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Savar Captain
Joined: 14 Feb 2015 Posts: 591
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Posted: Fri Mar 13, 2015 3:19 pm Post subject: telekinesis |
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Using skills with telekinesis?
Repair skills at a distance? |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14214 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Fri Mar 13, 2015 4:24 pm Post subject: |
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I am not sure TK is good for that level of fine manipulation. Otherwise you could TK pickpockets.. _________________ Confucious sayeth, don't wash cat while drunk! |
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Savar Captain
Joined: 14 Feb 2015 Posts: 591
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Posted: Fri Mar 13, 2015 6:26 pm Post subject: |
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Time to make a power
Manipulation
sustained
Alter: moderate+distance (los)
control: difficulty of skill to be used
allow a Jedi to use a physical skill at a distance.
MAP would then count as three skills. |
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Savar Captain
Joined: 14 Feb 2015 Posts: 591
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Posted: Thu Mar 19, 2015 11:25 am Post subject: |
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I guess there is another question. Is this a good idea? After thinking about it the power would be open to abuse. |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16320 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Thu Mar 19, 2015 11:34 am Post subject: |
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Savar wrote: | I guess there is another question. Is this a good idea? After thinking about it the power would be open to abuse. |
There is precedent, as there are in-film incidents of using Telekinesis to manipulate objects in ways not strictly defined by Telekinesis. The best way to prevent abuse would be to make the difficulties relatively low for simple acts, but rapidly scale them up as the action in question becomes more complex. Throwing a switch or opening a door? Sure. Repairing a hyperdrive? Hope you have some CP to spare. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14214 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Thu Mar 19, 2015 5:55 pm Post subject: |
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Perhaps the base 'called shot' rules can be used there..
From page 91..
Quote: | Add +1D to the difficulty for a target 10 to 50
centimeters long. Add +4D to the difficulty for a target
one to 10 centimeters long. Add +8D to the difficulty for
a target less than a centimeter long. |
_________________ Confucious sayeth, don't wash cat while drunk! |
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Savar Captain
Joined: 14 Feb 2015 Posts: 591
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Posted: Thu Mar 19, 2015 6:11 pm Post subject: |
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Fragments from the rim. Has telekinesis exercises of sorting molecules. So that is vary fine manipulation. |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14214 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Fri Mar 20, 2015 1:45 am Post subject: |
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I forgot all about those "force based Cadences".. _________________ Confucious sayeth, don't wash cat while drunk! |
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cheshire Arbiter-General (Moderator)
Joined: 04 Jan 2004 Posts: 4853
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Posted: Sat Mar 21, 2015 3:28 pm Post subject: |
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garhkal wrote: | I forgot all about those "force based Cadences".. |
I sometimes try to when it comes to manipulating molecules. _________________ __________________________________
Before we take any of this too seriously, just remember that in the middle episode a little rubber puppet moves a spaceship with his mind. |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16320 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sat Mar 21, 2015 3:35 pm Post subject: |
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garhkal wrote: | Perhaps the base 'called shot' rules can be used there..
From page 91..
Quote: | Add +1D to the difficulty for a target 10 to 50
centimeters long. Add +4D to the difficulty for a target
one to 10 centimeters long. Add +8D to the difficulty for
a target less than a centimeter long. |
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Size matters not. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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atgxtg Rear Admiral
Joined: 22 Mar 2009 Posts: 2460
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Posted: Sat Mar 21, 2015 7:26 pm Post subject: |
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crmcneill wrote: | garhkal wrote: | Perhaps the base 'called shot' rules can be used there..
From page 91..
Quote: | Add +1D to the difficulty for a target 10 to 50
centimeters long. Add +4D to the difficulty for a target
one to 10 centimeters long. Add +8D to the difficulty for
a target less than a centimeter long. |
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Size matters not. |
No, but mass sure seems to. |
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atgxtg Rear Admiral
Joined: 22 Mar 2009 Posts: 2460
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Posted: Sat Mar 21, 2015 7:45 pm Post subject: |
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Savar wrote: | I guess there is another question. Is this a good idea? After thinking about it the power would be open to abuse. |
I think whatever skill being used should also serve as some sort of cap to the skill. For instance, if someone was using TK to repair a star fighter, they couldn't get a total higher than their repair skill. And then MAPs should apply since the character is using TK to manipulate the object but also a repair skill to know what to do and how to so it. |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14214 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Sat Mar 21, 2015 10:52 pm Post subject: |
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That i can agree to. Also, shouldn't Proximity adjustments come into play? _________________ Confucious sayeth, don't wash cat while drunk! |
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Savar Captain
Joined: 14 Feb 2015 Posts: 591
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Posted: Sat Mar 21, 2015 10:54 pm Post subject: |
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Physical skill test at +1 level difficulty.
telekinesis test at skill difficulty.
MAP |
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atgxtg Rear Admiral
Joined: 22 Mar 2009 Posts: 2460
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Posted: Sun Mar 22, 2015 1:43 pm Post subject: |
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garhkal wrote: | That i can agree to. Also, shouldn't Proximity adjustments come into play? |
Only if Proximity affects TK normally.
Maybe skill cap should be 1D of skill per 2D of Alter? So somebody with TK at 8D and Repair at 5D would be capped at 4D Repair skill? |
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