The Rancor Pit Forum Index
Welcome to The Rancor Pit forums!

The Rancor Pit Forum Index
FAQ   ::   Search   ::   Memberlist   ::   Usergroups   ::   Register   ::   Profile   ::   Log in to check your private messages   ::   Log in

Verpine uber power
Post new topic   Reply to topic    The Rancor Pit Forum Index -> Official Rules -> Verpine uber power
View previous topic :: View next topic  
Author Message
Savar
Captain
Captain


Joined: 14 Feb 2015
Posts: 589

PostPosted: Tue Mar 03, 2015 6:08 pm    Post subject: Verpine uber power Reply with quote

Okay the most outstanding power of the Verpine is +2D when they roll technical based skills.

My interpretation of that rule was if that had dice in the skill and not defaulting. Was I right or wrong?
Back to top
View user's profile Send private message
shootingwomprats
Rear Admiral
Rear Admiral


Joined: 11 Sep 2013
Posts: 2690
Location: Online

PostPosted: Tue Mar 03, 2015 6:14 pm    Post subject: Re: Verpine uber power Reply with quote

Savar wrote:
Okay the most outstanding power of the Verpine is +2D when they roll technical based skills.

My interpretation of that rule was if that had dice in the skill and not defaulting. Was I right or wrong?


Nowhere does it say this. Though it would appear to make sense there is no official rule for this. Again, its supposed to be fast and loose with little crunch. If they added a rule like that then they would have to add a rule that skills have to be at negative if used as a default without training. Eventually you just have to draw a line in the sand and say that is enough crunch.

I have to say the rule it not a bad one and would encourage you to use it in your games if you like. For me its another level of complexity I don't want.
_________________
Don Diestler
Host, Shooting Womp Rats
The D6 Podcast
http://d6holocron.com/shootingwomprats
@swd6podcast, Twitter
Back to top
View user's profile Send private message Visit poster's website
Raven Redstar
Rear Admiral
Rear Admiral


Joined: 10 Mar 2009
Posts: 2648
Location: Salem, OR

PostPosted: Thu Mar 05, 2015 3:34 am    Post subject: Reply with quote

I imposed a similar penalty the last time I ran for a Verpine character. It helped lower the overall starting skill, and it still would cost a fair number of CP after character creation for the Verpine to get access to his racial ability for every single technical skill, especially if he had maxed Tech. Now, that's not to say that it isn't a worthwhile investment for the player, but for me there are only so many issues that a high Tech can get around. As such, I've never had as much a problem with this race as other GMs have.
_________________
RR
________________________________________________________________
Back to top
View user's profile Send private message
garhkal
Sovereign Protector
Sovereign Protector


Joined: 17 Jul 2005
Posts: 14168
Location: Reynoldsburg, Columbus, Ohio.

PostPosted: Thu Mar 05, 2015 5:58 pm    Post subject: Reply with quote

This is one of the biggest reasons most DMs i have played with over the years, won't even allow verpines in.
_________________
Confucious sayeth, don't wash cat while drunk!
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    The Rancor Pit Forum Index -> Official Rules All times are GMT - 4 Hours
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group


v2.0