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tetsuoh Captain
Joined: 21 Jul 2010 Posts: 505
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Posted: Mon Mar 16, 2015 11:12 pm Post subject: Does Improving weapons Die codes improve their maximums? |
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As the title states, I see no rules on how weapon damage codes being improved affects the die maximums - which has been bothering me.
Are there any? if yes, where? |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16281 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Tue Mar 17, 2015 12:12 am Post subject: |
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I assume you are referring to Melee Weapons? _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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tetsuoh Captain
Joined: 21 Jul 2010 Posts: 505
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Posted: Tue Mar 17, 2015 1:19 am Post subject: |
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correct good sir! |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14168 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Tue Mar 17, 2015 2:01 am Post subject: |
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I have never seen anything official, but i have ALWAYS seen it played that improving a melee weapons damage code does NOT increase its max damage value. THAT is a separate improvement. _________________ Confucious sayeth, don't wash cat while drunk! |
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tetsuoh Captain
Joined: 21 Jul 2010 Posts: 505
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Posted: Tue Mar 17, 2015 2:24 am Post subject: |
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like dmg and range then........ I always ruled you can reduce dex penalty as well - to a certain degree anyway - so I can see that. |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14168 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Tue Mar 17, 2015 3:06 pm Post subject: |
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Dex penalty reduction is a different kettle of fish, i actually like the HR our group uses for that. Basically EACH pip costs 3cp+1cp to to 1d, and 2cp up to 2d of the dex penalty to reduce it, one pip at a time.
So a suit of Blah armor has a -2d dexterity penalty, it would cost 5cp to knock it down to 1d+2 penalty, 5 more to go down to 1d+1, and 5 more to go to 1d, then 4cp x3 to get rid of it entirely over 6 sessions. _________________ Confucious sayeth, don't wash cat while drunk! |
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MadHun Cadet
Joined: 25 Feb 2015 Posts: 16 Location: Kensington, OH
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Posted: Wed Mar 18, 2015 8:50 am Post subject: |
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I would also stipulate about time for someone getting used to armor movement limitation and affecting Dex also. Take for example a medieval knight, it took them years to get real good wearing armor and be able to move fluidly to survive battles. The more you wore the armor and used it the better you got to see the limitation and come up with some sort of counter to encumbrance. _________________ It is an HONOR to die for the right cause. |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14168 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Wed Mar 18, 2015 5:54 pm Post subject: |
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True.. Normally in sparks, each 'session' is effectively 2 weeks of IN game time.. some times 3 weeks. _________________ Confucious sayeth, don't wash cat while drunk! |
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Whill Dark Lord of the Jedi (Owner/Admin)
Joined: 14 Apr 2008 Posts: 10402 Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14168 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Thu Mar 19, 2015 1:56 am Post subject: |
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Well, since time is in a loop, it can be both ways at the same time 8) _________________ Confucious sayeth, don't wash cat while drunk! |
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