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The Blockade Runner's Guide
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CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 16283
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Fri Dec 05, 2014 9:29 pm    Post subject: The Blockade Runner's Guide Reply with quote

For those who think smuggling is too sedate, I present the long-lost Blockade Runner's Guide. Who needs stealth when you can scream past a Star Destroyer at Space 14 with your hair on fire?
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"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

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Last edited by CRMcNeill on Fri Oct 29, 2021 3:12 pm; edited 1 time in total
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Whill
Dark Lord of the Jedi (Owner/Admin)


Joined: 14 Apr 2008
Posts: 10406
Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy

PostPosted: Sat Dec 06, 2014 1:13 am    Post subject: Re: The Blockade Runner's Guide Reply with quote

crmcneill wrote:
For those who think smuggling is too sedate, I present the long-lost
Blockade Runner's Guide. Who needs stealth when you can scream past a Star Destroyer at Space 14 with your hair on fire.

At first glance, I love it! Thanks for sharing this!
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CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 16283
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Sat Dec 06, 2014 3:43 am    Post subject: Reply with quote

No prob. I've been looking for this one for a while, and stumbled across it while searching the Net Guide to Uglies. Never gotten to play one, but I can only imagine a blockade runner lives fast and goes out in a blaze of glory...
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"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

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Raven Redstar
Rear Admiral
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Joined: 10 Mar 2009
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Location: Salem, OR

PostPosted: Sat Dec 06, 2014 11:07 am    Post subject: Reply with quote

Thanks for the share! This is a fun campaign idea, no question!
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cynanbloodbane
Commander
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Joined: 05 Dec 2014
Posts: 410
Location: Cleveland, Go Tribe!

PostPosted: Sat Dec 06, 2014 3:38 pm    Post subject: Reply with quote

That fits my new campaign idea far better than a smuggler template would!
Thanks!
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shootingwomprats
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Joined: 11 Sep 2013
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PostPosted: Sun Dec 07, 2014 12:13 am    Post subject: Reply with quote

I'm in the process of editing this and making it look neater, as well as changing up some of the references that are now dead.
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CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 16283
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Sun Dec 07, 2014 12:51 am    Post subject: Reply with quote

shootingwomprats wrote:
I'm in the process of editing this and making it look neater, as well as changing up some of the references that are now dead.

Cool. Might be a nice entree for the Buffet.

Are you compiling it into a pdf?
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"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

The CRMcNeill Stat/Rule Index
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shootingwomprats
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Joined: 11 Sep 2013
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PostPosted: Mon Dec 08, 2014 10:31 am    Post subject: Reply with quote

Yep. Going to make it look all professional and ensure that all links work. When I first read the thread, I started putting the information together. Little did I know that Don was doing the precise same thing. So I put it in his hands. I'll just get back to work on other items.
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