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tetsuoh Captain
Joined: 21 Jul 2010 Posts: 505
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Posted: Thu Feb 19, 2015 2:39 am Post subject: The Scale of Protection |
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Is there any reason to the logic that an airlock door on a starship would be more than character scale?
On that note what about the doors on larger ships - or to domiciles or fortresses??
IE should protection have a scale?
Because if so then when would we ever see a blast door that IS character scale? |
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DarthOmega Lieutenant Commander
Joined: 27 Feb 2014 Posts: 121 Location: Backside of WA state
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Posted: Thu Feb 19, 2015 2:42 am Post subject: |
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I would personally see internal doors as character scale (no matter what type) and external doors as whatever scale the vehicle or ship is. Same with buildings with external doors being rated based on what sort of resistance it is meant to keep out. _________________ Knowledge is power, and power corrupts...so what does that say about knowledge?
Read my gaming blog at www.alteredrealities.net - click on the tabs near the top for the different pages that usually have character bios and other info. |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14168 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Thu Feb 19, 2015 5:01 am Post subject: |
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Depending on the door type, i would see it character or above. A walker's cockpit door, i might see being walker also, to prevent people 'cutting in' too easily. Same with a freighter. _________________ Confucious sayeth, don't wash cat while drunk! |
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Ral_Brelt Lieutenant Commander
Joined: 05 May 2013 Posts: 221
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Posted: Thu Feb 19, 2015 1:36 pm Post subject: |
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I would rate an airlock exterior door as being as tough as the ship concerning scale. As far as the interior airlock door, I'd put it as equivalent to a blast door for safety purposes. |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16281 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Thu Feb 19, 2015 1:44 pm Post subject: |
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The only official mention I can find on this is in the Death Star Technical Companion: Quote: | The two types of doors on the Death Star are regular doors and blast doors. If a character doesn't want to be subtle, he can try to blast his way through a locked door or a sealed blast door, but this automatically alerts security to the intruder's presence. A regular door has a Body of 3D. A Blast Door has a Body of 6D. The character must get an Incapacitated result to create a hole large enough to step through. (Page 25, Death Star Technical Manual) |
_________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14168 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Thu Feb 19, 2015 5:54 pm Post subject: |
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So a blast door (6d) can be penetrated by just a wookie (or other large race) using a melee weapon of str+2d.. Wow. _________________ Confucious sayeth, don't wash cat while drunk! |
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jmanski Arbiter-General (Moderator)
Joined: 06 Mar 2005 Posts: 2065 Location: Kansas
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Posted: Thu Feb 19, 2015 8:35 pm Post subject: |
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I am now giggling at the image of a wookie beating down a blast door with an axe.
_________________ Blasted rules. Why can't they just be perfect? |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16281 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Thu Feb 19, 2015 9:12 pm Post subject: |
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garhkal wrote: | So a blast door (6d) can be penetrated by just a wookie (or other large race) using a melee weapon of str+2d.. Wow. |
Considering that weapons have a Body of 2D (also per the RAW), I would find it more likely that the weapon itself would break in half before it managed to cut through the door. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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mcbobbo Ensign
Joined: 12 Mar 2012 Posts: 41
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Posted: Thu Feb 19, 2015 9:17 pm Post subject: |
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crmcneill wrote: |
Considering that weapons have a Body of 2D (also per the RAW), I would find it more likely that the weapon itself would break in half before it managed to cut through the door. |
Do the rules have weapons taking damage when they're used as weapons, though? |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16281 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Thu Feb 19, 2015 9:29 pm Post subject: |
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mcbobbo wrote: | Do the rules have weapons taking damage when they're used as weapons, though? |
No, they don't, but it doesn't mean there shouldn't be a rule like that. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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Whill Dark Lord of the Jedi (Owner/Admin)
Joined: 14 Apr 2008 Posts: 10402 Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy
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shootingwomprats Rear Admiral
Joined: 11 Sep 2013 Posts: 2690 Location: Online
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Posted: Thu Feb 19, 2015 10:44 pm Post subject: |
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Perhaps a rule that items being used must make a Strength roll versus the Strength of material?
Example: A wookiee swinging a rykk blade at a blast door. Once he hits the door he rolls the rykk blade Strength, typically 2D but we will bump it up to 3D since its an extremely heavy duty weapon. He rolls 10. The blast door has a Strength 6D (R&E p.94) and the GM rolls, 18. He now compares the difference to the Damaged Weapons on R&E p.94. A difference of 8 shows the rykk blade is lightly damaged and loses -1D from its damage value. _________________ Don Diestler
Host, Shooting Womp Rats
The D6 Podcast
http://d6holocron.com/shootingwomprats
@swd6podcast, Twitter |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16281 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Fri Feb 20, 2015 1:34 am Post subject: |
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Perhaps instead, the weapon could use the Body combined with its Str+#D number. In garhkal's example, a Str+2D melee weapon would roll 4D (2D+2D) against whatever damage roll is inflicted.
Also, there is the potential for a weapon to be damaged even if it manages to damage the target. However, in the interests of simplicity, I'd probably go with the above rule and limit weapon breakage on successful attacks to Wild Dice Failure results. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14168 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Fri Feb 20, 2015 4:37 am Post subject: |
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crmcneill wrote: | mcbobbo wrote: | Do the rules have weapons taking damage when they're used as weapons, though? |
No, they don't, but it doesn't mean there shouldn't be a rule like that. |
By the RAW, the only time weapons need to roll their body is if they are targeted by some other weapon, such as a lightsaber. BUT i agree with CRM, in that when using them to bash hardened targets, they SHOULD roll body to see if they shatter/break.
I also use a HR when i GM home games, in that a person can willingly go over their melee weapon's max damage listing (most are around 5-6d), but doing so puts stress on the weapon.
If they DO exceed the weapon's damage max value (meaning all die are a 6 bar the wild at a 5), any excess is applied as damage against the weapon's 2D body rating.
So a wookie, on a force point (str now at 10d), using a Vibro axe (usually Str+3d+1) can do 13d+1 damage. BUT since the Vibro ax has a limit of 7d (41 max value), any damage he deals over that 41, goes to the axe.
So on average 13d equates to 47.5 damage, so 6.5 goes against the 2d of the axe.
shootingwomprats wrote: | Perhaps a rule that items being used must make a Strength roll versus the Strength of material?
Example: A wookiee swinging a rykk blade at a blast door. Once he hits the door he rolls the rykk blade Strength, typically 2D but we will bump it up to 3D since its an extremely heavy duty weapon. He rolls 10. The blast door has a Strength 6D (R&E p.94) and the GM rolls, 18. He now compares the difference to the Damaged Weapons on R&E p.94. A difference of 8 shows the rykk blade is lightly damaged and loses -1D from its damage value. |
_________________ Confucious sayeth, don't wash cat while drunk! |
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shootingwomprats Rear Admiral
Joined: 11 Sep 2013 Posts: 2690 Location: Online
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Posted: Fri Feb 20, 2015 11:57 am Post subject: |
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garhkal wrote: | So a wookie, on a force point (str now at 10d), using a Vibro axe (usually Str+3d+1) can do 13d+1 damage. BUT since the Vibro ax has a limit of 7d (41 max value), any damage he deals over that 41, goes to the axe. |
Doesn't a vibro-axe still have a 7D max damage?
This raises an interesting question. Can you use the Force or Character Points to have an item do more damage? Keep in mind that Force Points only augment physical damage. Character Points can be used to augment any damage type. _________________ Don Diestler
Host, Shooting Womp Rats
The D6 Podcast
http://d6holocron.com/shootingwomprats
@swd6podcast, Twitter |
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