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evilnerf Lieutenant Commander
Joined: 11 Apr 2015 Posts: 165 Location: St. Charles
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Posted: Sat Sep 12, 2015 2:00 pm Post subject: Parawings |
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Model: Experimental "Paraglider" Pilot Evacuation System
Type: Personal Air Glider
Skill: Air Glider
Cost: 750
Availability: 4
Game Notes:
Parawings were an invention from the Tech Section of Imperial Intelligence. They were based on racing wings used by garbage pit racers. It was thought they could be used by TIE pilots when they had to eject in a planetary atmosphere. They folded up against the spine of the wearer and could be deployed at the press of a button.
When deployed, it can carry up to 90 kilograms and can move up to 30 meters vertically and 120 meters horizontally in a single round. _________________ His eyes are shifty. That's how you know the nerf did it.
Last edited by evilnerf on Thu Sep 17, 2015 12:50 pm; edited 2 times in total |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14174 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Sun Sep 13, 2015 7:50 pm Post subject: |
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THese already exist in a way.. Combat paragliders, Rules of Engagement sourcebook. _________________ Confucious sayeth, don't wash cat while drunk! |
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The Brain Lieutenant Commander
Joined: 03 Jun 2005 Posts: 242
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Posted: Mon Sep 14, 2015 1:15 am Post subject: |
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"When deployed, it can carry up to 60 kilograms"
Just the thing if your a pygmy TIE pilot and you have to yank the loud handle. |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14174 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Mon Sep 14, 2015 2:24 pm Post subject: |
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True 60kg won't even do most tie pilots (ave 175lb for an adult male human).. _________________ Confucious sayeth, don't wash cat while drunk! |
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evilnerf Lieutenant Commander
Joined: 11 Apr 2015 Posts: 165 Location: St. Charles
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Posted: Tue Sep 15, 2015 3:26 pm Post subject: |
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Thats strange. I based it off of Boba Fetts jetpack in the REUP book. _________________ His eyes are shifty. That's how you know the nerf did it. |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14174 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Tue Sep 15, 2015 4:50 pm Post subject: |
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Sounds like who ever wrote that up then needs to re-think what its weight limits are... Cause at only 60kg, it won't even lift Fett himself, let alone all his gear. _________________ Confucious sayeth, don't wash cat while drunk! |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16283 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Tue Sep 15, 2015 6:29 pm Post subject: |
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garhkal wrote: | True 60kg won't even do most tie pilots (ave 175lb for an adult male human).. |
This might carry more weight (rhetorically speaking) if you gave the average weight in kilograms instead of pounds. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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evilnerf Lieutenant Commander
Joined: 11 Apr 2015 Posts: 165 Location: St. Charles
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Posted: Wed Sep 16, 2015 10:19 am Post subject: |
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In any case, I've updated the stat block. I tried looking for the Combat Paragliders, but I couldn't find them in Rules of Engagement. _________________ His eyes are shifty. That's how you know the nerf did it. |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16283 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Wed Sep 16, 2015 11:08 am Post subject: |
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evilnerf wrote: | In any case, I've updated the stat block. I tried looking for the Combat Paragliders, but I couldn't find them in Rules of Engagement. |
Pages 51-53. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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griff Captain
Joined: 16 Jan 2014 Posts: 507 Location: Tacoma, WA
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Posted: Wed Sep 16, 2015 8:11 pm Post subject: |
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Cracken ' s Rebel Field guide had something simular, Imperial Sky Swoops. _________________ "EXECUTE ORDER 67. Wait a minute, that doesn't sound like order 67..... No, wait. Yes, yes it does. EXECUTE ORDER 68" Palpatine's last moments - robot chicken. |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16283 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Thu Sep 17, 2015 12:27 am Post subject: |
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griff wrote: | Cracken ' s Rebel Field guide had something simular, Imperial Sky Swoops. |
Rules of Engagement mentions an Imperial version, but never stats it out. Likely the one in the Field Guide is the one to which they are referring. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14174 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Thu Sep 17, 2015 1:08 am Post subject: |
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crmcneill wrote: | garhkal wrote: | True 60kg won't even do most tie pilots (ave 175lb for an adult male human).. |
This might carry more weight (rhetorically speaking) if you gave the average weight in kilograms instead of pounds. |
Well since a KG is 2.2 lb, 60 KG would be what, 122 lb or so. _________________ Confucious sayeth, don't wash cat while drunk! |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16283 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Thu Sep 17, 2015 7:34 am Post subject: |
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Approximately.
A read through of the various stats indicates either a high carrying capacity (150 kilograms including the pilot), or a low capacity in addition to the pilot (can carry the pilot plus 60 kilograms)
Also, the stats read more like vehicles than jet packs, complete with speed ratings and maximum altitude, rather than distance restrictions like jet packs. Something to consider... _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14174 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Thu Sep 17, 2015 12:04 pm Post subject: |
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60kg in addition to the wearer is a bit much.. Especially when you consider you could have a group with a squib (around 70lb soaking wet) a Houk (300 or so lb min), a pair of human females (anywhere from 90 to 190lb unless they are obese), and so on. That's why i prefer a flat weight limit. _________________ Confucious sayeth, don't wash cat while drunk! |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16283 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Thu Sep 17, 2015 1:21 pm Post subject: |
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But there is not a single character stat or alien template that includes a weight rating. Accuracy would be nice, but I'm not interested in calculating average weights for alien species just to fit accurate house rules for one exotic vehicle. If necessary, I'd just rule that a larger-than-human character suffers a +5 increase in Piloting difficulties, but still allow him to carry his gear. Either that or allow his team mates to carry his gear. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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