronics without affecting organics at all? Even if that weren't the case, why wouldn't a smart designer build cut-outs into the system to protect the wearer? _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16283 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Wed Aug 17, 2016 8:08 pm Post subject: |
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Naaman wrote: | I could see the powered armor having an early warning system that stimulates the wearer's nervous system in response to a detected threat... It would have to be worn with diodes and what not, or course. |
I could see it combining with something like the RiMPack system from Cracken's Rebel Field Guide, where it actually interfaces with the wearer's nervous system, but that's a step further than what I was thinking in the OP. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14173 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Thu Aug 18, 2016 12:50 am Post subject: |
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CRMcNeill wrote: | garhkal wrote: | Would that suit then be vulnerable to ion damage? And if so, could that not bleed INTO the wearer? |
Assuming that ion damage inflicts a positive charge that inflicts electrical damage. Why can't they carry a negative charge that simply disrupts electronics without affecting organics at all? Even if that weren't the case, why wouldn't a smart designer build cut-outs into the system to protect the wearer? |
Namely that's not how ion damage works (there is no putting in cutouts to lessen the damage to ships/droids etc.. _________________ Confucious sayeth, don't wash cat while drunk! |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16283 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Thu Aug 18, 2016 12:51 am Post subject: |
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garhkal wrote: | Namely that's not how ion damage works (there is no putting in cutouts to lessen the damage to ships/droids etc.. |
There is no mention anywhere in the RAW of ion damage carrying over to the crew or passengers of an affected ship or vehicle, so obviously there is some form of protection. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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RedKnight Lieutenant Commander
Joined: 01 Feb 2016 Posts: 103
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Posted: Thu Aug 18, 2016 1:25 am Post subject: |
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it does hit cyborgs or any one with the thing directly interfaced though i believe.....or maybe thats just the cyberware suffering ? |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16283 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Thu Aug 18, 2016 9:04 am Post subject: |
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RedKnight wrote: | it does hit cyborgs or any one with the thing directly interfaced though i believe.....or maybe thats just the cyberware suffering ? |
What's your reference for this? _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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ForbinProject Commander
Joined: 16 May 2016 Posts: 318
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Posted: Thu Aug 18, 2016 2:00 pm Post subject: |
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CRMcNeill wrote: | RedKnight wrote: | it does hit cyborgs or any one with the thing directly interfaced though i believe.....or maybe thats just the cyberware suffering ? |
What's your reference for this? |
I don't know if it was ever mentioned in any rules but in the X-Wing novel Wraith Squadron a mine designed to disable ships traveling thru hyperspace took out the ships, the droids, and the character Phanan's cybernetic prosthetics.
The mine in the novel did a combination of ion/emp damage so it's unclear which damaged the cybernetics. |
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