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The Scale of Protection
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tetsuoh
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PostPosted: Thu Feb 19, 2015 2:39 am    Post subject: The Scale of Protection Reply with quote

Is there any reason to the logic that an airlock door on a starship would be more than character scale?

On that note what about the doors on larger ships - or to domiciles or fortresses??

IE should protection have a scale?

Because if so then when would we ever see a blast door that IS character scale?
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DarthOmega
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PostPosted: Thu Feb 19, 2015 2:42 am    Post subject: Reply with quote

I would personally see internal doors as character scale (no matter what type) and external doors as whatever scale the vehicle or ship is. Same with buildings with external doors being rated based on what sort of resistance it is meant to keep out.
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garhkal
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PostPosted: Thu Feb 19, 2015 5:01 am    Post subject: Reply with quote

Depending on the door type, i would see it character or above. A walker's cockpit door, i might see being walker also, to prevent people 'cutting in' too easily. Same with a freighter.
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Ral_Brelt
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PostPosted: Thu Feb 19, 2015 1:36 pm    Post subject: Reply with quote

I would rate an airlock exterior door as being as tough as the ship concerning scale. As far as the interior airlock door, I'd put it as equivalent to a blast door for safety purposes.
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CRMcNeill
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PostPosted: Thu Feb 19, 2015 1:44 pm    Post subject: Reply with quote

The only official mention I can find on this is in the Death Star Technical Companion:
Quote:
The two types of doors on the Death Star are regular doors and blast doors. If a character doesn't want to be subtle, he can try to blast his way through a locked door or a sealed blast door, but this automatically alerts security to the intruder's presence. A regular door has a Body of 3D. A Blast Door has a Body of 6D. The character must get an Incapacitated result to create a hole large enough to step through. (Page 25, Death Star Technical Manual)

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garhkal
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PostPosted: Thu Feb 19, 2015 5:54 pm    Post subject: Reply with quote

So a blast door (6d) can be penetrated by just a wookie (or other large race) using a melee weapon of str+2d.. Wow.
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jmanski
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PostPosted: Thu Feb 19, 2015 8:35 pm    Post subject: Reply with quote

I am now giggling at the image of a wookie beating down a blast door with an axe.

Laughing
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CRMcNeill
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PostPosted: Thu Feb 19, 2015 9:12 pm    Post subject: Reply with quote

garhkal wrote:
So a blast door (6d) can be penetrated by just a wookie (or other large race) using a melee weapon of str+2d.. Wow.

Considering that weapons have a Body of 2D (also per the RAW), I would find it more likely that the weapon itself would break in half before it managed to cut through the door.
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mcbobbo
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PostPosted: Thu Feb 19, 2015 9:17 pm    Post subject: Reply with quote

crmcneill wrote:

Considering that weapons have a Body of 2D (also per the RAW), I would find it more likely that the weapon itself would break in half before it managed to cut through the door.


Do the rules have weapons taking damage when they're used as weapons, though?
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CRMcNeill
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PostPosted: Thu Feb 19, 2015 9:29 pm    Post subject: Reply with quote

mcbobbo wrote:
Do the rules have weapons taking damage when they're used as weapons, though?

No, they don't, but it doesn't mean there shouldn't be a rule like that.
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Whill
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PostPosted: Thu Feb 19, 2015 9:57 pm    Post subject: Re: The Scale of Protection Reply with quote

tetsuoh wrote:
IE should protection have a scale?

Everything should have scale.
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shootingwomprats
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PostPosted: Thu Feb 19, 2015 10:44 pm    Post subject: Reply with quote

Perhaps a rule that items being used must make a Strength roll versus the Strength of material?

Example: A wookiee swinging a rykk blade at a blast door. Once he hits the door he rolls the rykk blade Strength, typically 2D but we will bump it up to 3D since its an extremely heavy duty weapon. He rolls 10. The blast door has a Strength 6D (R&E p.94) and the GM rolls, 18. He now compares the difference to the Damaged Weapons on R&E p.94. A difference of 8 shows the rykk blade is lightly damaged and loses -1D from its damage value.
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CRMcNeill
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PostPosted: Fri Feb 20, 2015 1:34 am    Post subject: Reply with quote

Perhaps instead, the weapon could use the Body combined with its Str+#D number. In garhkal's example, a Str+2D melee weapon would roll 4D (2D+2D) against whatever damage roll is inflicted.

Also, there is the potential for a weapon to be damaged even if it manages to damage the target. However, in the interests of simplicity, I'd probably go with the above rule and limit weapon breakage on successful attacks to Wild Dice Failure results.
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garhkal
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PostPosted: Fri Feb 20, 2015 4:37 am    Post subject: Reply with quote

crmcneill wrote:
mcbobbo wrote:
Do the rules have weapons taking damage when they're used as weapons, though?

No, they don't, but it doesn't mean there shouldn't be a rule like that.


By the RAW, the only time weapons need to roll their body is if they are targeted by some other weapon, such as a lightsaber. BUT i agree with CRM, in that when using them to bash hardened targets, they SHOULD roll body to see if they shatter/break.

I also use a HR when i GM home games, in that a person can willingly go over their melee weapon's max damage listing (most are around 5-6d), but doing so puts stress on the weapon.
If they DO exceed the weapon's damage max value (meaning all die are a 6 bar the wild at a 5), any excess is applied as damage against the weapon's 2D body rating.
So a wookie, on a force point (str now at 10d), using a Vibro axe (usually Str+3d+1) can do 13d+1 damage. BUT since the Vibro ax has a limit of 7d (41 max value), any damage he deals over that 41, goes to the axe.

So on average 13d equates to 47.5 damage, so 6.5 goes against the 2d of the axe.

shootingwomprats wrote:
Perhaps a rule that items being used must make a Strength roll versus the Strength of material?

Example: A wookiee swinging a rykk blade at a blast door. Once he hits the door he rolls the rykk blade Strength, typically 2D but we will bump it up to 3D since its an extremely heavy duty weapon. He rolls 10. The blast door has a Strength 6D (R&E p.94) and the GM rolls, 18. He now compares the difference to the Damaged Weapons on R&E p.94. A difference of 8 shows the rykk blade is lightly damaged and loses -1D from its damage value.

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shootingwomprats
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PostPosted: Fri Feb 20, 2015 11:57 am    Post subject: Reply with quote

garhkal wrote:
So a wookie, on a force point (str now at 10d), using a Vibro axe (usually Str+3d+1) can do 13d+1 damage. BUT since the Vibro ax has a limit of 7d (41 max value), any damage he deals over that 41, goes to the axe.


Doesn't a vibro-axe still have a 7D max damage?

This raises an interesting question. Can you use the Force or Character Points to have an item do more damage? Keep in mind that Force Points only augment physical damage. Character Points can be used to augment any damage type.
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