View previous topic :: View next topic |
Author |
Message |
garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14173 Location: Reynoldsburg, Columbus, Ohio.
|
Posted: Mon Jun 08, 2015 12:12 am Post subject: Sith swords taking someone over |
|
|
During one of the breaks between sessions at Origins, i was talking over with one of my fellow sparks players about tainted and other "Sith" stuff, and how there seems to be a lot of stuff, but none that really 'emulates' Intelligent swords' like in ADND, and whether they would think it would be good if such a sword (or other item) existed that stood a chance of taking over a PC (similar to ADND, a contest of wills)...
A) would you let something like that in
B) what mechanic(s) would you put on it _________________ Confucious sayeth, don't wash cat while drunk! |
|
Back to top |
|
|
CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16283 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
|
Posted: Mon Jun 08, 2015 12:21 am Post subject: |
|
|
A while back, Savar asked about something similar. We ended up coming up with an idea of a Force Sensitive Shard being forcibly incorporated into a Sith Sword... _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
|
|
Back to top |
|
|
vulture811 Ensign
Joined: 19 Feb 2013 Posts: 35
|
Posted: Sat Jun 20, 2015 7:10 pm Post subject: |
|
|
I thought sith alchemy could trap spirits in objects ? |
|
Back to top |
|
|
Savar Captain
Joined: 14 Feb 2015 Posts: 589
|
Posted: Sat Jun 20, 2015 9:32 pm Post subject: |
|
|
vulture811 wrote: | I thought sith alchemy could trap spirits in objects ? |
That it's a thought also. |
|
Back to top |
|
|
CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16283 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
|
Posted: Sun Jun 21, 2015 3:09 am Post subject: |
|
|
vulture811 wrote: | I thought sith alchemy could trap spirits in objects ? |
Sith spirits could also willingly link themselves to an object. IIRC, that was how they managed to avoid fading away after physical death... _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
|
|
Back to top |
|
|
tetsuoh Captain
Joined: 21 Jul 2010 Posts: 505
|
Posted: Sun Jun 21, 2015 4:44 am Post subject: |
|
|
crmcneill wrote: | vulture811 wrote: | I thought sith alchemy could trap spirits in objects ? |
Sith spirits could also willingly link themselves to an object. IIRC, that was how they managed to avoid fading away after physical death... |
Objects or places.
Jedi often did the same but included their family lines in on it *chuckle* pervs.
Sith spirit would be better IMO as they have a better chance of real "possession of the person who takes hold of the object - I've had it happen with a sith holocron before - fool jedi tried to invoke the spirit from it - got zapped by force lightning till unconscious - then failed the resist roll of the Sith's Possession action by over 10 with a 1 on the wild. Sith had a new body - sure a pesky little voice in his (now her) head to - but still. |
|
Back to top |
|
|
garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14173 Location: Reynoldsburg, Columbus, Ohio.
|
Posted: Sun Jun 21, 2015 6:25 pm Post subject: |
|
|
So how would you run it for whether a sith sword (or holocron) that has a spirit in it, can possess a target?
Must the target be knocked out before possession can happen?
Would it be a contest of wills (willpower) or perception vs control?
If a PC gets taken over, is it an either OR thing, or once control happens, does the PC get to make 'periodic' rolls to push the possessing spirit out? _________________ Confucious sayeth, don't wash cat while drunk! |
|
Back to top |
|
|
Naaman Vice Admiral
Joined: 29 Jul 2011 Posts: 3190
|
Posted: Sun Jun 21, 2015 7:11 pm Post subject: |
|
|
This is something I probably wouldnt allow at all. The closest Id probably go is to give require the PC to male a willpower check in each combat. Failure results in succumbing to fear/anger/rage and gets a darkside point. Of course, with the darkside point also comes a bonus to attack rolls or force skill rolls, etc. |
|
Back to top |
|
|
ZzaphodD Rear Admiral
Joined: 28 Nov 2009 Posts: 2426
|
Posted: Sun Jun 21, 2015 10:09 pm Post subject: |
|
|
A few years back I posted my DSP rules that gradually took control of the character. The DSPs worked as opposite test vs willpower (or Control) at appropirate situations where the actions of the character (or stress) prompted the GM to require a test. If failed hatred and aggression could temporarily take control of the character, forcing his actions to violence.
One character once wielded two items from a dark jedi. I lightsaber and a 'Power amulet' (+1D Alter). Having the items didnt give automatic DSPs, but while wielding them the character counted as having +2DSP when taking tests to resist the urge of the dark side..
This, in a way, could represent the character being taken over by a sword, just give it a higher DSP 'will' so to speak.. _________________ My Biggest Beard Retard award goes to: The Admiral of course.. |
|
Back to top |
|
|
CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16283 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
|
Posted: Tue Jun 23, 2015 12:38 pm Post subject: |
|
|
ZzaphodD wrote: | A few years back I posted my DSP rules that gradually took control of the character. The DSPs worked as opposite test vs willpower (or Control) at appropriate situations where the actions of the character (or stress) prompted the GM to require a test. If failed hatred and aggression could temporarily take control of the character, forcing his actions to violence.. |
I went looking for this a while back and couldn't find it. Can you post the link? _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
|
|
Back to top |
|
|
ZzaphodD Rear Admiral
Joined: 28 Nov 2009 Posts: 2426
|
Posted: Thu Jun 25, 2015 1:58 pm Post subject: |
|
|
I dont think this is the latest version, but cant find my rules right now. The part about the Dark Side taking gradual control is correct though..
http://www.rancorpit.com/forums/viewtopic.php?t=2929&highlight=dsp
I think someone on the forum had their own rules about how to turn to the dark side, which I added to the above rules (so the 'roll 2D instead of 1D to check if you turn' is gone).
Edit: Ah, the 'new' rules I borrowed are at the end of the thread.. _________________ My Biggest Beard Retard award goes to: The Admiral of course.. |
|
Back to top |
|
|
|