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Lostboy Commander
Joined: 22 Aug 2008 Posts: 384
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Posted: Fri Oct 31, 2014 6:59 am Post subject: Advanced skills list. |
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Is there a list of advanced skills?
I saw an advanced skill for (medical: cyborging) but i forget where.
as a specialization of an advanced skill would it cost only 1/2 the cp? |
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Lostboy Commander
Joined: 22 Aug 2008 Posts: 384
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Posted: Sat Nov 01, 2014 2:55 am Post subject: |
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Really??? Not one reply? |
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atgxtg Rear Admiral
Joined: 22 Mar 2009 Posts: 2460
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Posted: Sat Nov 01, 2014 8:00 am Post subject: |
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Well you only gave us a 20 hour window to respond in; that on a Friday; and that a semi-holiday in some parts.
I don't think there is a full list out there. As far as I can recall the list would be pretty short. Something like:
Medicine
Bacta Tank Operation
Cyborging
Surgery
Starship Engineering
Starship Design |
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cheshire Arbiter-General (Moderator)
Joined: 04 Jan 2004 Posts: 4853
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Posted: Sat Nov 01, 2014 8:09 am Post subject: |
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When I was doing a massive compilation project, I found several advanced skills. As far as I can tell, this is a complete list. Man, I wish I'd annotated it so I could tell where they all came from later.
You can find them marked with an (A) in my "Complete Skills List" file in the folder below:
http://www.4shared.com/account/home.jsp#dir=Z6AUABI2
P.S. Lostboy may not know the extent to which our strange cultural tradition here in the U.S. can tie up our entire day. But, yeah. I hit the ground running in the morning and couldn't check the boards yesterday. _________________ __________________________________
Before we take any of this too seriously, just remember that in the middle episode a little rubber puppet moves a spaceship with his mind. |
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Lostboy Commander
Joined: 22 Aug 2008 Posts: 384
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Posted: Sat Nov 01, 2014 12:50 pm Post subject: |
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Thanks guys but cheshire apparantly i have to have a 4 share account to see the file. |
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klhaviation Lieutenant Commander
Joined: 19 Aug 2014 Posts: 188
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Posted: Sat Nov 01, 2014 1:27 pm Post subject: |
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4shared isn't too bad. The basic account is free. I know it seems like you will get spammed, but I have had great luck with 4 shared. I would recommend getting signed up, if only to download cheshire's awesome SW stuff.
It just takes some practice to find out which DOWNLOAD button to press without initiating an ad-based popup. |
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Whill Dark Lord of the Jedi (Owner/Admin)
Joined: 14 Apr 2008 Posts: 10436 Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy
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Whill Dark Lord of the Jedi (Owner/Admin)
Joined: 14 Apr 2008 Posts: 10436 Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy
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Posted: Sat Nov 01, 2014 6:10 pm Post subject: |
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Lostboy wrote: | Thanks guys but cheshire apparantly i have to have a 4 share account to see the file. |
I have downloaded lots from there in the past but I couldn't find this document. I just had to create a new 4shared account but it was quick and easy to do so. I figured out which download button it was and downloaded this document.
I looked up the advanced skills on the list for you. It is my understanding these are all known advanced skills published by WEG.
(A) Bacta Tank Operations
(A) Injury / Ailment Diagnosis
(A) Aquatic Vehicle Engineering
(A) Armor Design
(A) Artillery Engineering
(A) Battle Station Engineering
(A) Battle Station Weapon Engineering
(A) Blaster Artillery Engineering
(A) Blaster Engineering
(A) Computer Engineering
(A) Cyborg Technology
(A) Droid Engineering
(A) Engineering
(A) Genetic Engineering
(A) Medicine
(A) Metallurgy
(A) Melee Weapon Construction
(A) Repulsorlift Engineering
(A) Space Transports Engineering
(A) Starfighter Engineering
(A) Starship Weapon Engineering
(A) Walker Engineering _________________ *
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Last edited by Whill on Sun Nov 02, 2014 3:18 am; edited 3 times in total |
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Lostboy Commander
Joined: 22 Aug 2008 Posts: 384
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Posted: Sat Nov 01, 2014 10:42 pm Post subject: |
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blaster artillery and melee are advanced skills now? |
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Whill Dark Lord of the Jedi (Owner/Admin)
Joined: 14 Apr 2008 Posts: 10436 Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy
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Posted: Sun Nov 02, 2014 3:09 am Post subject: |
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No, but Blaster Artillery Engineering and Melee Weapon Construction are. Oops. The document is laid out kinda wonky and a lot of these skill names take up two or three lines, but ultimately these were copy/paste errors on my part.
I have completed these skill names (and a couple others) on the list in my previous post above. They are all correct now. _________________ *
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Lostboy Commander
Joined: 22 Aug 2008 Posts: 384
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Posted: Sun Nov 02, 2014 8:27 am Post subject: |
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Cool thanks. |
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Zarn Force Spirit
Joined: 17 Jun 2014 Posts: 698
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Posted: Mon Nov 03, 2014 3:10 am Post subject: |
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As a rule of thumb - any Technical repair or use skill has a corresponding Engineering Advanced skill. Though there's been some discussion about this in the past with good reasoning on both sides, I'd say it would be fair to have a prerequisite of 5D before one can go for the Engineering Advanced skill of any one repair or use skill.
Any Advanced skill should have at least three subdisciplines (as extrapolated from the description of (A) Medicine). For some skills, this is easier than others - for instance (A) Droid Engineering should probably be per droid type, or per action you can take (as described from the Fantastic Technology: Droids book).
The Advanced skill system isn't a closed system. Your players may come up with their own suggestions for Advanced skills. This is a good thing, and shows that your players are investing their own creativity into this. However, it doesn't necessarily make sense within a context that any skill has an Advanced version.
An Advanced skill has a different focus than its basic skill, as well as a wider scope, and is usually assumed to require more training or advanced degrees than the basic skill. For instance, consider the skill Law Enforcement. It has an open-ended set of specializations, but does it have an Advanced version?
Well, is it possible to design law enforcement? As a matter of fact, it does - but it is a city planning skill rather than a strict law enforcement skill. So, that suggests that an advanced skill for law enforcement might be (A) City Planning, and perhaps might be used in different contexts as well (needing new prerequisites to unlock that part of it). |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14214 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Mon Nov 03, 2014 4:29 pm Post subject: |
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Wouldn't city planning, be more of a bureaucracy skill than an (A) of LE? _________________ Confucious sayeth, don't wash cat while drunk! |
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Zarn Force Spirit
Joined: 17 Jun 2014 Posts: 698
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Posted: Tue Nov 04, 2014 4:32 am Post subject: |
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Strictly speaking, I started getting an idea while I was writing my previous post about (A) skills. The half-baked (A) City Planning is a consequence of that. Arguably, City Planning can be an (A) of many things - Bureaucracy, Streetwise, and Cultures come to mind in addition to Law Enforcement, each of them representing different aspects of (A) City Planning. Waste management, power systems ... all sorts of things. |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16320 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Tue Nov 04, 2014 6:02 pm Post subject: |
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The details of the various Engineering advanced skills are found in the first chapter of Hideouts & Strongholds. City Planning does actually have Bureaucracy as a prerequisite.
EDIT: Actually, the skill in Hideouts & Strongholds is Civil / Industrial Engineering, not City Planning... _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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