The Rancor Pit Forum Index
Welcome to The Rancor Pit forums!

The Rancor Pit Forum Index
FAQ   ::   Search   ::   Memberlist   ::   Usergroups   ::   Register   ::   Profile   ::   Log in to check your private messages   ::   Log in

Combining piloting skills
Post new topic   Reply to topic    The Rancor Pit Forum Index -> House Rules -> Combining piloting skills Goto page Previous  1, 2
View previous topic :: View next topic  
Author Message
cynanbloodbane
Commander
Commander


Joined: 05 Dec 2014
Posts: 410
Location: Cleveland, Go Tribe!

PostPosted: Mon Oct 26, 2015 11:22 pm    Post subject: Reply with quote

My own house rule leaves them as separate skills, but allows up to half to bleed over for all starfighter scale piloting depending on similarity. I set similarity.

Example, an A-wing pilot with 7D in A-wing piloting but only 3D Mechanical would get a 5D if he jumped into the cockpit of a V-wing, but would only get a 3D+2 if he got behind the controls of a YT1300. Still better than an untrained pilot, but limited.
_________________
"Yes because killing the guy you always planned on usurping and killing anyways in order to save your own kid, totally atones for murdering a roomful of innocent trusting children." The Brain
Back to top
View user's profile Send private message
Naaman
Vice Admiral
Vice Admiral


Joined: 29 Jul 2011
Posts: 3190

PostPosted: Tue Oct 27, 2015 1:05 am    Post subject: Reply with quote

Padme being "major" is arguable, I think. Nevertheless, she's not a "pilot" by any stretch of the imagination, IMO.

Though what I was really trying to say was that it seems like space transports is a "common" skill, while starfighter piloting is a military-like skill.

A regular person would have no issue "operating" a race car: it the same controls. Likewise, a regular "pilot" should be able to fly any ship. The knowledge, IMO, id transferrable.

But an actual figuter pilot or racecar driver would have higher skills because they are trained to execute difficult maneuvers that require a high level of skill. A regular person uses the same skill, but rolls to few dice to be likely to succeed.
Back to top
View user's profile Send private message
garhkal
Sovereign Protector
Sovereign Protector


Joined: 17 Jul 2005
Posts: 14171
Location: Reynoldsburg, Columbus, Ohio.

PostPosted: Tue Oct 27, 2015 2:10 am    Post subject: Reply with quote

So how's about limiting it to what your 'profession is'.. Mil types get fighter piloting, all else IF they have one, its transport ops.
_________________
Confucious sayeth, don't wash cat while drunk!
Back to top
View user's profile Send private message
Naaman
Vice Admiral
Vice Admiral


Joined: 29 Jul 2011
Posts: 3190

PostPosted: Wed Oct 28, 2015 3:02 am    Post subject: Reply with quote

Yeah, that could work. I'm not so concerned with the final ruling, but more just putting in my $0.02 in case it brings a point of view that someone finds relevant to the decision criteria.
Back to top
View user's profile Send private message
Kytross
Line Captain
Line Captain


Joined: 28 Jan 2008
Posts: 782

PostPosted: Tue Nov 03, 2015 9:36 am    Post subject: Reply with quote

The game I'll be testing this in is this Saturday. If we get to the Space part of the adventure I'll let you guys know how it goes.
Back to top
View user's profile Send private message
D+1
Cadet
Cadet


Joined: 10 May 2015
Posts: 22

PostPosted: Tue Nov 03, 2015 8:41 pm    Post subject: Reply with quote

crmcneill wrote:
I work as a truck driver, and with four years experience under my belt, I think garhkal has it right. Driving a truck may seem superficially similar to driving a car, but there is a world of a difference practically speaking. It requires a completely different set of instincts, and just because someone is good at driving a car is no guarantee they can transfer that same skill to driving a big rig. Not without a lot of training, at least.

I drove a truck for 20 years and I approve this post. Driving 15-20 tons of 8.5' wide, 60'long, 18-wheel tractor-trailer down the highway at 55mph is NOT the same skill as driving a mere 3500# of Porsche 911 down that same highway. Driving the truck requires much more skill. Even driving the truck at a mere 55 probably still requires more skill than driving the Porsche at 110.
Back to top
View user's profile Send private message
Kytross
Line Captain
Line Captain


Joined: 28 Jan 2008
Posts: 782

PostPosted: Tue Nov 03, 2015 11:29 pm    Post subject: Reply with quote

That's why I'm suggesting difficulty modifiers on the vehicles. A tractor trailer would get, I don't know, a +10 modifier. But having the specialty negates the modifier.

So you've got ground vehicles at 5D. You are better at most vehicles than a professional driver (4D).

You want to drive a Chevy Impala that has no modifier. With an average roll of 15-20, you are constantly pulling difficult maneuvers with no trouble.

You want to drive The Big Rig. The Big Rig has a +10 modifier. Now you can only pull off easy maneuvers with certainty.

Once you specialize in Tractor Trailers, the modifier goes away. With Ground Vehicles: Tractor Trailers 5D+1 you're now specialized in the skill, which eliminates the modifier. You're rolling 16-21 now.

Does that make sense?
Back to top
View user's profile Send private message
Naaman
Vice Admiral
Vice Admiral


Joined: 29 Jul 2011
Posts: 3190

PostPosted: Wed Nov 04, 2015 10:07 am    Post subject: Reply with quote

I understand what you mean. I think the issue from the perspective of the CDL holders is the specific knowledge required to safely and seuccessfull (and legally) operat a 20-ton machine relative to a 1.5 ton machine that was designed for mass consumption.

I saw a video wherein Allison transmissions was advertizing their new tech, and the put a woman with no xp as a truck driver behind the wheel against truck driving vets in a drag race. She won the race with the new auto trans against truckers using traditional manual transmissions.

The basic skill of operating any motor vehicle is transferrable, IMO. Its the skill level (and maneuverability bonus/penalty) that makes something easier or harder to drive.

In the case of a big rig, Id go for an advanced skill that offsets maneuverability penalties or some such. In amycase, Id say that a starfigjter is more analogous to a race car, while a transport is analogous to a van or pickup truck, IF we are playing in a setting where the "middle class" has private means of interstellar travel.
Back to top
View user's profile Send private message
D+1
Cadet
Cadet


Joined: 10 May 2015
Posts: 22

PostPosted: Wed Nov 04, 2015 11:52 am    Post subject: Reply with quote

Piloting a light freighter like the Falcon is still going to be different enough from piloting an Xwing that it makes sense to me for them to be different skills. Even though their sizes aren't orders of magnitude of difference and much of the skills are the same/transferable, it's still different enough. An unfamiliarity penalty when trying to use one skill in place of the other is sensible enough as there will be SOME crossover.
Back to top
View user's profile Send private message
CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 16281
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Wed Nov 04, 2015 2:56 pm    Post subject: Reply with quote

Naaman wrote:
I saw a video wherein Allison transmissions was advertizing their new tech, and the put a woman with no xp as a truck driver behind the wheel against truck driving vets in a drag race. She won the race with the new auto trans against truckers using traditional manual transmissions.

I just switched to a 12-speed automatic after four years on a 10-speed manual. It will be interesting to see how it stacks up.

Quote:
In the case of a big rig, Id go for an advanced skill that offsets maneuverability penalties or some such. In any case, Id say that a starfighter is more analogous to a race car, while a transport is analogous to a van or pickup truck, IF we are playing in a setting where the "middle class" has private means of interstellar travel.

A better analogy, IMO, would be fighter plane vs. cargo plane, at least insofar as handling characteristics. The social and economic aspects of access to various kinds of starship certainly change the dynamic, but the basic difficulties of operation would be much closer.
_________________
"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

The CRMcNeill Stat/Rule Index
Back to top
View user's profile Send private message Send e-mail Visit poster's website
Kytross
Line Captain
Line Captain


Joined: 28 Jan 2008
Posts: 782

PostPosted: Mon Nov 09, 2015 8:27 pm    Post subject: Reply with quote

We did not get to the space portion. We only got through the first mission I had planned.
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    The Rancor Pit Forum Index -> House Rules All times are GMT - 4 Hours
Goto page Previous  1, 2
Page 2 of 2

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group


v2.0