View previous topic :: View next topic |
Author |
Message |
CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16345 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
|
Posted: Tue Mar 31, 2015 12:03 am Post subject: |
|
|
The problem, however, is that artists or writers often fail to perform proper research in the EU with regard to the established features of the vehicle itself. The PX-7 is just one case in point, where an artist and/or writer saw something that looked cool, so they included it in their story, yet failed to keep their version consistent with the larger EU.
Thats what I meant when I said "laziness and poor research"; its not about discarding a story, its about discarding details that create a conflict in the larger EU. I have no problem with a tracked APC in the EU, as there are multiple instances of tracked vehicles already. My problem is when some idiot takes a vehicle that is officially a repulsorlift and co-opts the image to make something else that does little more than create a conflict. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
|
|
Back to top |
|
|
Whill Dark Lord of the Jedi (Owner/Admin)
Joined: 14 Apr 2008 Posts: 10455 Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy
|
Posted: Tue Mar 31, 2015 1:29 am Post subject: |
|
|
crmcneill wrote: | The problem, however, is that artists or writers often fail to perform proper research in the EU with regard to the established features of the vehicle itself. The PX-7 is just one case in point, where an artist and/or writer saw something that looked cool, so they included it in their story, yet failed to keep their version consistent with the larger EU.
Thats what I meant when I said "laziness and poor research"; its not about discarding a story, its about discarding details that create a conflict in the larger EU. I have no problem with a tracked APC in the EU, as there are multiple instances of tracked vehicles already. My problem is when some idiot takes a vehicle that is officially a repulsorlift and co-opts the image to make something else that does little more than create a conflict. |
I get what you are saying, but they don't have to be consistent with existing EU. The new canon (such as Rebels) takes place in an alternate reality of the EU. _________________ *
Site Map
Forum Guidelines
Registration/Log-In Help
The Rancor Pit Library
Star Wars D6 Damage |
|
Back to top |
|
|
CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16345 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
|
Posted: Tue Mar 31, 2015 9:51 am Post subject: |
|
|
Actually, Rebels did a pretty good job with the ITT as far as the original is considered. What I'm ranting about is entirely within the Legends incontinuity. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
|
|
Back to top |
|
|
KageRyu Commodore
Joined: 06 Jul 2005 Posts: 1391 Location: Lost in the cracks
|
|
Back to top |
|
|
Zarm R'keeg Commander
Joined: 14 Apr 2012 Posts: 481 Location: PA
|
Posted: Thu Apr 09, 2015 9:44 am Post subject: |
|
|
Whill wrote: | As far as tech you can't really top an X-Wing destroying a Death Star, so the new tech in the prequels was just meh for me. |
Well-said! _________________ Star Wars: Marvels, the audio drama: www.nolinecinemas.com
Hard core OT, all the way! |
|
Back to top |
|
|
|