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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16283 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Fri Dec 05, 2014 9:29 pm Post subject: The Blockade Runner's Guide |
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For those who think smuggling is too sedate, I present the long-lost Blockade Runner's Guide. Who needs stealth when you can scream past a Star Destroyer at Space 14 with your hair on fire? _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
Last edited by CRMcNeill on Fri Oct 29, 2021 3:12 pm; edited 1 time in total |
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Whill Dark Lord of the Jedi (Owner/Admin)
Joined: 14 Apr 2008 Posts: 10406 Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16283 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sat Dec 06, 2014 3:43 am Post subject: |
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No prob. I've been looking for this one for a while, and stumbled across it while searching the Net Guide to Uglies. Never gotten to play one, but I can only imagine a blockade runner lives fast and goes out in a blaze of glory... _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
Last edited by CRMcNeill on Sat Dec 06, 2014 11:34 am; edited 1 time in total |
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Raven Redstar Rear Admiral
Joined: 10 Mar 2009 Posts: 2648 Location: Salem, OR
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Posted: Sat Dec 06, 2014 11:07 am Post subject: |
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Thanks for the share! This is a fun campaign idea, no question! _________________ RR
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cynanbloodbane Commander
Joined: 05 Dec 2014 Posts: 410 Location: Cleveland, Go Tribe!
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Posted: Sat Dec 06, 2014 3:38 pm Post subject: |
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That fits my new campaign idea far better than a smuggler template would!
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shootingwomprats Rear Admiral
Joined: 11 Sep 2013 Posts: 2690 Location: Online
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Posted: Sun Dec 07, 2014 12:13 am Post subject: |
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I'm in the process of editing this and making it look neater, as well as changing up some of the references that are now dead. _________________ Don Diestler
Host, Shooting Womp Rats
The D6 Podcast
http://d6holocron.com/shootingwomprats
@swd6podcast, Twitter |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16283 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sun Dec 07, 2014 12:51 am Post subject: |
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shootingwomprats wrote: | I'm in the process of editing this and making it look neater, as well as changing up some of the references that are now dead. |
Cool. Might be a nice entree for the Buffet.
Are you compiling it into a pdf? _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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shootingwomprats Rear Admiral
Joined: 11 Sep 2013 Posts: 2690 Location: Online
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Posted: Mon Dec 08, 2014 10:31 am Post subject: |
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Yep. Going to make it look all professional and ensure that all links work. When I first read the thread, I started putting the information together. Little did I know that Don was doing the precise same thing. So I put it in his hands. I'll just get back to work on other items. _________________ Don Diestler
Host, Shooting Womp Rats
The D6 Podcast
http://d6holocron.com/shootingwomprats
@swd6podcast, Twitter |
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