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tetsuoh Captain
Joined: 21 Jul 2010 Posts: 505
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Posted: Sat Aug 22, 2015 2:26 am Post subject: Your ideas on technical college skills. |
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Okay guys - simple question.
What do you all think would go alongside and/or be a prerequisite for getting your journeyman's (bachelors) in star ship repair?
Please use known skills unless you are stating scholar skills.
Last edited by tetsuoh on Thu Aug 27, 2015 6:41 pm; edited 1 time in total |
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Naaman Vice Admiral
Joined: 29 Jul 2011 Posts: 3190
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Posted: Sat Aug 22, 2015 11:49 am Post subject: |
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Well, if we use medicine as a example, you could say that this skill could be achieved with a masters degree (such as for a nurse practicianer), though in this case. So given that it is an advanced skill, I don't think a bachelor's degree would take the character to the advanced skill level necessarily, though it could if you wanted to.
Also, 3D is "trained," while 4D is "professional." Given that a journeyman quification represents more advanced training and experience, Id say 5D in th relevant skill (starship repair).
If he is a "full service" journeyman, he will also keed some dice in relevant systems not explicitly covered by the skill:
Computer programming/repair (for nav computers)
Droid programming/repair (astromechs)
Starship weapons repair
Starshiip Shields repair (I think tuat is a separate skill).
Those should probably be at 4D.
I think some scholar skills would be appropriate:
Scholar: engineering (mechanical and/or electrical)
Scholar: physics
Scholar: ??? Maybe one more, not sure.
Those should be at 3D.
That's based on my experience in college and in auto-tech school. |
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tetsuoh Captain
Joined: 21 Jul 2010 Posts: 505
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Posted: Sat Aug 22, 2015 11:35 pm Post subject: |
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Naw I agree - I would think master's lvl education would be more akin to advanced skills knowledge.
This is for schooling to become a certified (licensed) starship mechanic within the new republic. But not a master mechanic in a union or anything.
I figured Journeyman would be the most appropriate title and many technical schools from my understand attribute the journeyman title for their students to be only given out after completing a bachelor's level degree in normally a major or two attributed to a certain field of technical expertise.
I like what you came up with.
Major in a type of Ship Repair (Capital, Transports, or Starfighter)
Minor in the associated skills (Comp, Droid, Associated Weapons)
* Shields is rolled into the base ship type repair now - think they changed that from 1e or something
Then simply chalk up the Knowledge skills are prerequisite courses that the schooling would enforce. |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14173 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Sat Aug 22, 2015 11:42 pm Post subject: |
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If you are going with those 2 scholar skills, imo you also need mathematics. _________________ Confucious sayeth, don't wash cat while drunk! |
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Naaman Vice Admiral
Joined: 29 Jul 2011 Posts: 3190
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Posted: Sun Aug 23, 2015 9:52 am Post subject: |
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I thought about that, but, decided that they "included" the relevant math since, in auto tech school, we learned a bit about engineering, a bit about chemistry and physics, but only to the extent that it was relevant to the job. For example, what is "heat" (btus) and how can it be removed from a material (convection, evaporation, etc) in order to understand how an A/C works.
We had to learn electricity, building complex circuitry, parallel and series flow, etc. Its a lot more than just wrenching on nuts and bolts.
But, if math is a prereq, then engineering might as well be an advanced scholar skill, but I feel that defeats the purpose and goes outside the scope of the game and the spirit of the idea. YMMV. |
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Naaman Vice Admiral
Joined: 29 Jul 2011 Posts: 3190
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Posted: Sun Aug 23, 2015 9:59 am Post subject: |
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Oh and for what its worth, I also give out "free" character points that MUST be spent on advancement cor characters receiving formal (especially paid for) training.
Completing a full academic load worth of modules, for example, might be worth 1 cp. Acing an exam might be worth 1 cp. Acing the final might he worth 2, and acing the practical might yield 3 cps... just as an example. |
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The Brain Lieutenant Commander
Joined: 03 Jun 2005 Posts: 242
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Posted: Wed Aug 26, 2015 2:25 am Post subject: |
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"Your ideas on technical collage skills."
Melee Combat: Scissors
Scholar: Glues
Value: Handicraft Art |
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Naaman Vice Admiral
Joined: 29 Jul 2011 Posts: 3190
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Posted: Wed Aug 26, 2015 9:22 am Post subject: |
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Haha! Little known fact: I as an art major when I ws in "collage." |
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tetsuoh Captain
Joined: 21 Jul 2010 Posts: 505
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Posted: Wed Aug 26, 2015 12:34 pm Post subject: |
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HA -HA - HA
yeesh ....
nice one guys. |
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