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Red 331 Lieutenant Commander
Joined: 24 Jun 2007 Posts: 215 Location: Nebraska
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14174 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Thu Sep 10, 2015 12:49 am Post subject: |
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From that link, it seems they just have improved hull (i'd say 3d is ok) and now have shields.. _________________ Confucious sayeth, don't wash cat while drunk! |
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shootingwomprats Rear Admiral
Joined: 11 Sep 2013 Posts: 2690 Location: Online
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Posted: Thu Sep 10, 2015 1:20 am Post subject: |
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I figured at least Hull 3D and Shields +2 or just make it 1D (though this almost makes it the equal of the X-Wing, which it is not). _________________ Don Diestler
Host, Shooting Womp Rats
The D6 Podcast
http://d6holocron.com/shootingwomprats
@swd6podcast, Twitter |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14174 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Thu Sep 10, 2015 1:46 pm Post subject: |
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3d hull and 1d shields is imo good. _________________ Confucious sayeth, don't wash cat while drunk! |
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cheshire Arbiter-General (Moderator)
Joined: 04 Jan 2004 Posts: 4850
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Posted: Thu Sep 10, 2015 4:16 pm Post subject: |
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I'm going to guess that the new model of X-Wing is going to be a bit tougher as well. I haven't done any comparisons between the FFG game piece stats, but I have a hard time believing that they haven't done any stat bumping. _________________ __________________________________
Before we take any of this too seriously, just remember that in the middle episode a little rubber puppet moves a spaceship with his mind. |
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Mojomoe Commander
Joined: 10 Apr 2010 Posts: 442 Location: Seattle, WA
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Posted: Thu Sep 10, 2015 9:18 pm Post subject: |
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Doing a cursory glance at competitive stats if anyone's interested:
TIE/ln Attack 2 Agility 3 Hull 3 Shield 0 Max Speed 5 Max Green Speed 3 Max Snap Turn Speed 4
TIE/fo Attack 2 Agility 3 Hull 3 Shield 1 Max Speed 5 Max Green Speed 3 Max Snap Turn Speed 4
Xwing T65 Attack 3 Agility 2 Hull 3 Shield 2 Max Speed 4 Max Green Speed 2 Max Snap Turn Speed 4
Xwing T70 Attack 3 Agility 2 Hull 3 Shield 3 Max Speed ? Max Green Speed ? Max Snap Turn Speed ?
For comparison:
Awing Attack 2 Agility 3 Hull 2 Shield 2 Max Speed 5 Max Green Speed 5 Max Snap Turn Speed 5
The article also makes repeated mention of the T70's "increased maneuverability," so that should be reflected |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16283 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Thu Sep 10, 2015 10:00 pm Post subject: |
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Based on those stats, it mostly looks like both ships just pick up 1D of Shields... _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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Mojomoe Commander
Joined: 10 Apr 2010 Posts: 442 Location: Seattle, WA
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Posted: Thu Sep 10, 2015 10:13 pm Post subject: |
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Well we don't know the new Xwing's top speed, but I'd guess at also giving it a +2 or +1D to maneuverability, since it claims it can do short-range Tallon Rolls (effectively a 90 degree snap turn) which the old one could not.
Granted this is a game function in the minis game and doesn't have a binary correlation, but it seems to indicate a significant agility increase. |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16283 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Thu Sep 10, 2015 10:45 pm Post subject: |
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Plus, WEG's TIE is actually less maneuverable than the X-Wing, not more. That calls into question whether or not the FFG game stats are usable for conversion purposes. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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Mojomoe Commander
Joined: 10 Apr 2010 Posts: 442 Location: Seattle, WA
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Posted: Fri Sep 11, 2015 12:21 am Post subject: |
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I'd say that's less of a problem - the interrelatedness of one ship to another is part and parcel to each gaming system, but the relative offsets of one version of a ship to another are what should be taken into account.
Ie, it doesn't really matter to me if D6 or SAGA or FFG has the TIE faster or slower or more maneuverable than an Xwing, what matters is that the new TIE is stronger than the old TIE. |
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